2004-07-12 17:57:33 +02:00
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
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* This program is free software; you can redistribute it and/or modify *
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2004-07-12 17:57:33 +02:00
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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2004-07-12 17:51:55 +02:00
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2004-07-12 17:57:33 +02:00
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$Log: not supported by cvs2svn $
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2008-01-28 09:49:58 +01:00
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Revision 1.27 2007/12/05 11:08:16 mischitelli
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Renamed some unmeaningful variable names (b -> array_buffers ; h -> curr_hints)
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2007-12-05 12:08:16 +01:00
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Revision 1.26 2007/12/04 17:59:41 mischitelli
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- Fixed DrawFill method, which required the hint 'HNUseVArray' enabled in order to render the mesh with VBO. This was also causing extra overhead in the Update method since HNUseVArray has to be enabled and therefore extra calculation were done to copy vertices in VArrays even if the user was using only VBOs.
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2007-12-04 18:59:41 +01:00
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Revision 1.25 2007/09/12 16:20:24 m_di_benedetto
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*** empty log message ***
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2007-09-12 18:20:24 +02:00
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Revision 1.24 2007/09/12 14:48:50 m_di_benedetto
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Corrected indexing for non textured faces.
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2007-09-12 16:48:50 +02:00
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Revision 1.23 2007/01/18 01:26:23 cignoni
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Added cast for mac compiling
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2007-01-18 02:26:23 +01:00
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Revision 1.22 2006/12/12 11:06:58 cignoni
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Slightly changed the colormaterial mode for the flatwire
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2006-12-12 12:06:58 +01:00
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Revision 1.21 2006/10/14 16:26:26 ponchio
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Aggiunti un paio di typename... al solito.
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2006-10-14 18:26:26 +02:00
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Revision 1.20 2006/05/25 09:40:14 cignoni
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gcc dislike doubleline comments; removed.
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2006-05-25 11:40:14 +02:00
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Revision 1.19 2006/02/13 13:05:05 cignoni
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Removed glew inclusion
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2006-02-13 14:05:05 +01:00
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Revision 1.18 2006/02/09 10:00:39 cignoni
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Switched from rough zoffset to glpolygonoffset for hiddenline and flatlines modes. Less zfighting...
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2006-02-09 11:00:39 +01:00
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Revision 1.17 2005/12/15 14:05:59 spinelli
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add test (tm==TMPerWedgeMulti)
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2005-12-15 15:05:59 +01:00
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Revision 1.16 2005/12/14 00:18:43 cignoni
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multiple texture support
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2005-12-14 01:18:43 +01:00
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Revision 1.15 2005/12/02 10:38:07 cignoni
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Changed a wrong uppercase in the include
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2005-12-02 11:38:07 +01:00
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Revision 1.14 2005/12/02 00:03:22 cignoni
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Added support for one texture mode (perwedge)
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Changed texturemapid array into a safer vector
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2005-12-02 01:03:22 +01:00
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Revision 1.13 2005/11/24 08:06:50 cignoni
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Added bound checking in texture access
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2005-11-24 09:06:50 +01:00
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Revision 1.12 2005/11/22 23:57:28 cignoni
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Added a missing colormaterial for flatwire.
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2005-11-23 00:57:28 +01:00
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Revision 1.11 2005/10/12 18:24:30 ponchio
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another bunch of typenames.
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2005-10-12 20:24:30 +02:00
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Revision 1.10 2005/10/12 17:19:03 ponchio
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Added gazillions typenames, commented out old broken functions,
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added unsigned int TextureMapID[128], and unsigned int & TMId(int i).
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2005-10-12 19:19:03 +02:00
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Revision 1.9 2005/05/09 11:28:48 spinelli
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ho tolto 2 warning del tipo unreferenced formal parameter, commentando le var che producevano tale warning.
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2005-05-09 13:28:48 +02:00
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Revision 1.8 2005/04/22 15:16:48 turini
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Minor Changes To Compile With List Containers.
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2005-04-22 17:16:48 +02:00
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Revision 1.7 2005/02/26 12:45:23 spinelli
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ripristinata la modalita' di render bbox....
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2005-02-26 13:45:23 +01:00
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Revision 1.6 2005/01/12 14:39:41 tommyfranken
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constructor name was wrong (old class name)
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2005-01-12 15:39:41 +01:00
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Revision 1.5 2004/12/15 18:45:07 tommyfranken
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*** empty log message ***
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2004-12-15 19:45:50 +01:00
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Revision 1.4 2004/09/30 01:40:39 ponchio
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<gl/glew.h> --> <GL/glew.h>
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2004-09-30 03:40:39 +02:00
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Revision 1.3 2004/07/13 11:25:57 pietroni
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changed order of initial include ( it had problems with extension of openGL)
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2004-07-13 13:25:57 +02:00
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Revision 1.2 2004/07/12 15:57:33 ganovelli
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first draft: it includes glew !
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2004-07-12 17:57:33 +02:00
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****************************************************************************/
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#ifndef __VCG_GLTRIMESH
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#define __VCG_GLTRIMESH
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2004-07-12 17:51:55 +02:00
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#include <queue>
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#include <vector>
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2006-02-13 14:05:05 +01:00
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//#include <GL/glew.h>
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2004-07-13 13:25:57 +02:00
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#include <wrap/gl/space.h>
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2008-06-10 02:57:46 +02:00
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#include <wrap/gl/math.h>
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2005-12-02 11:38:07 +01:00
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#include <vcg/space/color4.h>
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2004-07-12 17:51:55 +02:00
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namespace vcg {
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make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
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// classe base di glwrap usata solo per poter usare i vari drawmode, normalmode senza dover
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// specificare tutto il tipo (a volte lunghissimo)
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2004-07-12 17:51:55 +02:00
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// della particolare classe glwrap usata.
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class GLW
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{
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public:
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2007-12-04 18:59:41 +01:00
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enum DrawMode {DMNone, DMBox, DMPoints, DMWire, DMHidden, DMFlat, DMSmooth, DMFlatWire, DMRadar, DMLast} ;
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enum NormalMode {NMNone, NMPerVert, NMPerFace, NMPerWedge, NMLast};
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enum ColorMode {CMNone, CMPerMesh, CMPerFace, CMPerVert, CMLast};
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enum TextureMode{TMNone, TMPerVert, TMPerWedge, TMPerWedgeMulti};
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2004-07-12 17:51:55 +02:00
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enum Hint {
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HNUseTriStrip = 0x0001, // ha bisogno che ci sia la fftopology gia calcolata!
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make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
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// HNUseEdgeStrip = 0x0002, //
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HNUseDisplayList = 0x0004,
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2004-07-12 17:51:55 +02:00
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HNCacheDisplayList = 0x0008, // Each mode has its dl;
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make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
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HNLazyDisplayList = 0x0010, // Display list are generated only when requested
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HNIsTwoManifold = 0x0020, // There is no need to make DetachComplex before .
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HNUsePerWedgeNormal = 0x0040, //
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2004-07-12 17:51:55 +02:00
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HNHasFFTopology = 0x0080, // E' l'utente che si preoccupa di tenere aggiornata la topologia ff
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HNHasVFTopology = 0x0100, // E' l'utente che si preoccupa di tenere aggiornata la topologia vf
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HNHasVertNormal = 0x0200, // E' l'utente che si preoccupa di tenere aggiornata le normali per faccia
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HNHasFaceNormal = 0x0400, // E' l'utente che si preoccupa di tenere aggiornata le normali per vertice
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make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
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HNUseVArray = 0x0800,
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2004-07-12 17:51:55 +02:00
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HNUseLazyEdgeStrip = 0x1000, // Edge Strip are generated only when requested
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HNUseVBO = 0x2000 // Use Vertex Buffer Object
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};
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enum Change {
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CHVertex = 0x01,
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CHNormal = 0x02,
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CHColor = 0x04,
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CHFace = 0x08,
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2007-12-04 18:59:41 +01:00
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CHFaceNormal = 0x10,
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CHRender = 0x20,
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CHAll = 0xff
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2004-07-12 17:51:55 +02:00
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};
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enum HintParami {
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make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
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HNPDisplayListSize =0
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2004-07-12 17:51:55 +02:00
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};
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enum HintParamf {
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HNPCreaseAngle =0, // crease angle in radians
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2008-06-10 02:57:46 +02:00
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HNPZTwist = 1, // Z offset used in Flatwire and hiddenline modality
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HNPPointSize = 2 // the point size used in point rendering
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2004-07-12 17:51:55 +02:00
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};
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template<class MESH_TYPE>
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class VertToSplit
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{
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public:
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typename MESH_TYPE::face_base_pointer f;
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char z;
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char edge;
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bool newp;
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typename MESH_TYPE::vertex_pointer v;
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};
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// GL Array Elemet
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class GLAElem {
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make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
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public :
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2004-07-12 17:51:55 +02:00
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int glmode;
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int len;
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int start;
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};
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make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
};
|
|
|
|
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
template <class MESH_TYPE, bool partial = false , class FACE_POINTER_CONTAINER = std::vector<typename MESH_TYPE::FacePointer> >
|
2004-07-12 17:51:55 +02:00
|
|
|
class GlTrimesh : public GLW
|
2007-12-04 18:59:41 +01:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
typedef MESH_TYPE mesh_type;
|
|
|
|
FACE_POINTER_CONTAINER face_pointers;
|
|
|
|
|
|
|
|
|
|
|
|
std::vector<unsigned int> TMId;
|
2007-12-05 12:08:16 +01:00
|
|
|
unsigned int array_buffers[3];
|
2007-12-04 18:59:41 +01:00
|
|
|
|
2007-12-05 12:08:16 +01:00
|
|
|
int curr_hints; // the current hints
|
2007-12-04 18:59:41 +01:00
|
|
|
|
|
|
|
// The parameters of hints
|
|
|
|
int HNParami[8];
|
|
|
|
float HNParamf[8];
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
MESH_TYPE *m;
|
2007-12-04 18:59:41 +01:00
|
|
|
GlTrimesh()
|
|
|
|
{
|
2004-07-12 17:51:55 +02:00
|
|
|
m=0;
|
|
|
|
dl=0xffffffff;
|
2007-12-05 12:08:16 +01:00
|
|
|
curr_hints=HNUseLazyEdgeStrip;
|
2004-07-12 17:51:55 +02:00
|
|
|
cdm=DMNone;
|
|
|
|
ccm=CMNone;
|
|
|
|
cnm=NMNone;
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
SetHintParamf(HNPCreaseAngle,float(M_PI/5));
|
|
|
|
SetHintParamf(HNPZTwist,0.00005f);
|
2008-06-10 02:57:46 +02:00
|
|
|
SetHintParamf(HNPPointSize,1.0f);
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
~GlTrimesh()
|
|
|
|
{
|
|
|
|
//Delete the VBOs
|
2007-12-05 12:08:16 +01:00
|
|
|
if(curr_hints&HNUseVBO)
|
2004-07-12 17:51:55 +02:00
|
|
|
{
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
for(int i=0;i<3;++i)
|
2008-01-28 09:49:58 +01:00
|
|
|
if(glIsBuffer(array_buffers[i]))
|
|
|
|
glDeleteBuffersARB(1, (GLuint *)(array_buffers+i));
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
2007-12-04 18:59:41 +01:00
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
void SetHintParami(const HintParami hip, const int value)
|
|
|
|
{
|
|
|
|
HNParami[hip]=value;
|
|
|
|
}
|
2004-07-12 17:51:55 +02:00
|
|
|
int GetHintParami(const HintParami hip) const
|
2007-12-04 18:59:41 +01:00
|
|
|
{
|
|
|
|
return HNParami[hip];
|
|
|
|
}
|
2004-07-12 17:51:55 +02:00
|
|
|
void SetHintParamf(const HintParamf hip, const float value)
|
2007-12-04 18:59:41 +01:00
|
|
|
{
|
|
|
|
HNParamf[hip]=value;
|
|
|
|
}
|
2004-07-12 17:51:55 +02:00
|
|
|
float GetHintParamf(const HintParamf hip) const
|
2007-12-04 18:59:41 +01:00
|
|
|
{
|
|
|
|
return HNParamf[hip];
|
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
void SetHint(Hint hn)
|
2007-12-04 18:59:41 +01:00
|
|
|
{
|
2007-12-05 12:08:16 +01:00
|
|
|
curr_hints |= hn;
|
2007-12-04 18:59:41 +01:00
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
void ClearHint(Hint hn)
|
2007-12-04 18:59:41 +01:00
|
|
|
{
|
2007-12-05 12:08:16 +01:00
|
|
|
curr_hints&=(~hn);
|
2007-12-04 18:59:41 +01:00
|
|
|
}
|
2004-07-12 17:51:55 +02:00
|
|
|
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
unsigned int dl;
|
2004-07-12 17:51:55 +02:00
|
|
|
std::vector<unsigned int> indices;
|
|
|
|
|
|
|
|
DrawMode cdm; // Current DrawMode
|
|
|
|
NormalMode cnm; // Current NormalMode
|
|
|
|
ColorMode ccm; // Current ColorMode
|
|
|
|
|
2005-05-09 13:28:48 +02:00
|
|
|
void Update(/*Change c=CHAll*/)
|
2004-07-12 17:51:55 +02:00
|
|
|
{
|
|
|
|
if(m==0) return;
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2007-12-05 12:08:16 +01:00
|
|
|
if(curr_hints&HNUseVArray || curr_hints&HNUseVBO)
|
2007-12-04 18:59:41 +01:00
|
|
|
{
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::FaceIterator fi;
|
2004-07-12 17:51:55 +02:00
|
|
|
indices.clear();
|
|
|
|
for(fi = m->face.begin(); fi != m->face.end(); ++fi)
|
|
|
|
{
|
|
|
|
indices.push_back((unsigned int)((*fi).V(0) - &(*m->vert.begin())));
|
|
|
|
indices.push_back((unsigned int)((*fi).V(1) - &(*m->vert.begin())));
|
|
|
|
indices.push_back((unsigned int)((*fi).V(2) - &(*m->vert.begin())));
|
|
|
|
}
|
2007-12-04 18:59:41 +01:00
|
|
|
|
2007-12-05 12:08:16 +01:00
|
|
|
if(curr_hints&HNUseVBO)
|
2007-12-04 18:59:41 +01:00
|
|
|
{
|
2007-12-05 12:08:16 +01:00
|
|
|
if(!glIsBuffer(array_buffers[1]))
|
|
|
|
glGenBuffers(2,(GLuint*)array_buffers);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,array_buffers[0]);
|
|
|
|
glBufferData(GL_ARRAY_BUFFER_ARB, m->vn * sizeof(typename MESH_TYPE::VertexType),
|
|
|
|
(char *)&(m->vert[0].P()), GL_STATIC_DRAW_ARB);
|
2004-07-12 17:51:55 +02:00
|
|
|
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,array_buffers[1]);
|
|
|
|
glBufferData(GL_ARRAY_BUFFER_ARB, m->vn * sizeof(typename MESH_TYPE::VertexType),
|
2007-12-04 18:59:41 +01:00
|
|
|
(char *)&(m->vert[0].N()), GL_STATIC_DRAW_ARB);
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2006-10-14 18:26:26 +02:00
|
|
|
glVertexPointer(3,GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),0);
|
|
|
|
glNormalPointer(GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),0);
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
//int C=c;
|
|
|
|
//if((C&CHVertex) || (C&CHFace)) {
|
|
|
|
// ComputeBBox(*m);
|
2007-12-05 12:08:16 +01:00
|
|
|
// if(!(curr_hints&HNHasFaceNormal)) m->ComputeFaceNormal();
|
|
|
|
// if(!(curr_hints&HNHasVertNormal)) m->ComputeVertexNormal();
|
2004-07-12 17:51:55 +02:00
|
|
|
// C= (C | CHFaceNormal);
|
|
|
|
//}
|
2007-12-05 12:08:16 +01:00
|
|
|
//if((C&CHFace) && (curr_hints&HNUseEdgeStrip)) ComputeEdges();
|
|
|
|
//if((C&CHFace) && (curr_hints&HNUseLazyEdgeStrip)) ClearEdges();
|
2004-07-12 17:51:55 +02:00
|
|
|
//if(MESH_TYPE::HasFFTopology())
|
2007-12-05 12:08:16 +01:00
|
|
|
// if((C&CHFace) && (curr_hints&HNUseTriStrip)) {
|
|
|
|
// if(!(curr_hints&HNHasFFTopology)) m->FFTopology();
|
2004-07-12 17:51:55 +02:00
|
|
|
// ComputeTriStrip();
|
|
|
|
// }
|
2007-12-05 12:08:16 +01:00
|
|
|
//if((C&CHFaceNormal) && (curr_hints&HNUsePerWedgeNormal)) {
|
|
|
|
// if(!(curr_hints&HNHasVFTopology)) m->VFTopology();
|
2004-07-12 17:51:55 +02:00
|
|
|
// CreaseWN(*m,MESH_TYPE::scalar_type(GetHintParamf(HNPCreaseAngle)));
|
|
|
|
//}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
//if(C!=0) { // force the recomputation of display list
|
2004-07-12 17:51:55 +02:00
|
|
|
// cdm=DMNone;
|
|
|
|
// ccm=CMNone;
|
|
|
|
// cnm=NMNone;
|
|
|
|
//}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
//if((curr_hints&HNUseVArray) && (curr_hints&HNUseTriStrip))
|
2004-07-12 17:51:55 +02:00
|
|
|
// {
|
|
|
|
// ConvertTriStrip<MESH_TYPE>(*m,TStrip,TStripF,TStripVED,TStripVEI);
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
|
|
|
void Draw(DrawMode dm ,ColorMode cm, TextureMode tm)
|
|
|
|
{
|
|
|
|
switch(dm)
|
|
|
|
{
|
|
|
|
case DMNone : Draw<DMNone >(cm,tm); break;
|
|
|
|
case DMBox : Draw<DMBox >(cm,tm); break;
|
|
|
|
case DMPoints : Draw<DMPoints >(cm,tm); break;
|
|
|
|
case DMWire : Draw<DMWire >(cm,tm); break;
|
|
|
|
case DMHidden : Draw<DMHidden >(cm,tm); break;
|
|
|
|
case DMFlat : Draw<DMFlat >(cm,tm); break;
|
|
|
|
case DMSmooth : Draw<DMSmooth >(cm,tm); break;
|
|
|
|
case DMFlatWire: Draw<DMFlatWire>(cm,tm); break;
|
|
|
|
default : break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template< DrawMode dm >
|
|
|
|
void Draw(ColorMode cm, TextureMode tm)
|
|
|
|
{
|
|
|
|
switch(cm)
|
|
|
|
{
|
|
|
|
case CMNone : Draw<dm,CMNone >(tm); break;
|
|
|
|
case CMPerMesh : Draw<dm,CMPerMesh>(tm); break;
|
|
|
|
case CMPerFace : Draw<dm,CMPerFace>(tm); break;
|
|
|
|
case CMPerVert : Draw<dm,CMPerVert>(tm); break;
|
|
|
|
default : break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template< DrawMode dm, ColorMode cm >
|
|
|
|
void Draw(TextureMode tm)
|
|
|
|
{
|
|
|
|
switch(tm)
|
|
|
|
{
|
|
|
|
case TMNone : Draw<dm,cm,TMNone >(); break;
|
|
|
|
case TMPerVert : Draw<dm,cm,TMPerVert >(); break;
|
|
|
|
case TMPerWedge : Draw<dm,cm,TMPerWedge >(); break;
|
|
|
|
case TMPerWedgeMulti : Draw<dm,cm,TMPerWedgeMulti >(); break;
|
|
|
|
default : break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
template< DrawMode dm, ColorMode cm, TextureMode tm>
|
|
|
|
void Draw()
|
|
|
|
{
|
|
|
|
if(!m) return;
|
2007-12-05 12:08:16 +01:00
|
|
|
if((curr_hints & HNUseDisplayList)){
|
2004-07-12 17:51:55 +02:00
|
|
|
if (cdm==dm && ccm==cm){
|
|
|
|
glCallList(dl);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if(dl==0xffffffff) dl=glGenLists(1);
|
|
|
|
glNewList(dl,GL_COMPILE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glPushMatrix();
|
|
|
|
switch(dm)
|
|
|
|
{
|
|
|
|
case DMNone : break;
|
|
|
|
case DMBox : DrawBBox(cm);break;
|
|
|
|
case DMPoints : DrawPoints<NMPerVert,cm>();break;
|
|
|
|
case DMHidden : DrawHidden();break;
|
|
|
|
case DMFlat : DrawFill<NMPerFace,cm,tm>();break;
|
|
|
|
case DMFlatWire : DrawFlatWire<NMPerFace,cm,tm>();break;
|
|
|
|
case DMRadar : DrawRadar<NMPerFace,cm>();break;
|
|
|
|
case DMWire : DrawWire<NMPerVert,cm>();break;
|
|
|
|
case DMSmooth : DrawFill<NMPerVert,cm,tm>();break;
|
|
|
|
default : break;
|
|
|
|
}
|
|
|
|
glPopMatrix();
|
|
|
|
|
2007-12-05 12:08:16 +01:00
|
|
|
if((curr_hints & HNUseDisplayList)){
|
2004-07-12 17:51:55 +02:00
|
|
|
cdm=dm;
|
|
|
|
ccm=cm;
|
|
|
|
glEndList();
|
|
|
|
glCallList(dl);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*********************************************************************************************/
|
|
|
|
/*********************************************************************************************/
|
|
|
|
|
|
|
|
template <NormalMode nm, ColorMode cm, TextureMode tm>
|
|
|
|
void DrawFill()
|
|
|
|
{
|
2005-10-12 19:19:03 +02:00
|
|
|
typename FACE_POINTER_CONTAINER::iterator fp;
|
2004-07-12 17:51:55 +02:00
|
|
|
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::FaceIterator fi;
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
|
2005-10-12 19:19:03 +02:00
|
|
|
typename std::vector<typename MESH_TYPE::FaceType*>::iterator fip;
|
2005-12-14 01:18:43 +01:00
|
|
|
short curtexname=-1;
|
2004-07-12 17:51:55 +02:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
if(cm == CMPerMesh)
|
|
|
|
glColor(m->C());
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
if(tm == TMPerWedge || tm == TMPerWedgeMulti )
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
|
2007-12-05 12:08:16 +01:00
|
|
|
if(curr_hints&HNUseVBO)
|
2004-07-12 17:51:55 +02:00
|
|
|
{
|
2007-12-04 18:59:41 +01:00
|
|
|
if( (cm==CMNone) || (cm==CMPerMesh) )
|
2004-07-12 17:51:55 +02:00
|
|
|
{
|
2007-12-04 18:59:41 +01:00
|
|
|
if (nm==NMPerVert)
|
|
|
|
glEnableClientState (GL_NORMAL_ARRAY);
|
2004-07-12 17:51:55 +02:00
|
|
|
glEnableClientState (GL_VERTEX_ARRAY);
|
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
if (nm==NMPerVert)
|
|
|
|
{
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,array_buffers[1]);
|
2005-10-12 20:24:30 +02:00
|
|
|
glNormalPointer(GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),0);
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,array_buffers[0]);
|
2007-12-04 18:59:41 +01:00
|
|
|
glVertexPointer(3,GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),0);
|
|
|
|
|
|
|
|
glDrawElements(GL_TRIANGLES ,m->fn*3,GL_UNSIGNED_INT, &(*indices.begin()) );
|
|
|
|
glDisableClientState (GL_VERTEX_ARRAY);
|
|
|
|
if (nm==NMPerVert)
|
|
|
|
glDisableClientState (GL_NORMAL_ARRAY);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
|
|
|
if(curr_hints&HNUseVArray)
|
2007-12-04 18:59:41 +01:00
|
|
|
{
|
|
|
|
if( (cm==CMNone) || (cm==CMPerMesh) )
|
|
|
|
{
|
|
|
|
if (nm==NMPerVert)
|
|
|
|
glEnableClientState (GL_NORMAL_ARRAY);
|
|
|
|
glEnableClientState (GL_VERTEX_ARRAY);
|
|
|
|
|
|
|
|
if (nm==NMPerVert)
|
2005-10-12 20:24:30 +02:00
|
|
|
glNormalPointer(GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),&(m->vert.begin()->N()[0]));
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
glVertexPointer(3,GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),&(m->vert.begin()->P()[0]));
|
2004-07-12 17:51:55 +02:00
|
|
|
|
|
|
|
glDrawElements(GL_TRIANGLES ,m->fn*3,GL_UNSIGNED_INT, &(*indices.begin()) );
|
2007-12-04 18:59:41 +01:00
|
|
|
glDisableClientState (GL_VERTEX_ARRAY);
|
|
|
|
if (nm==NMPerVert)
|
|
|
|
glDisableClientState (GL_NORMAL_ARRAY);
|
2004-07-12 17:51:55 +02:00
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
|
|
|
if(curr_hints&HNUseTriStrip)
|
2004-12-15 19:45:50 +01:00
|
|
|
{
|
2004-07-12 17:51:55 +02:00
|
|
|
//if( (nm==NMPerVert) && ((cm==CMNone) || (cm==CMPerMesh)))
|
2007-12-05 12:08:16 +01:00
|
|
|
// if(curr_hints&HNUseVArray){
|
2004-07-12 17:51:55 +02:00
|
|
|
// glEnableClientState (GL_NORMAL_ARRAY );
|
|
|
|
// glNormalPointer(GL_FLOAT,sizeof(MESH_TYPE::VertexType),&(m->vert[0].cN()));
|
|
|
|
// glEnableClientState (GL_VERTEX_ARRAY);
|
|
|
|
// glVertexPointer(3,GL_FLOAT,sizeof(MESH_TYPE::VertexType),&(m->vert[0].cP()));
|
|
|
|
// std::vector<GLAElem>::iterator vi;
|
|
|
|
// for(vi=TStripVED.begin();vi!=TStripVED.end();++vi)
|
|
|
|
// glDrawElements(vi->glmode ,vi->len,GL_UNSIGNED_SHORT,&TStripVEI[vi->start] );
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
//
|
2004-07-12 17:51:55 +02:00
|
|
|
// glDisableClientState (GL_NORMAL_ARRAY );
|
|
|
|
// glDisableClientState (GL_VERTEX_ARRAY);
|
|
|
|
// return;
|
|
|
|
// }
|
|
|
|
|
|
|
|
//std::vector< MESH_TYPE::VertexType *>::iterator vi;
|
|
|
|
//glBegin(GL_TRIANGLE_STRIP);
|
|
|
|
//if(nm == NMPerFace) fip=TStripF.begin();
|
|
|
|
|
|
|
|
//for(vi=TStrip.begin();vi!=TStrip.end(); ++vi){
|
|
|
|
// if((*vi)){
|
|
|
|
// if(nm==NMPerVert) glNormal((*vi)->cN());
|
|
|
|
// if(nm==NMPerFace) glNormal((*fip)->cN());
|
|
|
|
// glVertex((*vi)->P());
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// glEnd();
|
|
|
|
// glBegin(GL_TRIANGLE_STRIP);
|
|
|
|
// }
|
|
|
|
// if(nm == NMPerFace) ++fip;
|
|
|
|
// }
|
|
|
|
//glEnd();
|
|
|
|
}
|
|
|
|
else
|
2007-12-04 18:59:41 +01:00
|
|
|
{
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
if(partial)
|
2007-12-04 18:59:41 +01:00
|
|
|
fp = face_pointers.begin();
|
|
|
|
else
|
|
|
|
fi = m->face.begin();
|
|
|
|
|
|
|
|
if(tm==TMPerWedgeMulti)
|
|
|
|
{
|
|
|
|
curtexname=(*fi).WT(0).n();
|
|
|
|
if (curtexname >= 0)
|
|
|
|
{
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glBindTexture(GL_TEXTURE_2D,TMId[curtexname]);
|
|
|
|
}
|
2004-07-12 17:51:55 +02:00
|
|
|
else
|
|
|
|
{
|
2007-12-04 18:59:41 +01:00
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
}
|
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
glBegin(GL_TRIANGLES);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
while( (partial)?(fp!=face_pointers.end()):(fi!=m->face.end()))
|
|
|
|
{
|
|
|
|
typename MESH_TYPE::FaceType & f = (partial)?(*(*fp)): *fi;
|
2004-07-12 17:51:55 +02:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
if(!f.IsD())
|
|
|
|
{
|
2005-12-14 01:18:43 +01:00
|
|
|
if(tm==TMPerWedgeMulti)
|
2007-12-04 18:59:41 +01:00
|
|
|
if(f.WT(0).n() != curtexname)
|
|
|
|
{
|
|
|
|
curtexname=(*fi).WT(0).n();
|
|
|
|
glEnd();
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
if (curtexname >= 0)
|
|
|
|
{
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glBindTexture(GL_TEXTURE_2D,TMId[curtexname]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
if(nm == NMPerFace) glNormal(f.cN());
|
|
|
|
if(nm == NMPerVert) glNormal(f.V(0)->cN());
|
|
|
|
if(nm == NMPerWedge)glNormal(f.WN(0));
|
|
|
|
|
|
|
|
if(cm == CMPerFace) glColor(f.C());
|
|
|
|
if(cm == CMPerVert) glColor(f.V(0)->C());
|
2004-07-12 17:51:55 +02:00
|
|
|
// if(tm==TMPerVert) glTexCoord(f.V(0)->T());
|
2007-12-04 18:59:41 +01:00
|
|
|
if( (tm==TMPerWedge)||(tm==TMPerWedgeMulti) )glTexCoord(f.WT(0).t(0));
|
2004-07-12 17:51:55 +02:00
|
|
|
glVertex(f.V(0)->P());
|
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
if(nm == NMPerVert) glNormal(f.V(1)->cN());
|
|
|
|
if(nm == NMPerWedge)glNormal(f.WN(1));
|
|
|
|
if(cm == CMPerVert) glColor(f.V(1)->C());
|
2004-07-12 17:51:55 +02:00
|
|
|
// if(tm==TMPerVert) glTexCoord(f.V(1)->T());
|
|
|
|
if( (tm==TMPerWedge)|| (tm==TMPerWedgeMulti)) glTexCoord(f.WT(1).t(0));
|
|
|
|
glVertex(f.V(1)->P());
|
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
if(nm == NMPerVert) glNormal(f.V(2)->cN());
|
|
|
|
if(nm == NMPerWedge)glNormal(f.WN(2));
|
2004-07-12 17:51:55 +02:00
|
|
|
if(cm == CMPerVert) glColor(f.V(2)->C());
|
|
|
|
// if(tm==TMPerVert) glTexCoord(f.V(2)->T());
|
|
|
|
if( (tm==TMPerWedge)|| (tm==TMPerWedgeMulti)) glTexCoord(f.WT(2).t(0));
|
|
|
|
glVertex(f.V(2)->P());
|
|
|
|
}
|
2007-12-04 18:59:41 +01:00
|
|
|
|
|
|
|
if(partial)
|
|
|
|
++fp;
|
|
|
|
else
|
|
|
|
++fi;
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
glEnd();
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2007-12-04 18:59:41 +01:00
|
|
|
}
|
2004-07-12 17:51:55 +02:00
|
|
|
|
|
|
|
}
|
|
|
|
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
/// Basic Point drawing fucntion
|
2008-06-10 02:57:46 +02:00
|
|
|
// works also for mesh with deleted vertices
|
2004-07-12 17:51:55 +02:00
|
|
|
template<NormalMode nm, ColorMode cm>
|
2008-06-10 02:57:46 +02:00
|
|
|
void DrawPointsBase()
|
2004-07-12 17:51:55 +02:00
|
|
|
{
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::VertexIterator vi;
|
2004-07-12 17:51:55 +02:00
|
|
|
glBegin(GL_POINTS);
|
|
|
|
if(cm==CMPerMesh) glColor(m->C());
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
for(vi=m->vert.begin();vi!=m->vert.end();++vi)if(!(*vi).IsD())
|
|
|
|
{
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
if(nm==NMPerVert) glNormal((*vi).cN());
|
|
|
|
if(cm==CMPerVert) glColor((*vi).C());
|
|
|
|
glVertex((*vi).P());
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
|
|
|
glEnd();
|
2008-06-10 02:57:46 +02:00
|
|
|
}
|
2004-07-12 17:51:55 +02:00
|
|
|
|
2008-06-10 02:57:46 +02:00
|
|
|
/// Utility function that computes in eyespace the current distance between the camera and the center of the bbox of the mesh
|
|
|
|
double CameraDistance(){
|
2008-07-24 14:37:18 +02:00
|
|
|
Point3<typename MESH_TYPE::ScalarType> res;
|
|
|
|
Matrix44<typename MESH_TYPE::ScalarType> mm;
|
2008-06-10 02:57:46 +02:00
|
|
|
glGetv(GL_MODELVIEW_MATRIX,mm);
|
2008-07-24 14:37:18 +02:00
|
|
|
Point3<typename MESH_TYPE::ScalarType> c=m->bbox.Center();
|
2008-06-10 02:57:46 +02:00
|
|
|
res=mm*c;
|
|
|
|
return Norm(res);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
}
|
2008-06-10 02:57:46 +02:00
|
|
|
template<NormalMode nm, ColorMode cm>
|
|
|
|
void DrawPoints()
|
|
|
|
{
|
|
|
|
glPointSize(GetHintParamf(HNPPointSize));
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2008-06-10 02:57:46 +02:00
|
|
|
float camDist=CameraDistance();
|
|
|
|
float quadratic[] = { 0.0f, 0.0f, 1.0f/(camDist*camDist) };
|
|
|
|
glPointParameterfv( GL_POINT_DISTANCE_ATTENUATION, quadratic );
|
|
|
|
glPointParameterf( GL_POINT_SIZE_MAX, 16.0f );
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
glPointParameterf( GL_POINT_SIZE_MIN, 1.0f );
|
|
|
|
|
|
|
|
if(m->vn!=(int)m->vert.size())
|
2008-06-10 02:57:46 +02:00
|
|
|
{
|
|
|
|
DrawPointsBase<nm,cm>();
|
|
|
|
return;
|
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2008-06-10 02:57:46 +02:00
|
|
|
// Perfect case, no deleted stuff,
|
|
|
|
// draw the vertices using vertex arrays
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
if (nm==NMPerVert)
|
2008-10-15 11:28:15 +02:00
|
|
|
{
|
|
|
|
glEnableClientState (GL_NORMAL_ARRAY);
|
|
|
|
glNormalPointer(GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),&(m->vert.begin()->N()[0]));
|
|
|
|
}
|
2008-07-24 14:37:18 +02:00
|
|
|
if (cm==CMPerVert)
|
2008-10-15 11:28:15 +02:00
|
|
|
{
|
|
|
|
glEnableClientState (GL_COLOR_ARRAY);
|
|
|
|
glColorPointer(4,GL_UNSIGNED_BYTE,sizeof(typename MESH_TYPE::VertexType),&(m->vert.begin()->C()[0]));
|
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2008-06-10 02:57:46 +02:00
|
|
|
glEnableClientState (GL_VERTEX_ARRAY);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
glVertexPointer(3,GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),&(m->vert.begin()->P()[0]));
|
|
|
|
|
2008-06-10 02:57:46 +02:00
|
|
|
//glDrawElements(GL_POINTS ,m->vn,GL_UNSIGNED_INT, &(*indices.begin()) );
|
|
|
|
glDrawArrays(GL_POINTS,0,m->vn);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2008-06-10 02:57:46 +02:00
|
|
|
glDisableClientState (GL_VERTEX_ARRAY);
|
|
|
|
if (nm==NMPerVert) glDisableClientState (GL_NORMAL_ARRAY);
|
|
|
|
if (cm==CMPerVert) glDisableClientState (GL_COLOR_ARRAY);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2008-06-10 02:57:46 +02:00
|
|
|
return;
|
|
|
|
}
|
2004-07-12 17:51:55 +02:00
|
|
|
|
|
|
|
void DrawHidden()
|
|
|
|
{
|
2006-02-09 11:00:39 +01:00
|
|
|
//const float ZTWIST=HNParamf[HNPZTwist];
|
|
|
|
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
|
|
|
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
glPolygonOffset(1.0, 1);
|
|
|
|
//glDepthRange(ZTWIST,1.0f);
|
2004-07-12 17:51:55 +02:00
|
|
|
glDisable(GL_LIGHTING);
|
|
|
|
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
|
|
|
|
DrawFill<NMNone,CMNone,TMNone>();
|
2006-02-09 11:00:39 +01:00
|
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
2004-07-12 17:51:55 +02:00
|
|
|
glEnable(GL_LIGHTING);
|
|
|
|
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
|
2006-02-09 11:00:39 +01:00
|
|
|
//glDepthRange(0.0f,1.0f-ZTWIST);
|
2004-07-12 17:51:55 +02:00
|
|
|
DrawWire<NMPerVert,CMNone>();
|
2006-02-09 11:00:39 +01:00
|
|
|
glPopAttrib();
|
|
|
|
// glDepthRange(0,1.0f);
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
template <NormalMode nm, ColorMode cm, TextureMode tm>
|
|
|
|
void DrawFlatWire()
|
|
|
|
{
|
2006-02-09 11:00:39 +01:00
|
|
|
//const float ZTWIST=HNParamf[HNPZTwist];
|
|
|
|
//glDepthRange(ZTWIST,1.0f);
|
|
|
|
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
|
|
|
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
glPolygonOffset(1.0, 1);
|
2004-07-12 17:51:55 +02:00
|
|
|
DrawFill<nm,cm,tm>();
|
2006-02-09 11:00:39 +01:00
|
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
//glDepthRange(0.0f,1.0f-ZTWIST);
|
2005-11-23 00:57:28 +01:00
|
|
|
glEnable(GL_COLOR_MATERIAL);
|
2006-12-12 12:06:58 +01:00
|
|
|
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
|
|
|
|
//glColorMaterial(GL_FRONT,GL_DIFFUSE);
|
2005-11-23 00:57:28 +01:00
|
|
|
glColor3f(.3f,.3f,.3f);
|
2004-07-12 17:51:55 +02:00
|
|
|
DrawWire<NMPerVert,CMNone>();
|
|
|
|
glPopAttrib();
|
2006-02-09 11:00:39 +01:00
|
|
|
//glDepthRange(0,1.0f);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
}
|
2004-07-12 17:51:55 +02:00
|
|
|
|
|
|
|
template <NormalMode nm, ColorMode cm>
|
|
|
|
void DrawRadar()
|
|
|
|
{
|
|
|
|
const float ZTWIST=HNParamf[HNPZTwist];
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glDepthMask(0);
|
|
|
|
glDepthRange(ZTWIST,1.0f);
|
|
|
|
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
if (cm == CMNone)
|
2004-07-12 17:51:55 +02:00
|
|
|
glColor4f(0.2f, 1.0f, 0.4f, 0.2f);
|
|
|
|
// DrawFill<nm,cm,TMNone>();
|
|
|
|
Draw<DMFlat,CMNone,TMNone>();
|
|
|
|
|
|
|
|
glDepthMask(1);
|
|
|
|
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
|
|
|
|
// DrawFill<nm,cm,TMNone>();
|
|
|
|
Draw<DMFlat,CMNone,TMNone>();
|
|
|
|
|
|
|
|
glDepthRange(0.0f,1.0f-ZTWIST);
|
|
|
|
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
|
|
|
|
glColor4f(0.1f, 1.0f, 0.2f, 0.6f);
|
|
|
|
Draw<DMWire,CMNone,TMNone>();
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
glDepthRange(0,1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef GL_TEXTURE0_ARB
|
|
|
|
// Multitexturing nel caso voglia usare due texture unit.
|
|
|
|
void DrawTexture_NPV_TPW2()
|
|
|
|
{
|
|
|
|
unsigned int texname=(*(m->face.begin())).WT(0).n(0);
|
2005-12-02 01:03:22 +01:00
|
|
|
glBindTexture(GL_TEXTURE_2D,TMId[texname]);
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::FaceIterator fi;
|
2004-07-12 17:51:55 +02:00
|
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
for(fi=m->face.begin();fi!=m->face.end();++fi)if(!(*fi).IsD()){
|
|
|
|
if(texname!=(*fi).WT(0).n(0)) {
|
|
|
|
texname=(*fi).WT(0).n(0);
|
|
|
|
glEnd();
|
2005-12-02 01:03:22 +01:00
|
|
|
glBindTexture(GL_TEXTURE_2D,TMId[texname]);
|
2004-07-12 17:51:55 +02:00
|
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
}
|
|
|
|
glMultiTexCoordARB(GL_TEXTURE0_ARB, (*fi).WT(0).t(0));
|
|
|
|
glMultiTexCoordARB(GL_TEXTURE1_ARB, (*fi).WT(0).t(0));
|
|
|
|
glNormal((*fi).V(0)->N());
|
|
|
|
glVertex((*fi).V(0)->P());
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
glMultiTexCoordARB(GL_TEXTURE0_ARB, (*fi).WT(1).t(0));
|
|
|
|
glMultiTexCoordARB(GL_TEXTURE1_ARB, (*fi).WT(1).t(0));
|
|
|
|
glNormal((*fi).V(1)->N());
|
|
|
|
glVertex((*fi).V(1)->P());
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
glMultiTexCoordARB(GL_TEXTURE0_ARB, (*fi).WT(2).t(0));
|
|
|
|
glMultiTexCoordARB(GL_TEXTURE1_ARB, (*fi).WT(2).t(0));
|
|
|
|
glNormal((*fi).V(2)->N());
|
|
|
|
glVertex((*fi).V(2)->P());
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2005-10-12 19:19:03 +02:00
|
|
|
/*int MemUsed()
|
2004-07-12 17:51:55 +02:00
|
|
|
{
|
2005-10-12 19:19:03 +02:00
|
|
|
int tot=sizeof(GlTrimesh);
|
|
|
|
tot+=sizeof(mesh_type::edge_type)*edge.size();
|
2004-07-12 17:51:55 +02:00
|
|
|
tot+=sizeof(MESH_TYPE::VertexType *) * EStrip.size();
|
|
|
|
tot+=sizeof(MESH_TYPE::VertexType *) * TStrip.size();
|
|
|
|
tot+=sizeof(MESH_TYPE::FaceType *) * TStripF.size();
|
|
|
|
return tot;
|
2005-10-12 19:19:03 +02:00
|
|
|
}*/
|
2004-07-12 17:51:55 +02:00
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
template <NormalMode nm, ColorMode cm>
|
|
|
|
void DrawWire()
|
|
|
|
{
|
2007-12-05 12:08:16 +01:00
|
|
|
//if(!(curr_hints & (HNUseEdgeStrip | HNUseLazyEdgeStrip) ) )
|
2004-07-12 17:51:55 +02:00
|
|
|
// {
|
|
|
|
glPushAttrib(GL_POLYGON_BIT);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK ,GL_LINE);
|
|
|
|
DrawFill<nm,cm,TMNone>();
|
|
|
|
glPopAttrib();
|
|
|
|
// }
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
//else
|
2004-07-12 17:51:55 +02:00
|
|
|
// {
|
|
|
|
// if(!HasEdges()) ComputeEdges();
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
//if(cm==CMPerMesh) glColor(m->C());
|
|
|
|
//std::vector< MESH_TYPE::VertexType *>::iterator vi;
|
|
|
|
//glBegin(GL_LINE_STRIP);
|
|
|
|
//for(vi=EStrip.begin();vi!=EStrip.end(); ++vi){
|
|
|
|
// if((*vi)){
|
|
|
|
// glNormal((*vi)->N());
|
|
|
|
// glVertex((*vi)->P());
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// glEnd();
|
|
|
|
// glBegin(GL_LINE_STRIP);
|
|
|
|
// }
|
|
|
|
//}
|
|
|
|
//glEnd();
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
// }
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void DrawBBox(ColorMode cm)
|
|
|
|
{
|
|
|
|
if(cm==CMPerMesh) glColor(m->C());
|
2005-02-26 13:45:23 +01:00
|
|
|
glBoxWire(m->bbox);
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
};// end class
|
|
|
|
|
|
|
|
/*
|
|
|
|
Crease Angle
|
|
|
|
Assume che:
|
|
|
|
la mesh abbia la topologia ff
|
|
|
|
la mesh non abbia complex (o se li aveva fossero stati detached)
|
|
|
|
Abbia le normali per faccia normalizzate!!
|
|
|
|
|
|
|
|
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
Prende una mesh e duplica tutti gli edge le cui normali nelle facce incidenti formano un angolo maggiore
|
2004-07-12 17:51:55 +02:00
|
|
|
di <angle> (espresso in rad).
|
|
|
|
foreach face
|
|
|
|
foreach unvisited vert vi
|
|
|
|
scan the star of triangles around vi duplicating vi each time we encounter a crease angle.
|
|
|
|
|
|
|
|
the new (and old) vertexes are put in a std::vector that is swapped with the original one at the end.
|
|
|
|
*/
|
|
|
|
// uncomment one of the following line to enable the Verbose Trace for Crease
|
|
|
|
#define VCTRACE (void)0
|
|
|
|
//#define VCTRACE TRACE
|
|
|
|
|
|
|
|
template<class MESH_TYPE>
|
|
|
|
void Crease(MESH_TYPE &m, typename MESH_TYPE::scalar_type angleRad)
|
|
|
|
{
|
|
|
|
assert(m.HasFFTopology());
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::scalar_type cosangle=Cos(angleRad);
|
2004-07-12 17:51:55 +02:00
|
|
|
|
|
|
|
std::vector<GLW::VertToSplit<MESH_TYPE> > SPL;
|
2005-10-12 19:19:03 +02:00
|
|
|
std::vector<typename MESH_TYPE::VertexType> newvert;
|
2004-07-12 17:51:55 +02:00
|
|
|
newvert.reserve(m.fn*3);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
// indica se un il vertice z della faccia e' stato processato
|
|
|
|
enum {VISITED_0= MESH_TYPE::FaceType::USER0,
|
2004-07-12 17:51:55 +02:00
|
|
|
VISITED_1= MESH_TYPE::FaceType::USER0<<1,
|
|
|
|
VISITED_2= MESH_TYPE::FaceType::USER0<<2} ;
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
int vis[3]={VISITED_0,VISITED_1,VISITED_2};
|
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
int _t2=clock();
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::FaceIterator fi;
|
2004-07-12 17:51:55 +02:00
|
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
|
|
|
if(!(*fi).IsD()) (*fi).Supervisor_Flags()&= (~(VISITED_0 | VISITED_1 | VISITED_2));
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
|
|
|
if(!(*fi).IsD())
|
|
|
|
for(int j=0;j<3;++j)
|
|
|
|
if(!((*fi).Supervisor_Flags() & (vis[j])))
|
|
|
|
{
|
|
|
|
//VCTRACE("Face %i Spinning around vertex %i\n",fi-m.face.begin(), (*fi).V(j)-m.vert.begin());
|
|
|
|
//(*fi).Supervisor_Flags() |= vis[j];
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::hedgepos_type he(&*fi,j,(*fi).V(j));
|
|
|
|
typename MESH_TYPE::hedgepos_type she=he;
|
|
|
|
typename MESH_TYPE::face_base_pointer nextf;
|
2004-07-12 17:51:55 +02:00
|
|
|
GLW::VertToSplit<MESH_TYPE> spl;
|
|
|
|
spl.newp=false;
|
|
|
|
spl.edge=-1;
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
//Primo giro per trovare un bordo da cui partire
|
|
|
|
do {
|
|
|
|
he.FlipF();
|
|
|
|
he.FlipE();
|
|
|
|
if(he.IsBorder()) break;
|
|
|
|
} while(he!=she);
|
|
|
|
if(he==she) // non c'e'bordi allora si cerca un crease
|
|
|
|
{
|
|
|
|
do {
|
|
|
|
he.FlipF();
|
|
|
|
he.FlipE();
|
|
|
|
nextf=he.f->F(he.z);
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::scalar_type ps=nextf->N()*he.f->N();
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
if(ps<cosangle) break;
|
2004-07-12 17:51:55 +02:00
|
|
|
int vz=0;
|
|
|
|
if(he.v == he.f->V(he.z)) vz=he.z;
|
|
|
|
if(he.v == he.f->V((he.z+1)%3)) vz=(he.z+1)%3;
|
|
|
|
assert((he.f->Supervisor_Flags() & vis[vz] )==0);
|
|
|
|
} while(he!=she);
|
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
he.FlipE();
|
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
she=he;
|
|
|
|
newvert.push_back(*(*fi).V(j));
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::vertex_pointer curvert=&newvert.back();
|
2004-07-12 17:51:55 +02:00
|
|
|
// VCTRACE("Starting from face %i edge %i vert %i \n",he.f-m.face.begin(), he.z, he.v-m.vert.begin());
|
|
|
|
|
|
|
|
// Secondo giro in cui si riempie il vettore SPL con tutte le info per fare i nuovi vertici
|
|
|
|
do{
|
|
|
|
//TRACE(" -- spinning face %i edge %i vert %i\n",he.f-m.face.begin(), he.z, he.v-m.vert.begin());
|
|
|
|
spl.v=curvert;
|
|
|
|
spl.f=he.f;
|
|
|
|
spl.z=-1;
|
|
|
|
if(he.v == he.f->V(he.z)) spl.z=he.z;
|
|
|
|
if(he.v == he.f->V((he.z+1)%3)) spl.z=(he.z+1)%3;
|
|
|
|
assert(spl.z>=0);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
//VCTRACE(" -- spinning face vert %i Adding spl face %i vert %i\n",
|
2004-07-12 17:51:55 +02:00
|
|
|
// he.v-m.vert.begin(), spl.f-m.face.begin(), spl.z );
|
|
|
|
assert((spl.f->Supervisor_Flags() & vis[spl.z] )==0);
|
|
|
|
spl.f->Supervisor_Flags() |= vis[spl.z];
|
|
|
|
SPL.push_back(spl);
|
|
|
|
spl.newp=false;
|
|
|
|
spl.edge=-1;
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
if(he.IsBorder()) break;
|
2004-07-12 17:51:55 +02:00
|
|
|
nextf=he.f->F(he.z);
|
|
|
|
if(nextf==she.f) break;
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::scalar_type ps=nextf->N()*he.f->N();
|
2004-07-12 17:51:55 +02:00
|
|
|
if(ps<cosangle){
|
|
|
|
// VCTRACE("splitting faces %i-%i edge %i vert %i\n",nextf-m.face.begin(),he.f-m.face.begin(), he.z, he.v-m.vert.begin());
|
|
|
|
newvert.push_back(*(he.v));
|
|
|
|
curvert=&newvert.back();
|
|
|
|
spl.newp=true;
|
|
|
|
//spl.edge=he.z;
|
|
|
|
}
|
|
|
|
he.FlipF();
|
|
|
|
if(spl.newp) spl.edge=he.z;
|
|
|
|
he.FlipE();
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
}while(he!=she);
|
|
|
|
}
|
|
|
|
assert(SPL.size()==m.fn*3);
|
|
|
|
|
2005-10-12 19:19:03 +02:00
|
|
|
typename std::vector<GLW::VertToSplit<MESH_TYPE> >::iterator vsi;
|
2004-07-12 17:51:55 +02:00
|
|
|
for(vsi=SPL.begin();vsi!=SPL.end();++vsi)
|
|
|
|
{
|
|
|
|
(*vsi).f->V((*vsi).z)=(*vsi).v;
|
|
|
|
if((*vsi).newp){
|
|
|
|
assert((*vsi).edge>=0 && (*vsi).edge<3);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
if(!(*vsi).f->IsBorder( (*vsi).edge) )
|
2004-07-12 17:51:55 +02:00
|
|
|
(*vsi).f->Detach((*vsi).edge);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2004-07-12 17:51:55 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m.vert.math::Swap(newvert);
|
|
|
|
m.vn=m.vert.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Secondo tipo di crease angle. ha bisogno del per wedge normal
|
|
|
|
e delle adiacence per vertice faccia gia fatte;
|
|
|
|
Assume che le normali per faccia siano gia'state fatte (se ci sono)
|
|
|
|
*/
|
|
|
|
|
2005-10-12 19:19:03 +02:00
|
|
|
/*template<class MESH_TYPE>
|
2004-07-12 17:51:55 +02:00
|
|
|
void CreaseWN(MESH_TYPE &m, typename MESH_TYPE::scalar_type angle)
|
|
|
|
{
|
|
|
|
if(!(MESH_TYPE::FaceType::OBJ_TYPE & MESH_TYPE::FaceType::OBJ_TYPE_WN) )
|
|
|
|
{
|
|
|
|
assert(0); // You needs a mesh with faces having per wedge normals
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::scalar_type cosangle=Cos(angle);
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::FaceIterator fi;
|
2004-07-12 17:51:55 +02:00
|
|
|
|
|
|
|
// Clear the per wedge normals
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
|
|
|
|
{
|
2004-07-12 17:51:55 +02:00
|
|
|
(*fi).WN(0)=MESH_TYPE::vectorial_type(0,0,0);
|
|
|
|
(*fi).WN(1)=MESH_TYPE::vectorial_type(0,0,0);
|
|
|
|
(*fi).WN(2)=MESH_TYPE::vectorial_type(0,0,0);
|
|
|
|
}
|
|
|
|
|
2005-10-12 19:19:03 +02:00
|
|
|
typename MESH_TYPE::FaceType::vectorial_type nn;
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
|
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
|
2004-07-12 17:51:55 +02:00
|
|
|
{
|
|
|
|
nn=(*fi).cN();
|
|
|
|
for(int i=0;i<3;++i)
|
|
|
|
{
|
|
|
|
VEdgePosB<MESH_TYPE::FaceType::face_base> x;
|
|
|
|
for(x.f = (*fi).V(i)->Fp(), x.z = (*fi).V(i)->Zp(); x.f!=0; x.NextF() ) {
|
|
|
|
assert(x.f->V(x.z)==(*fi).V(i));
|
|
|
|
if(x.f->cN()*nn > cosangle) x.f->WN(x.z)+=nn;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
|
2005-10-12 19:19:03 +02:00
|
|
|
}*/
|
|
|
|
|
make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
|
|
|
} // end namespace
|
2004-07-12 17:51:55 +02:00
|
|
|
|
|
|
|
#endif
|