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create
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Inverted face orientation for the Box
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2013-12-05 17:43:36 +00:00 |
local_optimization
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removed a useless loop in the update cycle of the heap of the edges to be collapesed. Stupid bug pointed out by Enrico (thanks!)
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2013-01-28 15:42:24 +00:00 |
parametrization
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solved minor compilation issues
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2014-02-07 11:06:49 +00:00 |
update
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- added FaceSaturate function
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2013-12-16 12:07:26 +00:00 |
attribute_seam.h
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Include header cleaning and reordering.
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2013-11-25 10:01:24 +00:00 |
autoalign_4pcs.h
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further cleaning up and commenting
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2013-02-28 15:51:38 +00:00 |
bitquad_creation.h
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Include header cleaning and reordering.
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2013-11-25 10:01:24 +00:00 |
bitquad_optimization.h
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2011-04-01 16:25:49 +00:00 |
bitquad_support.h
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Include header cleaning and reordering.
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2013-11-25 10:01:24 +00:00 |
clean.h
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Include header cleaning and reordering.
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2013-11-25 10:01:24 +00:00 |
clip.h
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Added a bunch of 'c' to component members to clarify constant access
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2012-11-15 19:07:34 +00:00 |
closest.h
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minimal change (useless passing by reference of const intended parameters)
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2012-10-11 11:19:37 +00:00 |
clustering.h
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Cleaned up a bit for better handling of point clouds
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2013-09-11 11:11:10 +00:00 |
crease_cut.h
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harmless small refactoring
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2013-03-13 14:59:34 +00:00 |
cylinder_clipping.h
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Added standard heading comment to the newly added file.
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2013-11-28 23:39:45 +00:00 |
edge_collapse.h
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Include header cleaning and reordering.
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2013-11-25 10:40:33 +00:00 |
geodesic.h
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committed a small change to the Geodesic::Visit
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2013-11-25 12:46:30 +00:00 |
halfedge_quad_clean.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
hole.h
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removed harmless warnings
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2012-12-02 14:57:08 +00:00 |
inertia.h
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Excluded from the computation of the mass intergrals the faces with an area that is <= std num limits <scalar>::min()
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2013-07-03 21:44:39 +00:00 |
inside.h
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2011-04-01 16:25:49 +00:00 |
intersection.h
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changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats
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2012-12-10 17:15:55 +00:00 |
local_optimization.h
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Rolled back
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2011-10-05 15:04:40 +00:00 |
nring.h
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Include header cleaning and reordering.
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2013-11-25 10:40:33 +00:00 |
outline_support.h
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added Outline2VecBBox method
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2013-04-03 10:02:19 +00:00 |
overlap_estimation.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
point_sampling.h
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Poisson sampling was ignoring the DELETED flag, so when a part of a mesh was deleted but still in memory, would sample it. added a couple of if(!(*vi).IsD()) tests in [InitSpatialHashTable], [ComputePoissonSampleRadii] and [PoissonDiskPruning].
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2014-01-21 14:59:45 +00:00 |
pointcloud_normal.h
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in the function used to compute normals for pointclouds, added a check during consensus propagation to avoid flipping normals backface w.r.t. the specified wiewposition.
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2014-01-10 13:00:09 +00:00 |
polygon_polycoord_collapse.h
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Implemented Polycoord Collapse for polygonal meshes (only strips of quads are effectively collapsed).
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2014-02-12 12:43:02 +00:00 |
polygon_support.h
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added clear V flag at the beginning of ImportFromTriMesh function
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2013-10-03 08:21:08 +00:00 |
refine.h
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Tricky Change to the refine interface. Now the edge and midpoint predicate are passed as reference so if you need you can make predicate with state. This is useful when the edge and midpoint predicate share a lot of common information and you want exploit the computation done in the edge predicate (e.g. sometimes when you decide if an edge has to be split you already know where the vertex should be placed).
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2013-11-28 23:29:06 +00:00 |
refine_loop.h
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refactored a small piece of code (the update of even vertex in refine during a debug session)
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2012-11-27 12:19:09 +00:00 |
smooth.h
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removed M_PI_2 constant. (not more supported by vs2010 on)
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2013-07-03 21:12:08 +00:00 |
stat.h
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Include header cleaning and reordering.
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2013-11-25 10:40:33 +00:00 |
textcoord_optimization.h
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2011-04-01 16:25:49 +00:00 |
voronoi_clustering.h
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removed useless mesh parameter in FFLinkCondition
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2014-02-12 10:58:38 +00:00 |