vcglib/vcg/complex/trimesh/update
ganovelli a96c0e79aa [introduction of half edges as alternative representation]
No modification should be necessary for the existing code.

most relevant changes:

creation of folder:
vcg/connectors  
vcg/connectors/hedge.h
vcg/connectors/hedge_component.h

addition to the container of half edges to the trimesh:
HEdgeContainer hedge; // container
int hn;               // number of half edges

addition of 
vcg/trimesh/update/halfedge_indexed.h
which contains:
- the functions to compute the half edge representation from the indexed  and vivecersa
- the functions to add or remove an half edge
2010-03-25 16:50:45 +00:00
..
bounding.h fixed doxygen comments according to the new vcg's doxygen comments style (please look at doxygen-comments-style.txt in the vcgrootfolder/docs) 2008-05-28 13:28:52 +00:00
color.h removed harmless gcc warnings 2010-03-02 23:17:15 +00:00
curvature.h removed harmless gcc warnings 2010-01-03 01:31:26 +00:00
curvature_fitting.h added a few missing std:: and cleaned up a bit the requirements 2009-11-05 10:19:42 +00:00
edges.h Disambiguated the origin of the ScalarType and CoordType in the simplex class. Now it derives from the type specified by the vertexRef component for the faces and from the Coord component for the vertexes. To be sure the ScalarType and CoordTypes are initialized to weird point3<bool> and char just to detect easisly when the wrong types shallow... 2010-03-18 10:02:32 +00:00
flag.h added FaceFauxCrease and other small helper for managing faux edges 2010-03-23 07:23:32 +00:00
halfedge_indexed.h [introduction of half edges as alternative representation] 2010-03-25 16:50:45 +00:00
normal.h changes in order to compile with gcc 3.x 2009-07-15 16:27:29 +00:00
position.h fixed doxygen comments according to the new vcg's doxygen comments style (please look at doxygen-comments-style.txt in the vcgrootfolder/docs) 2008-05-28 13:28:52 +00:00
quality.h added updateQuality Vertex Clamp 2010-03-18 14:20:29 +00:00
selection.h cleaning up include files 2009-12-07 08:23:02 +00:00
texture.h Added the WedgeTexRemoveNull function. Currently texture coords are kept for ALL the triangles of a mesh. The texture id is stored with each face. 2008-06-29 07:47:35 +00:00
topology.h added a missing std:: 2009-12-01 08:34:16 +00:00