vcglib/wrap/gl
Paolo Cignoni 9f6d5f1d84 Completed the rewriting all the picking stuff. Now the default is NOT using OpenGL. And it is actually faster on all the machines I have tested... 2014-04-08 09:37:44 +00:00
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splatting_apss - fixed compile time errors with qt 5.0 2013-05-24 16:31:16 +00:00
addons.h added another style of rendering to the opengl addon. 2012-12-21 15:34:32 +00:00
camera.h Moved the ORTHO, PERSPECTIVE enums from the vcg namespace to the camera class namespace. 2010-10-31 13:19:09 +00:00
deprecated_math.h added glloadmatrix that takes in input a matrix44 (just like glmultmatrix) 2011-12-14 08:53:56 +00:00
deprecated_space.h Added glColor and glClearColor for both Color4f (missing) and Color4d (just added) 2009-07-10 13:24:29 +00:00
fbo.h added GPL incipit 2009-05-18 14:08:04 +00:00
gl_field.h some minor changes 2014-04-07 06:29:56 +00:00
gl_geometry.h removed harmless warnings 2012-12-02 14:57:08 +00:00
gl_object.h added GPL incipit 2009-05-18 14:10:59 +00:00
gl_surface.h Rolled back 2011-10-05 15:04:40 +00:00
glu_tesselator.h changed int -> size_t to remove warnings 2013-12-12 20:52:07 +00:00
glu_tessellator_cap.h corrected bug in the allocation of the result of multiple connected triangulations (poligons with holes, and added parameter to revert the order of outlines) 2012-01-18 16:48:06 +00:00
math.h fix Matrix44 infinite product, make glGetv not allocate temporary 2008-10-30 10:47:08 +00:00
pick.h Completed the rewriting all the picking stuff. Now the default is NOT using OpenGL. And it is actually faster on all the machines I have tested... 2014-04-08 09:37:44 +00:00
picking.h float -> GLdouble for better compliance... 2013-12-12 21:09:22 +00:00
pos.h adde vf iterator 2007-05-08 18:55:14 +00:00
shaders.h added multithreading 2011-12-09 16:06:08 +00:00
shot.h 2011-10-12 07:52:07 +00:00
space.h one more fix gcc 4.0.1 issue in wrap/gl/math 2008-10-29 13:04:11 +00:00
tetramesh.h added GPL incipit 2009-05-18 14:10:59 +00:00
trimesh.h Added a if(!TMId.empty()) before attempting to bind a texture id from an empty vector... 2013-12-06 10:16:59 +00:00