vcglib/vcg/complex/trimesh/update
ganovelli 39ffa7cd3d [SIMPLEXplus promotion]
This modification removes the old way to define simplexes (already deprecated and unsupported).
In the following SIMPLEX = [vertex|edge|face|tetrahedron]

All the stuff that was in vcg/simplex/SIMPLEXplus/ has now been promoted to vcg/simplex/

Details:
- the folder vcg/simplex/SIMPLEX/with has been removed
- the file vcg/simplex/SIMPLEX/base.h has been renamed into  vcg/simplex/SIMPLEX/base_old.h 
- the content of vcg/simplex/SIMPLEXplus/ has been moved into vcg/simplex/SIMPLEX/
- the folder vcg/simplex/SIMPLEXplus/ has been removed

Actions the update the  code using vcglib:
replace <vcg/simplex/SIMPLEXplus/*> with  <vcg/simplex/SIMPLEX/*> in every include
for MESHLAB users: already done along with this commit
2008-12-19 10:39:32 +00:00
..
bounding.h fixed doxygen comments according to the new vcg's doxygen comments style (please look at doxygen-comments-style.txt in the vcgrootfolder/docs) 2008-05-28 13:28:52 +00:00
color.h Added UpdateColor::VertexFromFace and UpdateColor::FaceFromVertex 2008-10-14 13:41:37 +00:00
curvature.h [SIMPLEXplus promotion] 2008-12-19 10:39:32 +00:00
edges.h Port to eigen2: state of the mess: 2008-10-27 19:35:17 +00:00
flag.h added VertexSet, the dual of UpdateFlags::VertexClear(bitmask); 2008-12-05 22:44:03 +00:00
normal.h added a missing PerFaceFromCurrentVertexNormal mode 2008-12-18 00:27:47 +00:00
position.h fixed doxygen comments according to the new vcg's doxygen comments style (please look at doxygen-comments-style.txt in the vcgrootfolder/docs) 2008-05-28 13:28:52 +00:00
quality.h fixed doxygen comments according to the new vcg's doxygen comments style (please look at doxygen-comments-style.txt in the vcgrootfolder/docs) 2008-05-28 13:28:52 +00:00
selection.h fixed doxygen comments according to the new vcg's doxygen comments style (please look at doxygen-comments-style.txt in the vcgrootfolder/docs) 2008-05-28 13:28:52 +00:00
texture.h Added the WedgeTexRemoveNull function. Currently texture coords are kept for ALL the triangles of a mesh. The texture id is stored with each face. 2008-06-29 07:47:35 +00:00
topology.h replaced a "3" with a f->VN() 2008-12-18 17:53:42 +00:00