Commit Graph

522 Commits

Author SHA1 Message Date
granzuglia db5ffd6d80 - small changes 2014-08-21 16:26:16 +00:00
granzuglia 0a3c8c3d8f export_idtf.h:
- removed Visual Studio warnings
2014-08-09 09:50:42 +00:00
granzuglia 1d2e76c17b export_obj.h:
- added additional control on mesh having per-vertex texture coordinates
2014-08-09 09:49:56 +00:00
granzuglia 42a5755fb0 import_asc.h:
- removed Visual Studio warnings
2014-08-09 09:47:24 +00:00
granzuglia 622a67ccc9 import_ply.h:
- err == ply::E_NOERROR is not a critical error
2014-08-09 09:46:19 +00:00
granzuglia dd19843fe1 import_ptx.h:
- added support for double scalar type
2014-08-09 09:43:24 +00:00
Nico Pietroni c3daffa826 added instruction to skip an extra line in the ffield file 2014-07-02 15:02:57 +00:00
Paolo Cignoni aa63261fae Improved float/double when reading ascii formats (read in double and then convert to the needed type) 2014-07-01 09:46:46 +00:00
Paolo Cignoni 5ad487b740 Added a missing typename 2014-06-27 14:47:03 +00:00
granzuglia a30e5c9afd - added support for double scalar type 2014-06-27 14:19:45 +00:00
granzuglia d349f3d3f6 - from Point3f to CoordType 2014-06-27 09:58:29 +00:00
Paolo Cignoni c02fd854f7 Updated the some of the importers to the double/float managmaent. Now by default ascii files are read as double and if necessary downcasted to float. 2014-06-27 08:51:31 +00:00
Nico Pietroni c5afb52dd6 added SaveFaceFIELD 2014-06-22 12:27:03 +00:00
Paolo Cignoni e1b38767ee Small changes in the long long way to making meshlab and the vcglib really float/double independent 2014-06-18 10:55:09 +00:00
Paolo Cignoni f9fbb89854 Small changes in the long long way to making meshlab and the vcglib really float/double independent
TexCoordScalarType can be different from the mesh scalar type
2014-06-18 10:51:46 +00:00
Paolo Cignoni 3e4c020642 Corrected a small bug in the reading of poligonal color and quality (it was not copied in all the triangles of the triangulated poligon) 2014-06-17 13:41:26 +00:00
Paolo Cignoni f6574c7abe Added a fallback to the standard fan tessellator for managing the cases where the glu::tessellator can fail (better than nothing...) 2014-06-17 13:07:07 +00:00
Paolo Cignoni 5e579abc59 Added support for saving polygonal meshes in ascii ply 2014-05-30 08:42:55 +00:00
Paolo Cignoni e362aef041 Corrected bug in the faux edge setting when loading polygonal meshes. 2014-05-07 09:21:46 +00:00
Paolo Cignoni 6e221cc7ab assert replaced with a require 2014-05-05 21:50:18 +00:00
ganovelli d88a1f9772 fixed string-related bugs in reading file images 2014-04-28 15:37:36 +00:00
Gianpaolo Palma fe0a137812 Bug fixed in the save of the edge data in a binary PLY 2014-04-18 15:40:23 +00:00
Nico Pietroni 017e289d3e added several instructions to close the stream on file once opened and read is complete 2014-04-08 08:35:17 +00:00
granzuglia 89f4146e2c - fixed crash on reading obj with material file 2014-02-21 15:16:40 +00:00
Luigi Malomo 5e22249c96 2014-02-19 18:58:06 +00:00
Paolo Cignoni d2f164d90c PolygonalMesh Debugging: Added direct loading of quad mesh into polygonal meshes (without need of having a trimesh to support) 2014-02-18 10:58:57 +00:00
Paolo Cignoni 6efdd91ecc Many small changes to remove useless annoying warnings. 2014-02-13 15:52:17 +00:00
Paolo Cignoni 88c8bcb293 harmless gcc warning 2013-12-12 20:52:52 +00:00
Gianpaolo Palma d6ebee2d98 Removed old includes and added include for complex.h 2013-11-28 15:06:28 +00:00
Paolo Cignoni 303d4e1fca factored out the internal fan tessellator from the obj to a generic place to be used also in other importers 2013-11-25 12:49:12 +00:00
Paolo Cignoni 2b84f16b45 Removed a questionable assert in the splittoken of the OBJ importer 2013-11-11 13:21:05 +00:00
Paolo Cignoni 3657b94ab7 Corrected a bug in the loading of normals when loading an obj with normals but without texcoords 2013-11-08 15:50:51 +00:00
matteodelle c8ef412821 dellepiane: fixed image path issues with importing .out 2013-11-04 18:09:34 +00:00
granzuglia 993a2f70c7 - updated collada format in order to manage alpha channel colour 2013-10-24 16:18:43 +00:00
granzuglia 48065edaf2 - collada format is now fully compliant to the collada standard v 1.4.1 2013-10-23 16:59:24 +00:00
Paolo Cignoni eeccd23f71 added a missing const (otherwise clang would not compile) 2013-09-23 16:23:45 +00:00
granzuglia ce4b264dfd bug in importvmi::loadmask when loading from memory.
General cleanup of useless parameters [by way of Fabio Ganovelli]
2013-09-23 11:07:30 +00:00
Paolo Cignoni 646a31972f Significant Change: Now the importer compute the bbox. All the importer should do. 2013-09-11 11:10:19 +00:00
mtarini f1761e86b7 Better error handling + error msg. One assert turned into an error (silva's quads). Faces with < 3 verts and faces with repeated vert now just ignored (non critical errors). 2013-08-21 23:07:25 +00:00
Paolo Cignoni 5092afeeb9 corrected dxf export to manage 2D polylines 2013-07-26 14:01:17 +00:00
Paolo Cignoni 636f818107 Cleaned up a bit the indentation and added support for saving line mesh in OBJ 2013-07-26 09:35:44 +00:00
granzuglia ca7a42f881 - fixed opening bug on binary stl file 2013-07-07 22:26:45 +00:00
granzuglia 4c7522d4a8 - applied MeshLab's user patch (posted on forum) 2013-07-01 08:32:58 +00:00
Paolo Cignoni 8d9d7b9009 removed harmless gcc warning 2013-06-24 08:34:01 +00:00
mtarini 2c3d20ca40 (nothing, really: comment cleanup, indent, beautification, translation...) 2013-06-04 11:55:33 +00:00
Massimiliano Corsini a5f4b797c7 add newline at the end of file tag - this fix a problem on mac platform 2013-04-15 12:29:54 +00:00
Paolo Cignoni e77e13a8fe Improved management of fauxbit for quad and polygonal meshes in OBJ (did not set the high level polygonal bit) and OFF (wrong faux bits for polygonal faces with more than 4 sides) 2013-04-12 09:49:51 +00:00
granzuglia 099a18f47c - fixed crash caused by the wrong order in the && boolean conditions. It's incredible that the importer has never crashed before today.... 2013-03-25 18:00:34 +00:00
ganovelli 8c998ccd11 vcg::tri::Allocate<MESH>::Get*Attribute(m,name);
has CHANGED!

Before it was returning a valid handle to the attribute
IF it existed, otherwise the handle was invalid.
 
Now it always returns a valid handle to the attribute,
by creating the attribute name if it did not exist or returning
the handle to it if it was already there.

ALl the code using Get*Attribute  has been changed accordingly.
2013-01-30 17:18:55 +00:00
Paolo Cignoni ffcdfa9f88 Added a couple of throw vcg::MissingComponentException and refactored a bit 2013-01-28 16:03:57 +00:00