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additionalinfo.h
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added GPL incipit
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2009-05-18 14:15:15 +00:00 |
export.h
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added suppor of color in OFF format.
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2008-04-15 10:38:12 +00:00 |
export_3ds.h
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Ongoing corrections of include paths to comply the new folder arrangement
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2011-04-03 22:50:10 +00:00 |
export_ctm.h
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Added support for point clouds to openctm. Using an hack becouse openctm officially do not want it...
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2011-10-06 14:00:54 +00:00 |
export_dae.h
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- updated collada format in order to manage alpha channel colour
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2013-10-24 16:18:43 +00:00 |
export_dxf.h
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Small changes in the long long way to making meshlab and the vcglib really float/double independent
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2014-06-18 10:55:09 +00:00 |
export_fbx.h
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Rolled back
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2011-10-05 15:04:40 +00:00 |
export_field.h
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added SaveFaceFIELD
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2014-06-22 12:27:03 +00:00 |
export_gts.h
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Updated many importer to do not use anymore the useless, deprecated, removed, etc etc <uber>
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2012-10-25 13:17:47 +00:00 |
export_idtf.h
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export_idtf.h:
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2014-08-09 09:50:42 +00:00 |
export_iv.h
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cr lf mismatch
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2004-03-09 21:26:47 +00:00 |
export_obj.h
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export_obj.h:
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2014-08-09 09:49:56 +00:00 |
export_off.h
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- added missed security control
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2015-07-30 11:46:05 +00:00 |
export_ply.h
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corrected a small bug in the saving of ply got by generalizing float/double type
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2014-10-09 16:40:35 +00:00 |
export_smf.h
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Removed garbage chars at the beginning of the file
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2007-04-16 08:37:53 +00:00 |
export_stl.h
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Updated to reflect the Normal() -> TriangleNormal() change
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2014-11-12 00:21:16 +00:00 |
export_u3d.h
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Added a missing typename
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2014-06-27 14:47:03 +00:00 |
export_vmi.h
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Many small changes to remove useless annoying warnings.
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2014-02-13 15:52:17 +00:00 |
export_vrml.h
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corrected bug in the exporting of the texture file name (removed extra space) (thnx to anonymous bug submitter)
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2010-02-26 16:14:20 +00:00 |
how_to_write_an_io_filter.txt
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first version
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2006-11-16 09:44:35 +00:00 |
import.h
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added minimal doc on Open.
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2011-03-21 17:20:38 +00:00 |
import_asc.h
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corrected a wrong template type (CMesh0 -> MESH_TYPE)
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2015-09-07 09:42:50 +00:00 |
import_ctm.h
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- from Point3f to CoordType
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2014-06-27 09:58:29 +00:00 |
import_dae.h
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added small hack to better texture name managment in collada importing
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2015-03-24 17:44:11 +00:00 |
import_fbx.h
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Rolled back
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2011-10-05 15:04:40 +00:00 |
import_field.h
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added instruction to skip an extra line in the ffield file
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2014-07-02 15:02:57 +00:00 |
import_gts.h
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added typename
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2014-08-27 11:38:42 +00:00 |
import_nvm.h
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Updated the some of the importers to the double/float managmaent. Now by default ascii files are read as double and if necessary downcasted to float.
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2014-06-27 08:51:31 +00:00 |
import_obj.h
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Updated to reflect the Normal() -> TriangleNormal() change
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2014-11-12 00:21:16 +00:00 |
import_off.h
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Added the OpenMem and OpenStream version of the OFF importer to allow generic use of the importer
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2014-12-11 21:34:46 +00:00 |
import_out.h
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Improved float/double when reading ascii formats (read in double and then convert to the needed type)
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2014-07-01 09:46:46 +00:00 |
import_ply.h
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- improved support for double precision floating point attributes
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2014-10-06 08:28:40 +00:00 |
import_ptx.h
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import_ptx.h:
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2014-08-09 09:43:24 +00:00 |
import_raw.h
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Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m)
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2012-01-20 07:44:55 +00:00 |
import_smf.h
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Added comments for documentation
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2006-11-21 19:23:50 +00:00 |
import_stl.h
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Added a missing #include<wrap/io_trimesh/io_mask.h>
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2015-03-18 22:25:53 +00:00 |
import_vmi.h
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Many small changes to remove useless annoying warnings.
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2014-02-13 15:52:17 +00:00 |
io_fan_tessellator.h
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factored out the internal fan tessellator from the obj to a generic place to be used also in other importers
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2013-11-25 12:49:12 +00:00 |
io_mask.h
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Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m)
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2012-01-20 07:44:55 +00:00 |
io_material.h
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added missing includes.
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2011-04-11 16:48:13 +00:00 |
io_ply.h
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corrected small bug in parsing ply files of polylines and added better error reporting
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2011-12-12 23:25:39 +00:00 |
precision.h
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Added generic case
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2014-10-14 09:28:28 +00:00 |