Commit Graph

5607 Commits

Author SHA1 Message Date
Nico Pietroni f7a602625f minor change to merge vertex coherently (keep the same global ordering of the vertices) 2014-12-08 15:13:32 +00:00
Nico Pietroni 9c85a56214 changed IsSingularByCross..
added OrientDirectionFaceCoherently
2014-12-08 15:12:29 +00:00
Nico Pietroni 472373efbe minor changes for compilation with Clang 2014-12-08 15:11:01 +00:00
Paolo Cignoni a5ea80d9df Corrected EFi function as vcg/bugs/43/ 2014-12-06 23:36:42 +00:00
Paolo Cignoni cca512c266 Added parameters to control the cylinder refinement to the BuildCylinderVertexShell functions 2014-12-05 03:25:52 +00:00
Paolo Cignoni 90e07822e5 Added BarycentricRelaxVoronoiSamples and QuadricRelaxVoronoiSamples 2014-12-04 16:04:20 +00:00
giorgiomarcias 8f04d22bb6 Added a per-face barycentric constraints weight. Removed some annoying warnings. 2014-11-30 19:32:17 +00:00
giorgiomarcias 6ecf866467 Removed some annoying warnings. 2014-11-30 19:31:35 +00:00
granzuglia 1f721c1507 - added small conversion function from DramMode to NormalMode 2014-11-28 13:07:14 +00:00
giorgiomarcias ad7f96a642 Removed several unusefull asserts on polychord splitting. 2014-11-24 08:23:23 +00:00
giorgiomarcias 6e0fe4fb49 Changed the SplitPolychord method: now it handles any polychord, especially self-intersecting ones. 2014-11-15 17:55:46 +00:00
giorgiomarcias 7e212f1d60 Function VInd() declared const so that it can be used also with a constant face::Pos. 2014-11-15 17:50:19 +00:00
Paolo Cignoni 2b2b828b43 Correct printing of normal values in off files 2014-11-14 23:05:40 +00:00
Paolo Cignoni 8959e68790 Small change still related to the normal -> trianglenormal renaming 2014-11-14 23:01:21 +00:00
Paolo Cignoni 40aedda6b0 Added also a NormalizedTriangleNormal. Too much practical... 2014-11-14 23:00:36 +00:00
Paolo Cignoni 828dc5f404 Added a resize() method to the basic attribute handle class to allow the definition of templated functions that can indifferently take an attribute or a vector as a parameter (like the ones in MeshToMatrix) 2014-11-14 22:03:58 +00:00
Paolo Cignoni 1d79254dbc Added PerVertexArea and PerFaceArea to collect vectors of areas from a mesh 2014-11-13 22:50:39 +00:00
Nico Pietroni c38743aaff changed to version on igl linked on wrap 2014-11-12 15:42:43 +00:00
Nico Pietroni 836d1dd12d 2014-11-12 15:39:55 +00:00
Nico Pietroni 137e34a44f first release version 2014-11-12 15:37:21 +00:00
Nico Pietroni b4150e3e5c 2014-11-12 15:22:09 +00:00
Nico Pietroni 5f4726ca08 2014-11-12 15:21:27 +00:00
Paolo Cignoni 17f1f52bae New version of the Mixed Integer Quadrangulation framework that relies only on IGL and comiso 2014-11-12 06:55:41 +00:00
Paolo Cignoni fb2ad3f323 Changed a few GL_TYPE -> GL_TYPE_NM to remove ambiguity 2014-11-12 00:22:24 +00:00
Paolo Cignoni 63e67d5131 Updated to reflect the Normal() -> TriangleNormal() change 2014-11-12 00:21:16 +00:00
Paolo Cignoni 62af567808 Updated to reflect the Normal() -> TriangleNormal() change 2014-11-12 00:19:46 +00:00
Paolo Cignoni 6458dd30ad Added some practical typedefs for simpler use of attributes 2014-11-12 00:19:18 +00:00
Paolo Cignoni 9d89004760 Updated to reflect the Normal() -> TriangleNormal() change
Updated to reflect the changes to the UpdateFlags (new function names ::VertexBorderFromFaceAdj ::VertexBorderFromFaceBorder)
2014-11-12 00:14:23 +00:00
Paolo Cignoni 4b0e72293f Added ComputeValence function 2014-11-12 00:13:05 +00:00
Paolo Cignoni 6f4d33519b Updated to reflect the changes to the UpdateFlags:
new function names ::VertexBorderFromFaceAdj ::VertexBorderFromFaceBorder
2014-11-12 00:12:32 +00:00
Paolo Cignoni d6e5ff4512 Updated to reflect the changes to the UpdateFlags:
new function names ::VertexBorderFromFaceAdj ::VertexBorderFromFaceBorder
2014-11-12 00:12:10 +00:00
Paolo Cignoni 18d91de047 Updated to reflect the Normal() -> TriangleNormal() change
And added function to compute normals per polygonal faces
2014-11-12 00:09:58 +00:00
Paolo Cignoni 884795203c Added VertexBorderFromFaceAdj function (needed for managing polymesh that do not have per face border bit) 2014-11-12 00:08:59 +00:00
Paolo Cignoni b1b3068ba9 Removed the ComputeNormal functions from the face. Almost never used and superfluous 2014-11-12 00:05:45 +00:00
Paolo Cignoni 16f4795588 CRITICAL CHANGE: the commonly used function Normal() used to compute the normal of a triangle has been changed into TriangleNormal() 2014-11-12 00:04:26 +00:00
Paolo Cignoni 3bc278c224 renamed polygon.h to polygon3.h for coherence... 2014-11-12 00:03:01 +00:00
Paolo Cignoni 144c3ce295 Added file for containing polygon based functions (just like triangle) 2014-11-12 00:01:32 +00:00
giorgiomarcias 1f369bbf09 Added the option for selecting polychord loops only. 2014-11-07 15:38:00 +00:00
Nico Pietroni 8c93868ca7 major modification to works with constraints 2014-11-07 12:02:24 +00:00
Nico Pietroni 06bc9ba660 generalized to polygonal faces 2014-11-07 11:42:10 +00:00
Nico Pietroni d93bfe908f changed reference to vertex function in order to compile with polygonal faces 2014-11-07 11:41:41 +00:00
granzuglia af5f31d4f7 - added default constructor to VFAdjType
- removed compile time error on Av.reserve function call
2014-11-06 23:21:04 +00:00
Paolo Cignoni 177cf43069 Added two other meshAssert tests (quads and tris) 2014-11-06 15:10:00 +00:00
giorgiomarcias e1027dedb5 Added method to find all polychords on a mesh (returns the list of Pos's, one for each polychord start edge). 2014-11-06 11:04:19 +00:00
Nico Pietroni 0a597d4682 did several changes in the function calls 2014-11-05 19:26:54 +00:00
Nico Pietroni 66bd26ed70 minor warning corrected 2014-11-05 19:25:57 +00:00
Nico Pietroni 505fa04c73 Changed per vertex nomal computation to works with polygons 2014-11-05 19:24:46 +00:00
Nico Pietroni 7dd839a8eb added namespacing 2014-11-05 19:24:09 +00:00
Nico Pietroni f115db004c major changes in UpdateSingularByCross, used the additional parameter to set if a vertex is singular or not 2014-11-05 19:23:42 +00:00
Federico Ponchio 7f6288ed16 added float parameters 2014-11-05 18:53:36 +00:00