.. |
create
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harmless warning
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2014-08-28 01:56:28 +00:00 |
local_optimization
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corrected a few overloading error in the execute flipping members
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2014-07-13 06:23:46 +00:00 |
parametrization
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harmless header clean up
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2014-08-09 00:22:21 +00:00 |
update
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added FaceFauxBorder function
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2014-08-29 15:10:06 +00:00 |
attribute_seam.h
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Include header cleaning and reordering.
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2013-11-25 10:01:24 +00:00 |
autoalign_4pcs.h
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Updated 4pcs to float/double independnece
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2014-08-26 08:45:04 +00:00 |
bitquad_creation.h
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Include header cleaning and reordering.
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2013-11-25 10:01:24 +00:00 |
bitquad_optimization.h
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harmless gcc warning
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2014-05-16 08:43:00 +00:00 |
bitquad_support.h
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Many small changes to remove useless annoying warnings.
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2014-02-13 15:52:17 +00:00 |
clean.h
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minor aestetical changes and added edge size checking to the IsSizeConsistent function
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2014-08-28 01:55:43 +00:00 |
clip.h
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Added a bunch of 'c' to component members to clarify constant access
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2012-11-15 19:07:34 +00:00 |
closest.h
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added closest face function which returns also barycentric coordinates and the interpolated normal for the closest point.
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2014-07-26 14:44:59 +00:00 |
clustering.h
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Cleaned up a bit for better handling of point clouds
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2013-09-11 11:11:10 +00:00 |
crease_cut.h
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harmless small refactoring
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2013-03-13 14:59:34 +00:00 |
cylinder_clipping.h
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Added standard heading comment to the newly added file.
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2013-11-28 23:39:45 +00:00 |
edge_collapse.h
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Include header cleaning and reordering.
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2013-11-25 10:40:33 +00:00 |
geodesic.h
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Refactored Geodesic a bit to allow float/double independency
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2014-08-23 01:33:53 +00:00 |
halfedge_quad_clean.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
harmonic.h
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fixed bugs in the harmonic field computing algorithm
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2014-03-05 13:14:48 +00:00 |
hole.h
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Removed useless include
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2014-02-18 20:18:13 +00:00 |
inertia.h
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Excluded from the computation of the mass intergrals the faces with an area that is <= std num limits <scalar>::min()
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2013-07-03 21:44:39 +00:00 |
inside.h
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added closest face function which returns also barycentric coordinates and the interpolated normal for the closest point.
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2014-07-26 14:44:59 +00:00 |
intersection.h
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changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats
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2012-12-10 17:15:55 +00:00 |
local_optimization.h
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Rolled back
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2011-10-05 15:04:40 +00:00 |
mesh_to_matrix.h
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added VectorFromCoord function
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2014-08-28 09:46:16 +00:00 |
nring.h
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Include header cleaning and reordering.
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2013-11-25 10:40:33 +00:00 |
outline_support.h
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added Outline2VecBBox method
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2013-04-03 10:02:19 +00:00 |
overlap_estimation.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
point_sampling.h
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Added more control on the initialization of the random generator in the poisson sampling
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2014-08-29 13:21:27 +00:00 |
pointcloud_normal.h
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Updates pointcloud normal and smooth to the thread safe changes to the kdtree.
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2014-07-12 05:50:32 +00:00 |
polygon_polychord_collapse.h
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Corrected a silly bug causing the polychord collapse process a strange behaviour (also some crash) when compiled with c++11. Changed also recursive types (forward declarations) avoiding pointers (by using vectors - rather than lists - and indices).
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2014-05-04 18:53:31 +00:00 |
polygon_support.h
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better comments
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2014-08-23 01:36:16 +00:00 |
refine.h
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complex/base.h:
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2014-08-09 10:01:15 +00:00 |
refine_loop.h
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Wrong type cast
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2014-06-17 14:48:39 +00:00 |
smooth.h
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Removed unused local variable. (harmless gcc warning)
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2014-08-08 22:06:12 +00:00 |
smooth_field.h
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cleaned up the field smoohter (includes, headers etc)
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2014-08-23 01:37:18 +00:00 |
stat.h
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Reasonable but harmless clang warning cleanup
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2014-07-03 21:28:40 +00:00 |
symmetry.h
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solved minor error with templated scalar type
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2014-08-28 09:46:49 +00:00 |
textcoord_optimization.h
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2011-04-01 16:25:49 +00:00 |
voronoi_processing.h
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Updated RestrictedVoronoiRelaxing to use area weighted sum of nearest vertexes to compute barycenter
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2014-08-30 07:50:22 +00:00 |
voronoi_volume_sampling.h
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updated voronoi processing stuff to manage float/double and to use the new kdtree
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2014-08-23 01:32:50 +00:00 |