T.Alderighi
c92ccb5656
more bugs under gcc/clang
2018-05-11 12:10:39 +02:00
T.Alderighi
05764ee1c2
minor typos
2018-05-09 17:14:16 +02:00
T.Alderighi
67a80722d5
removed tetra complex...bootstrapping tetra in trimesh:
...
base done
foreach done
Allocator done
Append done
quality selection topology WIP
clean todo
2018-05-04 18:12:02 +02:00
T.Alderighi
b662f747a0
bootstrapping tetra as trimesh component
2018-05-04 12:08:32 +02:00
Paolo Cignoni
91c74665fb
Added to the ClearPerVertexAttribute the possibility of init with a value
2018-02-13 19:37:37 +01:00
Paolo Cignoni
142ec158f6
Merge branch 'devel' of https://github.com/cnr-isti-vclab/vcglib into devel
2017-12-21 01:18:19 +01:00
Paolo Cignoni
975027bcf6
Added Add Edge, corrected bug in the assert in addFace
2017-12-21 01:14:23 +01:00
Gianpaolo Palma
f961a49248
Added type info to the custom attributes
2017-12-07 13:52:03 +01:00
Paolo Cignoni
d1a63e73be
Added a missing update of adjacency fields in edges for the add edges
2017-09-04 14:54:13 +02:00
Gianpaolo Palma
8b90ba72a3
Bug fixed by removing the deferencing of the end() iterator of the container
2016-10-07 17:01:39 +02:00
Guido Ranzuglia
92eec412a5
- the DeletePerMeshAttribute signature (and semantics...) has been consistent with the other DeletePerXXXAttribute functions
...
I discussed with Fabio about it
2016-07-28 12:32:13 +02:00
Paolo Cignoni
32333eba24
Huge copyright sanitization of the header files of vcg folder.
2016-06-13 05:29:25 +00:00
Paolo Cignoni
6f0d5cb168
Added very useful "IsValidPointer" functions that check that a given pointer is within the reasonable bounds for a given mesh (eg. given a vertex pointer it checks that it is between begin and end of the vertex vector)
2016-04-11 20:31:56 +00:00
giorgiomarcias
b7694288e5
Corrected vertex reference assignment for second triangle in AddQuadFace for the case of two triangles with faux flags
2016-02-14 06:56:26 +00:00
Gianpaolo Palma
4a7940a37b
Removed debug code
2015-10-21 17:32:21 +00:00
Gianpaolo Palma
fd2bfa9f64
Bug fixed in CompactFaceVector. The FF topology must be updated always.
2015-10-21 15:55:09 +00:00
giorgiomarcias
882d54d6ae
Fixed some memory leaks when using polygonal component for faces. Deallocations more stable and clear for each component, using also local dynamic memory deallocs. Changed Clear() method of TriMesh which guarantees perfect deallocations of faces' components. Fixed also CompactFaceVector which now deallocates faces before resizing the vector. In DeleteFace, not only the flag is set, but also the face's components are deallocated.
2014-12-15 15:36:37 +00:00
Paolo Cignoni
65336cfe7b
Trying to solve int / size_t issues. Added a error guard to avoid inclusion of append.
2014-07-07 10:09:25 +00:00
granzuglia
991aa707d9
- added int cast in order to avoid annoying warnings
2014-07-07 06:58:08 +00:00
Paolo Cignoni
afc802107a
Made uniform the use of size_t instead of int in the vast majority of the allocate.h functions
2014-07-03 20:57:26 +00:00
Paolo Cignoni
d3a7e225ee
added a AddEdge ( point - point) member to the Allocator Class
2014-06-17 13:05:46 +00:00
Paolo Cignoni
b572187a63
added yet another wrapper for the Allocator Add face. it is quite useful to add faces just with indexes...
2014-05-15 16:31:39 +00:00
Paolo Cignoni
dbe0d2b7f5
Wrapper to AddVertices() to add, with a single call, a single vertex with given coords and normal
2014-04-17 09:49:40 +00:00
Paolo Cignoni
e042757e5a
Added another AddFace wrapper.
2014-03-04 00:31:49 +00:00
Paolo Cignoni
62bd82e208
added one more control in AddFace
2014-03-03 07:44:03 +00:00
Paolo Cignoni
0d6c673a9b
PolygonalMesh Debugging: Improved Allocator robustness. Better allocation/deallocation of polyigonal elements
2014-02-18 10:56:16 +00:00
giorgiomarcias
4260535fa6
Corrected two wrong indexes on the access to the vertexes of a face while compacting the face vector: just a typo mistake.
2014-02-12 12:15:42 +00:00
Paolo Cignoni
7747e6097f
Corrected a few allocating and copyng functions to manage polygonal meshes instead of simple triangular ones.
2014-02-12 10:59:37 +00:00
Paolo Cignoni
43b738796d
Significantly improved documentation. Refactored a bit some of the Add* for better readability
2013-12-12 20:35:27 +00:00
Paolo Cignoni
84c80a1972
Include header cleaning and reordering.
2013-11-25 10:01:24 +00:00
granzuglia
d59e519e8f
- added missing "#include"
2013-10-16 08:36:05 +00:00
Paolo Cignoni
607e048265
added a few assert in the newly added AddFace shortcut
2013-10-03 14:32:01 +00:00
Paolo Cignoni
ad17f61dc0
added a simple wrapper to add a single vertex to a mesh given its coords
2013-10-03 09:57:45 +00:00
Nico Pietroni
afef24633f
added #include <vcg/container/simple_temporary_data.h>
2013-09-21 00:52:24 +00:00
Paolo Cignoni
c5549f607a
Cleaned up the edge allocator and added two small wrapper for adding and initializing a single face or edge with the vertex pointers
2013-07-26 09:34:41 +00:00
Paolo Cignoni
72d67f4a11
Added parenthesis to clearly disambiguate if/then/else
2013-03-20 08:28:30 +00:00
Paolo Cignoni
f62e07ee66
Corrected the behavoiour of the allocate::Compact when managing uninitialized and null element in adjacency
2013-03-13 14:33:09 +00:00
Paolo Cignoni
8f45cb352e
Added a simpler CompactEveryVector to allocate to compact face edge and vertices...
2013-03-13 00:15:13 +00:00
ganovelli
8c998ccd11
vcg::tri::Allocate<MESH>::Get*Attribute(m,name);
...
has CHANGED!
Before it was returning a valid handle to the attribute
IF it existed, otherwise the handle was invalid.
Now it always returns a valid handle to the attribute,
by creating the attribute name if it did not exist or returning
the handle to it if it was already there.
ALl the code using Get*Attribute has been changed accordingly.
2013-01-30 17:18:55 +00:00
Paolo Cignoni
c5d8479003
Refactored the complex.h file into a include manager and a base.h file
...
Due to a inclusion conflict order between pieces of old complex h and append/allocate
2012-12-06 10:59:18 +00:00
Paolo Cignoni
2a21d5fb8e
simple comments and re-indentation for better reading
2012-11-10 14:36:54 +00:00
Paolo Cignoni
b6d198362c
Small changes to the compactVector (added a check on empty vectors) and improved the sample on allocation.
2012-10-31 06:58:08 +00:00
Paolo Cignoni
fe95eeca43
Improving Documentation: removed a ton of doxygen warnings. Cleared a bit the groups structure, added a few comments to allocator
2012-10-26 06:16:15 +00:00
Paolo Cignoni
fc5a0216ac
Improved documentation about allocation. Added sample on allocation.
2012-10-25 22:53:33 +00:00
Paolo Cignoni
42252b04b4
Improved documentation of Attribute mechanims
2012-10-15 08:17:26 +00:00
Paolo Cignoni
2577210a54
**** SIGNIFICANT CHANGES *****
...
- Cleaned up include order: Now you only need to include <vcg/complex/complex.h> (no more vertex/base.h etc)
- Added official VN() EN() FN() const members for knowing number of vertexes etc...
- Added exceptions (at last!)
Now instead of:
assert(HasPerVertexNormal(m))
you should write:
if(!HasPerFaceNormal(m)) throw vcg::MissingComponentException();
2012-10-04 11:10:25 +00:00
Paolo Cignoni
b43fffd46f
added a few security assert on deletion of simplexes that you are actually deleting objects that belongs to the given mesh
2012-03-30 23:43:04 +00:00
Paolo Cignoni
3b61972116
Implemented the correct management of per edge attribute. It was half done...
2011-12-15 07:23:51 +00:00
Paolo Cignoni
5ec7fc1e4a
added missing const to the Index function
2011-12-12 23:29:16 +00:00
Paolo Cignoni
2ab3b3ab5b
Changed the semantic and the return value of the generic DeleteAttribute (e.g. the one that does not take a type)
...
** It must not crash if you try to delete a non existing attribute,
because you do not have a way of asking for a handle of an attribute for which you do not know the type.
2011-11-15 11:05:35 +00:00