ganovelli
82d9dec26a
aadded this-> to + operator to compile with .net
2008-08-07 16:22:27 +00:00
ganovelli
8ad902095a
removed ImportVertex for ImportLocal
2008-08-07 16:20:01 +00:00
ganovelli
085e19d121
ImportVertex removed (use ImportLocal), ImportFace cleaned up
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Bug in version of Append for selected faces removed
2008-08-07 16:19:31 +00:00
ganovelli
96e89673ec
corrected bug in ImportLocal of N()
2008-08-07 16:16:06 +00:00
ganovelli
b284013486
replaced "=" with Import(..) in ImportLocal of P().
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Note: this means that ImportLocal converts the type of vertex position.
2008-08-07 16:14:45 +00:00
ganovelli
523634a27b
added const C(), corrected bug in ImportLocal of WT
2008-08-07 16:11:59 +00:00
Paolo Cignoni
dde42be7ea
Added new line at the end of file
2008-08-04 15:55:53 +00:00
Paolo Cignoni
e4e5507757
Added missing includes
2008-08-04 15:38:10 +00:00
ganovelli
cbb547cdf0
uncommented GetInSphereFace (compiled with gcc 4.2.3 and .net 2005)
2008-08-04 15:27:58 +00:00
ganovelli
86816cc60f
added few missing template type
2008-08-04 11:03:48 +00:00
ganovelli
d35117d9c2
added precompiler check if FABS macro is already defined
2008-08-04 10:54:34 +00:00
ganovelli
57c0fc8238
added inclusion of point3.h, removed useless namespace in InterpolationParameters
2008-08-04 10:53:08 +00:00
ganovelli
08cdd7b3aa
added a version of CreateTight which takes a std::vector
2008-08-04 10:50:53 +00:00
ganovelli
e17c0de7e8
made the function Name of Color and Quality a public member
2008-08-04 10:47:53 +00:00
ganovelli
3712ddfd50
- Change to avoid dangerous iterators decrement in RayITerator: reverse iterator used (same as in ClosestIterator)
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-removed some old commented code
2008-07-29 16:05:29 +00:00
ganovelli
1a9220ce98
behaviour change: AddFaces and AddVertices return the vert.end() and face.end() if called with n==0.
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Added AddVertices with local pointers to VertexPointer to update
2008-07-29 13:20:44 +00:00
Paolo Cignoni
2dc0c1e1dc
Fixed compilation bug under Visual Studio 2005
2008-07-29 13:01:10 +00:00
Paolo Cignoni
33dd499605
Added FaceColorLaplacian function to smooth color among faces
2008-07-28 08:20:22 +00:00
Paolo Cignoni
d89a3da4ea
commented
2008-07-24 09:53:18 +00:00
Paolo Cignoni
c46f5f2435
removed a version of the ComputeRigidMatchMatrix that take in input a weight vector. User should use ComputeWeightRigidMatchMatrix directly
2008-07-23 22:50:15 +00:00
Paolo Cignoni
f61a69c94f
in "ComputeRigidMatchMatrix(std::vector<ScalarType> weights,Matrix44x &res,std::vector<Point3x> &Pfix,std::vector<Point3x> &Pmov)" I changed:
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Quaterniond qtmp; ----->to------> Quaternionx qtmp;
Point3d tr; ----->to------> Point3x tr;
2008-07-23 17:30:30 +00:00
Paolo Cignoni
6a4631b94b
1) in "ComputeWeightedRigidMatchMatrix" I changed:
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std::vector<double> weights ----->to------> std::vector<ScalarType> weights
tmp.Trasp(); ----->to------> tmp.Transpose();
QQ.Zero(); ----->to------> QQ.SetZero();
RM.Zero(); ----->to------> RM.SetZero();
ccm.Trasp(); ----->to------> ccm.Transpose();
QQ.Jacobi(d,v,nrot); ----->to------> Jacobi(QQ,d,v,nrot);
q.RotMatrix(Rot); ----->to------> q.ToMatrix(Rot);
tr= (bfix - Rot.Apply(bmov)); ----->to------> tr= (bfix - Rot *bmov);
Trn.Translate(tr); ----->to------> Trn.SetTranslate(tr);
2) in "ComputeRigidMatchMatrix" I changed:
return ComputeRigidMatchMatrix(res,Pfix,Pmov,qtmp,tr); ----->to------> return ComputeWeightedRigidMatchMatrix(res,Pfix,Pmov,weights,qtmp,tr);
2008-07-23 17:19:51 +00:00
Paolo Cignoni
a880db7489
modified white balance filter to use a custom color to correct white.
2008-07-23 15:29:14 +00:00
Federico Ponchio
825483d177
Rationalized ToMatrix and FromMatrix (and improved algorithm).
2008-07-21 13:38:55 +00:00
Federico Ponchio
75ee76b233
PlaneFitting returns the eigenvalues instead of true now.
2008-07-21 08:34:31 +00:00
Paolo Cignoni
f614f1b5ac
append should append the texture names too and update the texture index accordingly
2008-07-20 21:20:49 +00:00
Paolo Cignoni
8f44e94747
Added missing includes
2008-07-20 14:34:26 +00:00
Paolo Cignoni
19bb932a8f
Fixed a bug on white balance. now it works fine.
2008-07-18 13:07:10 +00:00
Paolo Cignoni
4842e38c94
Added White balance filter.
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Terminology of the desaturation filter has been changed to match the gimp's one.
2008-07-17 21:46:48 +00:00
Paolo Cignoni
f5afb40d66
added a desaturation method based on Luminance, and relative functions.
2008-07-17 20:11:13 +00:00
Paolo Cignoni
e19635f285
Modified EQ filter to allows working on RGB channels, separated channels, and lightness. It works correctly, but the processing seems to be a different one respect to Gimp (almost when working on RGB). Memory usage can be decreased...
2008-07-17 14:51:20 +00:00
Paolo Cignoni
ed2a6ce2f8
Added Desaturation filter and relative functions.
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An ENUM for Desaturation methods has been added too.
Added EQ filter and relative functions. It works just on lighness right now. Comments still to be written. work in progress.
2008-07-17 10:07:19 +00:00
Paolo Cignoni
5082a0cb03
Corrected a very small bug in the finalize of the quadric simplification, (RW flags were not correctly restored at the end of the simplification)
2008-07-17 06:52:56 +00:00
Paolo Cignoni
b9263267ec
Added color levels filter. Some bug fixed.
2008-07-15 22:29:38 +00:00
Paolo Cignoni
38323a3c48
disambiguated a pow() call
2008-07-15 10:40:10 +00:00
Paolo Cignoni
437d258a22
Added (from an idea of Fabio Ganovelli) the possibility of adding face-quality driving quadrics. For each face, three quadric perpendicular to the face plane and passing through the edges are added (just like for borders, but with a much lower weight). In case of very planar surface these quadrics try to keep the original shapes of triangles, preferring small edge collapse. Without this in planar zones collapse order could be random.
2008-07-15 07:15:18 +00:00
Paolo Cignoni
2472215e8d
added VertexCoordPlanarLaplacian that moves only the vertices that does not change the orientation of the incident faces. Very useful for creating good meshing of CAD models.
2008-07-15 07:10:31 +00:00
Paolo Cignoni
7053bdabf0
removed harmless warnings
2008-07-15 06:57:25 +00:00
Federico Ponchio
89973a1a14
Extrinsics in Shot use Matrix44 not Quaternion. therefore ToMatrix was correct.
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Rolling back.... sigh.
2008-07-14 13:42:22 +00:00
Federico Ponchio
844be84004
GetCol3 -> GetColumn3 (this part needs to be tested!)
2008-07-14 13:28:27 +00:00
Paolo Cignoni
a20902efd8
VERY IMPORTANT CHANGE - Could break the compilation of a lot of code around.
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SetRotate of matrix44 has gone. Now only the explicit version SetRotateDeg and SetRotateRad are available. It was too error prone having something with the OpenGL syntax but using radiant instead the OpenGL degrees
2008-07-13 05:37:00 +00:00
Paolo Cignoni
4efd5c21f5
fixed gamma correction
2008-07-11 10:17:09 +00:00
Paolo Cignoni
c0f5310cde
Added functions to perform gamma correction.
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Parameters type changed all to float instead of int,
to achieve a better precision in computations.
2008-07-10 22:11:56 +00:00
Paolo Cignoni
b626643efb
Re-factored the Heap-Simplex ratio parameter. Now it is something that should be asked to the localmodification class.
2008-07-10 09:44:09 +00:00
Paolo Cignoni
6be78dcf70
Added color processing functions.
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Some changes still to be performed.
2008-07-09 22:25:31 +00:00
Paolo Cignoni
9debed15de
Added Brighting function that increase/decrease the brightnes of the vertex colors
2008-07-09 15:19:06 +00:00
Paolo Cignoni
4555f74ee3
added operator + between color with clamped specialization for unsigned chars
2008-07-09 15:18:08 +00:00
Paolo Cignoni
c3735f3e5d
Added a small hack for the case of non-simmertric collapses where the average number of heap elements is almost the double of the symmetric case and therefore you should avoid too frequent heap garbage collections.
2008-07-09 10:48:19 +00:00
Paolo Cignoni
1407af2537
removed harmless warnings
2008-07-09 10:31:55 +00:00
Nico Pietroni
72ce36f55c
converted functions into static
2008-07-08 14:49:08 +00:00