Added components to the face to handle generic polygons.
(compiled with .net and gcc)
This commit includes the following files:
vcg/complex/trimesh/base.h
Added deallocation of polygon data in the destructor
vcg/complex/trimesh/allocate.h
generalization from 3 to VN() vertices
vcg/complex/trimesh/update/topology.h
generalization from 3 to VN() vertices
vcg/complex/trimesh/update/flags.h
generalization from 3 to VN() vertices
vcg/simplex/face/pos.h
generalization from 3 to VN() vertices
vcg/simplex/faceplus/base.h
Added the method VN() to query the number of vertices
of the polygon (deafult 3) and methods Prev and Next
vcg/simplex/faceplus/component.h
added Alloc and Dealloc calls along the hierarchies
Added components to the face to handle generic polygons.
(compiled with .net and gcc)
This commit includes the following files:
vcg/complex/trimesh/base.h
Added deallocation of polygon data in the destructor
vcg/complex/trimesh/allocate.h
generalization from 3 to VN() vertices
vcg/complex/trimesh/update/topology.h
generalization from 3 to VN() vertices
vcg/complex/trimesh/update/flags.h
generalization from 3 to VN() vertices
vcg/simplex/face/pos.h
generalization from 3 to VN() vertices
vcg/simplex/faceplus/base.h
Added the method VN() to query the number of vertices
of the polygon (deafult 3) and methods Prev and Next
vcg/simplex/faceplus/component.h
added Alloc and Dealloc calls along the hierarchies
vert->vertex
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
vert->vertex
trimesh->tri
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
vert->vertex
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
vert->vrt
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
vert->vrt
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
vert->vrt
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
vert->vrt
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
trimesh->tri
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
trimesh->tri
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
trimesh->tri
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
vert->vertex
trimesh->tri
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron