Commit Graph

635 Commits

Author SHA1 Message Date
Paolo Cignoni 8627c95678 Added Attribute support 2009-01-12 13:57:48 +00:00
Paolo Cignoni 3d14df75e4 corrected small bug that prevented the loading of tristripped ply files 2009-01-07 14:54:22 +00:00
Paolo Cignoni 6f533063ae uint are not a standard type... 2009-01-07 08:58:00 +00:00
Paolo Cignoni 28c13b2037 removed harmless gcc warnings 2009-01-03 22:44:49 +00:00
Paolo Cignoni fe715961f3 added support of binaries ply files with indices stored as short 2009-01-03 22:42:22 +00:00
Paolo Cignoni 5e1ccc4cfc added missing std:: 2008-12-19 15:52:20 +00:00
ganovelli 70ea5c2057 added support for loading directly polygon meshes.
If you are not using polygon mesh this commit does not change anything.
2008-12-18 18:02:44 +00:00
Paolo Cignoni f644a496ec Removed harmless warnings 2008-12-11 13:56:09 +00:00
Paolo Cignoni 928c8dd997 Removed harmless warnings 2008-11-28 14:55:45 +00:00
Paolo Cignoni a54582a3d2 Strings for element name and properties in ply descriptors should be const char *. 2008-11-27 23:54:50 +00:00
ganovelli 7b64489526 added Alloc to support polygon meshes 2008-11-26 17:59:29 +00:00
Federico Ponchio 6d2363d10a There was a bug in TransformGL for perspective matrix.
The function worked as intended only if near == focal.
2008-11-21 17:22:58 +00:00
Paolo Cignoni 818eb2b61d remove an ifdef for compiling with older apple compiler. no more needed under leopard (thanks to Iacopo Peri) 2008-11-18 09:37:23 +00:00
Paolo Cignoni b5d3a085a8 removed references to a MeshModel type that was leaked here from meshlab... 2008-11-13 10:45:39 +00:00
Paolo Cignoni 16e51c9d75 Corrected long standing bug of double deletion of trackmodes. New safer destructor 2008-11-13 09:33:43 +00:00
mtarini 80f1fa2396 Added NavigatorWasdMode: doom-like navigation around/inside objects (see samples/SDL_trackball for an example) 2008-11-12 16:36:55 +00:00
mtarini 1ad548c24c Added animations and keys (so far, only used by the Navigator Mode) 2008-11-12 16:33:40 +00:00
mtarini 5704acea18 Added handling of a few more keys. 2008-11-12 16:32:18 +00:00
Federico Ponchio 01c0bc106f Added function to get near and far plane for a box (exact). 2008-11-07 15:15:06 +00:00
Paolo Cignoni 0f2d864e05 remove a trailing print() 2008-10-30 11:31:28 +00:00
Paolo Cignoni dfc97ba1f2 fix Matrix44 infinite product, make glGetv not allocate temporary 2008-10-30 10:47:08 +00:00
Paolo Cignoni 3d43483497 one more fix gcc 4.0.1 issue in wrap/gl/math 2008-10-29 13:04:11 +00:00
Paolo Cignoni 0d9795d163 fix gcc 4.0.1 issue in wrap/gl 2008-10-29 12:56:32 +00:00
Paolo Cignoni e587581275 add transposeInPlace and duplicate V(int) 2008-10-29 11:17:11 +00:00
Paolo Cignoni 07f2e976ea * change all remaining Transpose to transpose,
* update the gl/math wrappers to make them more Eigen friendly
  (and remove the useless, and not used, and somehow dangerous
   *Direct and *E functions)
* add automatic reinterpret_casting from Eigen::Matrix to vcg
  specialized types
2008-10-29 00:05:44 +00:00
Federico Ponchio 632f4842f1 Polar mode now working. 2008-10-28 16:43:56 +00:00
Paolo Cignoni c0c76bc5b8 added Polarmode prototype (doesn't work yet) 2008-10-28 15:55:40 +00:00
Paolo Cignoni 7befff7bec make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
  I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
  both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
  expression without copies. On the other be carefull:  m = m.transpose() won't work as expected,
  here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
  rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
  don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
  of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
  so we cannot modify the value of *this, since there is no value. Therefore I've already changed
  all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 00:59:46 +00:00
Paolo Cignoni ab200fc950 Port to eigen2: state of the mess:
* curently nothing change if you don't define VCG_USE_EIGEN
* make Matrix*, Point3 and Point4 derive Eigen::Matrix (still ugly)
* now catching all the dot products to replace them by .dot()
  note that most of meshlab already compile
2008-10-27 19:35:17 +00:00
Massimiliano Corsini e98422ee49 fix tokenizeNextLine 2008-10-27 15:19:28 +00:00
Paolo Cignoni 4db69febbe big replacement .Zero => .SetZero, and start of Eigen's compatibilities (currently disabled by default) 2008-10-27 14:48:14 +00:00
Federico Ponchio fe59b6ad4d Extrinsics.tra is now private, using Tra() 2008-10-24 16:37:24 +00:00
Paolo Cignoni 9947006682 Heavy refactoring of the SVG writing code. Now it is much much shorter and hopefully more clear. 2008-10-23 16:51:58 +00:00
Paolo Cignoni 3c79fae752 Improved robustness of parsing of malformed off 2008-10-16 14:32:37 +00:00
Paolo Cignoni 8f77d3cbaa removed non-portable inclusion of GL.h (on mac gl.h is in stupid places) 2008-10-15 10:11:39 +00:00
Paolo Cignoni a3dbc3168b fix a typo in Program::Uniform() 2008-10-15 09:28:15 +00:00
Paolo Cignoni 64ce68dac0 * make EmptyRadius::HasRadius returns false
* make gl/Shader and gl/Program* a bit easier to use:
 - automatic object creation
 - add Uniform() overloads for vcg::Point*f types
2008-10-15 08:02:14 +00:00
Paolo Cignoni fc98a34972 Add an optional per vertex radius property in occ, ocf, and IO mask.
Extend derivation_chain from 10 to 12
2008-10-14 14:58:09 +00:00
Paolo Cignoni a7a400b40e Changed an old FaceType::HasFaceQuality() into the tempory aware version HasPerFaceQuality(mesh) 2008-10-14 06:39:04 +00:00
Paolo Cignoni d944271c2a Removed a few warnings 2008-10-09 16:16:49 +00:00
Paolo Cignoni 117c2a06de New Parameter function to setup glsl programs that use geometry shaders 2008-10-09 08:58:57 +00:00
Paolo Cignoni 7722469c4f Public keyword missing 2008-10-08 14:30:56 +00:00
Paolo Cignoni 2da37bd5f7 Geometri shader, initial support 2008-10-08 14:00:32 +00:00
Paolo Cignoni b6d7e548b2 Commented out filename after final endif 2008-10-08 14:00:01 +00:00
ganovelli ca01052454 Chamged MatrixGL to comply renaming in wrap/gl/shot.h 2008-10-07 10:58:18 +00:00
Paolo Cignoni 40a149964f made the absence of faces in a ply file a "non critical" error. 2008-10-02 21:46:29 +00:00
ganovelli b2758bcb39 [Namespaces changes]
edge->edg

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:15:51 +00:00
ganovelli 86597ca595 added typename and
[Namespaces changes]
edge->edg

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:15:29 +00:00
ganovelli 5e24bf99ce removed useless inclusion of edge.h 2008-09-30 10:14:52 +00:00
ganovelli 8acc6a4e2c Removed Similarity from Shot
Problem: Shot was using similarity merely to store
rotation and translation. 
There was an incompatibility in that Similarity::ToMatrix
gives scale*rotation*translation while in Shot
the translation stores the viewpoint and the rotation the orientation of the Shot.

In this version, a small class ReferenceFrame was done to play the role of similarity and MultMatrix and MultSimilarity functions were added to transform the frame by multiplying it for a Matrix44 (or applying a similarity).

NOTE: the file export_ply.ply and import_ply.h must also be updated.

-- only compiled with .net ---
2008-09-26 17:05:49 +00:00