vcglib/vcg/complex
Gianpaolo Palma a6521a217f Bug fixed in FaceFaceFromTexCoord when the mesh has more faces mapped on the same tex coordinate 2015-07-03 14:51:40 +00:00
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algorithms Bug fixed in FaceFaceFromTexCoord when the mesh has more faces mapped on the same tex coordinate 2015-07-03 14:51:40 +00:00
all_types.h removed useless ; 2012-10-04 20:41:28 +00:00
allocate.h Fixed some memory leaks when using polygonal component for faces. Deallocations more stable and clear for each component, using also local dynamic memory deallocs. Changed Clear() method of TriMesh which guarantees perfect deallocations of faces' components. Fixed also CompactFaceVector which now deallocates faces before resizing the vector. In DeleteFace, not only the flag is set, but also the face's components are deallocated. 2014-12-15 15:36:37 +00:00
append.h added option to copy adjacency for mesh copy function 2014-09-10 00:50:10 +00:00
base.h Fixed TriMesh Clear function. The function resets the mesh as if it was just created. 2015-03-17 09:56:59 +00:00
complex.h Added the new mechanism for run time checking of mesh adequacy to a given algorithm. 2014-11-03 14:50:37 +00:00
exception.h Added the new mechanism for run time checking of mesh adequacy to a given algorithm. 2014-11-03 14:50:37 +00:00
used_types.h Added some practical typedefs for simpler use of attributes 2014-11-12 00:19:18 +00:00