vcglib/vcg/simplex/face/topology.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
2004-03-18 17:00:10 +01:00
$Log: not supported by cvs2svn $
Revision 1.26 2005/12/19 13:47:26 corsini
Rewrite SwapEdge to fix problems with borders
Revision 1.25 2005/12/16 11:01:26 corsini
Remove trivial warnings
2005-12-16 12:01:26 +01:00
Revision 1.24 2005/12/16 10:47:48 corsini
Add further comment to FlipEdge
2005-12-16 11:47:48 +01:00
Revision 1.23 2005/12/16 10:43:23 corsini
Fix one bug
2005-12-16 11:43:23 +01:00
Revision 1.22 2005/12/16 10:29:10 corsini
Add CheckOrientation
Reimplement SwapEdge function
Revision 1.21 2005/12/01 23:54:59 cignoni
Removed excess ';' from end of template functions, for gcc compiling
Revision 1.20 2005/11/23 13:04:26 ganovelli
changed IsBOrder
2005-11-23 14:04:26 +01:00
Revision 1.19 2005/11/10 15:49:32 cignoni
Made IsManifold Constant
2005-11-10 16:49:32 +01:00
Revision 1.18 2005/10/13 08:34:19 cignoni
Removed reference to IsBorder() member of face and substituted with the face templated function version.
Revision 1.17 2005/04/11 09:17:24 pietroni
Changed detach to FFdetach , compiled tested in manifold cases
Revision 1.16 2005/03/18 16:35:53 fiorin
minor changes to comply gcc compiler
2005-03-18 17:35:53 +01:00
Revision 1.15 2004/10/22 13:41:06 fiorin
Added CheckFlipEdge and FlipEdge
2004-10-22 15:41:06 +02:00
Revision 1.14 2004/10/18 17:15:45 ganovelli
minor change
2004-10-18 19:15:45 +02:00
Revision 1.13 2004/08/06 01:47:57 pietroni
corrected errors on vfappend
2004-08-06 03:47:57 +02:00
Revision 1.12 2004/08/05 22:27:00 pietroni
added VFAppend funtion
2004-08-06 00:27:00 +02:00
Revision 1.10 2004/07/27 09:49:23 cignoni
Removed warning about postfix incremnet of VFIterator
Revision 1.9 2004/07/15 12:03:07 ganovelli
minor changes
Revision 1.8 2004/07/15 11:26:48 ganovelli
VFDetach corrected
Revision 1.7 2004/05/12 12:23:23 cignoni
Conformed C++ syntax to GCC requirements
Revision 1.6 2004/05/11 16:03:18 ganovelli
changed from "thi" to "&f" in Vfdetach
2004-05-11 18:03:18 +02:00
Revision 1.5 2004/05/10 15:20:49 cignoni
Updated names of POS and adj functions to the new standards for many functions
Revision 1.4 2004/03/18 16:00:10 cignoni
minor changes
2004-03-10 01:50:41 +01:00
****************************************************************************/
#ifndef _VCG_FACE_TOPOLOGY
#define _VCG_FACE_TOPOLOGY
#include <vcg/simplex/face/pos.h>
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namespace vcg {
namespace face {
/** \addtogroup face */
/*@{*/
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/** Return a boolean that indicate if the face is complex.
@param j Index of the edge
@return true se la faccia e' manifold, false altrimenti
*/
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template <class FaceType>
inline bool IsManifold( FaceType const & f, const int j )
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{
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if(FaceType::HasFFAdjacency())
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return ( f.cFFp(j) == &f || &f == f.cFFp(j)->cFFp(f.cFFi(j)) );
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else
return true;
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}
/** Return a boolean that indicate if the j-th edge of the face is a border.
@param j Index of the edge
@return true if j is an edge of border, false otherwise
*/
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template <class FaceType>
inline bool IsBorder(FaceType const & f, const int j )
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{
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if(FaceType::HasFFAdjacency())
return f.cFFp(j)==&f;
//return f.IsBorder(j);
assert(0);
return true;
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}
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/// Count border edges of the face
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template <class FaceType>
inline int BorderCount(FaceType const & f)
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{
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if(FaceType::HasFFAdjacency())
{
int t = 0;
if( IsBorder(f,0) ) ++t;
if( IsBorder(f,1) ) ++t;
if( IsBorder(f,2) ) ++t;
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return t;
}
else return 3;
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}
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/// Counts the number of incident faces in a complex edge
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template <class FaceType>
inline int ComplexSize(FaceType const & f, const int e)
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{
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if(FaceType::HasFFAdjacency())
{
Pos< FaceType > fpos(&f,e);
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int cnt=0;
do
{
fpos.NextF();
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++cnt;
}
while(fpos.f=&f);
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return cnt;
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}
assert(0);
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return 2;
}
/*Funzione di detach che scollega una faccia da un ciclo
(eventualmente costituito da due soli elementi) incidente su un edge*/
/** This function detach the face from the adjacent face via the edge e. It's possible to use it also in non-two manifold situation.
The function cannot be applicated if the adjacencies among faces aren't define.
@param e Index of the edge
*/
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template <class FaceType>
void FFDetach(FaceType & f, const int e)
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{
assert(!IsBorder<FaceType>(f,e));
Pos< FaceType > EPB(&f,e,f.V(e));//build the half edge
//vcg::face::Pos< FaceType > pos(&f, (z+2)%3, f.V2(z));
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EPB.NextF();
int cnt=0;
///then in case of non manifold face continue to switch the
///set of faces that share the edge until I find the one that
///preceed the one I want to erase
while ( EPB.f->FFp(EPB.z) != &f)
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{
assert(!IsManifold<FaceType>(f,e)); // Si entra in questo loop solo se siamo in una situazione non manifold.
assert(!IsBorder<FaceType>(*EPB.f,e));
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EPB.NextF();
cnt++;
}
assert(EPB.f->FFp(EPB.z)==&f);
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EPB.f->FFp(EPB.z) = f.FFp(e);
EPB.f->FFi(EPB.z) = f.FFi(e);
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f.FFp(e) = &f;
f.FFi(e) = e;
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}
/** This function attach the face (via the edge z1) to another face (via the edge z2). It's possible to use it also in non-two manifold situation.
The function cannot be applicated if the adjacencies among faces aren't define.
@param z1 Index of the edge
@param f2 Pointer to the face
@param z2 The edge of the face f2
*/
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template <class FaceType>
void Attach(FaceType * &f, int z1, FaceType *&f2, int z2)
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{
//typedef FEdgePosB< FACE_TYPE > ETYPE;
Pos< FaceType > EPB(f2,z2);
Pos< FaceType > TEPB;
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TEPB = EPB;
EPB.NextF();
while( EPB.f != f2) //Alla fine del ciclo TEPB contiene la faccia che precede f2
{
TEPB = EPB;
EPB.NextF();
}
//Salvo i dati di f1 prima di sovrascrivere
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FaceType *f1prec = f.FFp(z1);
int z1prec = f.FFi(z1);
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//Aggiorno f1
f->FFp(z1) = TEPB.f->FFp(TEPB.z);
f->FFi(z1) = TEPB.f->FFi(TEPB.z);
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//Aggiorno la faccia che precede f2
TEPB.f->FFp(TEPB.z) = f1prec;
TEPB.f->FFi(TEPB.z) = z1prec;
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}
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template <class FaceType>
void AssertAdj(FaceType & f)
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{
assert(f.FFp(0)->FFp(f.FFi(0))==&f);
assert(f.FFp(1)->FFp(f.FFi(1))==&f);
assert(f.FFp(2)->FFp(f.FFi(2))==&f);
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assert(f.FFp(0)->FFi(f.FFi(0))==0);
assert(f.FFp(1)->FFi(f.FFi(1))==1);
assert(f.FFp(2)->FFi(f.FFi(2))==2);
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}
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// Funzione di supporto usata da swap?
//template <class FaceType>
//inline void Nexts( *&f, int &z )
//{
// int t;
// t = z;
// z = (*f).Z(z);
// f = (*f).F(t);
//}
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/**
* Check if the given face is oriented as the one adjacent to the specified edge.
* @param f Face to check the orientation
* @param z Index of the edge
*/
template <class FaceType>
bool CheckOrientation(FaceType &f, int z)
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{
if (IsBorder(f, z))
return true;
else
{
FaceType *g = f.FFp(z);
int gi = f.FFi(z);
if (f.V0(z) == g->V1(gi))
return true;
else
return false;
}
}
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/**
* This function change the orientation of the face by inverting the index of two vertex.
* @param z Index of the edge
*/
template <class FaceType>
void SwapEdge(FaceType &f, const int z) { SwapEdge<FaceType,true>(f,z); }
template <class FaceType, bool UpdateTopology>
void SwapEdge(FaceType &f, const int z)
{
// swap V0(z) with V1(z)
swap(f.V0(z), f.V1(z));
if(f.HasFFAdjacency() && UpdateTopology)
{
// store information to preserve topology
int z1 = (z+1)%3;
int z2 = (z+2)%3;
FaceType *g1p = f.FFp(z1);
FaceType *g2p = f.FFp(z2);
int g1i = f.FFi(z1);
int g2i = f.FFi(z2);
// g0 face topology is not affected by the swap
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if (g1p != &f)
{
g1p->FFi(g1i) = z2;
f.FFi(z2) = g1i;
}
else
{
f.FFi(z2) = z2;
}
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if (g2p != &f)
{
g2p->FFi(g2i) = z1;
f.FFi(z1) = g2i;
}
else
{
f.FFi(z1) = z1;
}
// finalize swap
f.FFp(z1) = g2p;
f.FFp(z2) = g1p;
}
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}
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/*!
* Check if the z-th edge of the face f can be flipped.
* \param f pointer to the face
* \param z the edge index
*/
template <class FaceType>
static bool CheckFlipEdge(FaceType &f, int z)
{
if (z<0 || z>2)
return false;
// boundary edges cannot be flipped
if (face::IsBorder(f, z))
return false;
FaceType *g = f.FFp(z);
int w = f.FFi(z);
// check if the vertices of the edge are the same
if (g->V(w)!=f.V1(z) || g->V1(w)!=f.V(z) )
return false;
// check if the flipped edge is already present in the mesh
typedef typename FaceType::VertexType VertexType;
VertexType *f_v2 = f.V2(z);
VertexType *g_v2 = g->V2(w);
if (f_v2 == g_v2)
return false;
vcg::face::Pos< FaceType > pos(&f, (z+2)%3, f.V2(z));
do
{
pos.NextE();
if (g_v2==pos.f->V1(pos.z))
return false;
}
while (&f!=pos.f);
return true;
}
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/*!
* Flip the z-th edge of the face f.
* Check for topological correctness first using <CODE>CheckFlipFace()</CODE>.
* \param f pointer to the face
* \param z the edge index
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*
* Note: For <em>edge flip</em> we intend the swap of the diagonal of the rectangle
* formed by the face \a f and the face adjacent to the specified edge.
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*/
template <class FaceType>
static void FlipEdge(FaceType &f, const int z)
{
assert(z>=0);
assert(z<3);
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assert( !IsBorder(f,z) );
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assert( face::IsManifold<FaceType>(f, z));
FaceType *g = f.FFp(z);
int w = f.FFi(z);
assert( g->V(w) == f.V1(z) );
assert( g->V1(w)== f.V(z) );
assert( g->V2(w)!= f.V(z) );
assert( g->V2(w)!= f.V1(z) );
assert( g->V2(w)!= f.V2(z) );
f.V1(z) = g->V2(w);
g->V1(w) = f.V2(z);
f.FFp(z) = g->FFp1(w);
f.FFi(z) = g->FFi((w+1)%3);
g->FFp(w) = f.FFp1(z);
g->FFi(w) = f.FFi((z+1)%3);
f.FFp1(z) = g;
f.FFi((z+1)%3) = (w+1)%3;
g->FFp1(w) = &f;
g->FFi((w+1)%3) = (z+1)%3;
if(f.FFp(z)==g)
{
f.FFp(z) = &f;
f.FFi(z) = z;
}
else
{
f.FFp(z)->FFp( f.UberZ(z) ) = &f;
f.FFp(z)->FFi( f.UberZ(z) ) = z;
}
if(g->FFp(w)==&f)
{
g->FFp(w)=g;
g->FFi(w)=w;
}
else
{
g->FFp(w)->FFp( g->UberZ(w) ) = g;
g->FFp(w)->FFi( g->UberZ(w) ) = w;
}
}
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// Stacca la faccia corrente dalla catena di facce incidenti sul vertice z,
// NOTA funziona SOLO per la topologia VF!!!
// usata nelle classi di collapse
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template <class FaceType>
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void VFDetach(FaceType & f, int z)
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{
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if(f.V(z)->VFp()==&f ) //if it is the first face detach from the begin
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{
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int fz = f.V(z)->VFi();
f.V(z)->VFp() = f.VFp(fz);
f.V(z)->VFi() = f.VFi(fz);
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}
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else // scan the list of faces in order to finde the current face f to be detached
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{
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VFIterator<FaceType> x(f.V(z)->VFp(),f.V(z)->VFi());
VFIterator<FaceType> y;
for(;;)
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{
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y = x;
++x;
assert(x.f!=0);
if(x.f==&f) // found!
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{
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y.f->VFp(y.z) = f.VFp(z);
y.f->VFi(y.z) = f.VFi(z);
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break;
}
}
}
}
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/// Append a face in VF list of vertex f->V(z)
template <class FaceType>
void VFAppend(FaceType* & f, int z)
{
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typename FaceType::VerteType *v = f->V(z);
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if (v->VFp()!=0)
{
FaceType *f0=v->VFp();
int z0=v->VFi();
//append
f->VFp(z)=f0;
f->VFi(z)=z0;
}
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v->VFp()=f;
v->VFi()=z;
}
/*@}*/
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} // end namespace
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} // end namespace
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#endif