Commit Graph

37 Commits

Author SHA1 Message Date
Paolo Cignoni 2d3d9bd13f corrected wrong test on the use of faux edges when drawing in wireframe 2009-05-21 22:59:16 +00:00
Nico Pietroni 147817f6ea line 795 changed DrawWire<NMPerVert,CMNone>(); -> DrawWire<nm,CMNone>(); 2009-04-22 15:22:48 +00:00
mtarini 97b5d83721 Now all wireframes mode hide "faux" edges
(those inside a polygon face), 
IFF you do SetHint(HNIsPolygonal).
2009-04-20 22:57:42 +00:00
mtarini 935b2e102b added a test on existence of glPointParameterfv before its use in point-based mesh rendering to avoid crashes. 2009-04-20 16:30:35 +00:00
Paolo Cignoni 7befff7bec make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
  I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
  both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
  expression without copies. On the other be carefull:  m = m.transpose() won't work as expected,
  here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
  rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
  don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
  of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
  so we cannot modify the value of *this, since there is no value. Therefore I've already changed
  all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 00:59:46 +00:00
Paolo Cignoni a3dbc3168b fix a typo in Program::Uniform() 2008-10-15 09:28:15 +00:00
ganovelli b4fa6b9c97 -missing template type added in CameraDistance
-bug in DrawPoints removed
2008-07-24 12:37:18 +00:00
Paolo Cignoni 700b8cd26e Removed annoying unsigned vs signed warnings.
Thanks to Alain Boyer for the kind bug submission!
2008-06-29 22:44:44 +00:00
Paolo Cignoni 67ce430991 Added point drawing using vertex arrays and distance attenuation for large points 2008-06-10 00:57:46 +00:00
Paolo Cignoni 0e283de929 added sanity checks when deleting buffers 2008-01-28 08:49:58 +00:00
Paolo Cignoni c80e50570b Renamed some unmeaningful variable names (b -> array_buffers ; h -> curr_hints) 2007-12-05 11:08:16 +00:00
Paolo Cignoni 63ee2004b6 - Fixed DrawFill method, which required the hint 'HNUseVArray' enabled in order to render the mesh with VBO. This was also causing extra overhead in the Update method since HNUseVArray has to be enabled and therefore extra calculation were done to copy vertices in VArrays even if the user was using only VBOs. 2007-12-04 17:59:41 +00:00
Marco Di Benedetto fe22c31f2d *** empty log message *** 2007-09-12 16:20:24 +00:00
Marco Di Benedetto 5261480fc7 Corrected indexing for non textured faces. 2007-09-12 14:48:50 +00:00
Paolo Cignoni 13a26e1b89 Added cast for mac compiling 2007-01-18 01:26:23 +00:00
Paolo Cignoni 1cb21d78f1 Slightly changed the colormaterial mode for the flatwire 2006-12-12 11:06:58 +00:00
Federico Ponchio 4b46ed3c4e Aggiunti un paio di typename... al solito. 2006-10-14 16:26:26 +00:00
Paolo Cignoni 283834183d gcc dislike doubleline comments; removed. 2006-05-25 09:40:14 +00:00
Paolo Cignoni 1f2ff388d2 Removed glew inclusion 2006-02-13 13:05:05 +00:00
Paolo Cignoni 287fd21a07 Switched from rough zoffset to glpolygonoffset for hiddenline and flatlines modes. Less zfighting... 2006-02-09 10:00:39 +00:00
Paolo Cignoni d32db6dd2a add test (tm==TMPerWedgeMulti) 2005-12-15 14:05:59 +00:00
Paolo Cignoni 67528dcf14 multiple texture support 2005-12-14 00:18:43 +00:00
Paolo Cignoni b3abb3c44f Changed a wrong uppercase in the include 2005-12-02 10:38:07 +00:00
Paolo Cignoni 8ae47cd7c7 Added support for one texture mode (perwedge)
Changed texturemapid array into a safer vector
2005-12-02 00:03:22 +00:00
Paolo Cignoni 6a04d281df Added bound checking in texture access 2005-11-24 08:06:50 +00:00
Paolo Cignoni 7bca532292 Added a missing colormaterial for flatwire. 2005-11-22 23:57:28 +00:00
Federico Ponchio 0446646573 another bunch of typenames. 2005-10-12 18:24:30 +00:00
Federico Ponchio b54c4ce850 Added gazillions typenames, commented out old broken functions,
added unsigned int TextureMapID[128], and unsigned int & TMId(int i).
2005-10-12 17:19:03 +00:00
Paolo Cignoni 9447483394 ho tolto 2 warning del tipo unreferenced formal parameter, commentando le var che producevano tale warning. 2005-05-09 11:28:48 +00:00
Paolo Cignoni b07f6f2343 Minor Changes To Compile With List Containers. 2005-04-22 15:16:48 +00:00
Paolo Cignoni 6c1174ecdd ripristinata la modalita' di render bbox.... 2005-02-26 12:45:23 +00:00
Paolo Cignoni 0fde2046fc constructor name was wrong (old class name) 2005-01-12 14:39:41 +00:00
Paolo Cignoni 02aee67598 *** empty log message *** 2004-12-15 18:45:50 +00:00
Federico Ponchio e5d01c7a80 <gl/glew.h> --> <GL/glew.h> 2004-09-30 01:40:39 +00:00
Nico Pietroni 96e07ffd53 changed order of initial include ( it had problems with extension of openGL) 2004-07-13 11:25:57 +00:00
ganovelli 98d0c5b263 first draft: it includes glew ! 2004-07-12 15:57:33 +00:00
ganovelli 5bc692a094 first draft 2004-07-12 15:51:55 +00:00