Commit Graph

2886 Commits

Author SHA1 Message Date
Paolo Cignoni e7c9656219 Corrected the ImportLocal function for most of the optional classess. Previous version did not check for the availability of the optional component before trying to import it. 2008-08-28 07:19:04 +00:00
Federico Ponchio 12d5a0e322 Removed compile warning by initializing imax to 0 in Decompose(). 2008-08-27 14:33:20 +00:00
Paolo Cignoni d49e84fb9c fixed a bug 2008-08-27 14:04:38 +00:00
Federico Ponchio 696941893d Translated some italian comments... many more to translate. 2008-08-25 12:33:06 +00:00
Paolo Cignoni 201313a5de Changed the name of the pointer to edge Ep into the more standard VEp (like vertex plus and the other vertex to simplex adjacencies VFp and VTp) 2008-08-20 20:35:29 +00:00
Paolo Cignoni 559161beda Changed the name of the pointer to edge Ep into the more standard VEp (like vertex plus and the other vertex to simplex adjacencies VFp and VTp) 2008-08-20 20:34:01 +00:00
ganovelli a00da7b3f3 minor type changes to compile with gcc
removed debug include  to export_ply.h
2008-08-19 11:09:52 +00:00
ganovelli 1185e2ab96 minor type changes to compile with gcc 2008-08-19 11:03:39 +00:00
ganovelli 6bda668af8 missing include added 2008-08-19 10:22:31 +00:00
ganovelli 3cb29c805b changed template from vcg::Triangle to generic class to allow to pass a vcg::FaceSimpX (recall: the disambiguation was done in the function name exactly for this reason) 2008-08-19 10:21:01 +00:00
ganovelli 3c69c98cd8 some clean up PrincipalDirections (not working well)
added PrincipalDirectionsPCA 
added VertexCurvature that takes a mesh (the name has to be changed)
2008-08-19 10:15:32 +00:00
ganovelli 4e81e65145 added Covariance to to compute the covariance of a generic mesh (without the use of divergence theorem) 2008-08-19 09:43:24 +00:00
ganovelli 1ac5c66e78 added IntersectionBallMesh
added some to the functions
2008-08-19 09:40:52 +00:00
ganovelli 4ac273db73 corrected bug in the number of added vertices 2008-08-19 09:09:44 +00:00
Paolo Cignoni 5843045302 Added missing VEAdj (adjacency vertex-edge used in EdgeMesh) 2008-08-17 20:29:23 +00:00
ganovelli 7a03d966d3 corrected small bug in FaceSimilar 2008-08-14 14:19:29 +00:00
Paolo Cignoni 19b903e34b added a basic Function computing the intersection between a trimesh and a plane that does not require a spatial search structure (useful if you want to make a small number of slices) 2008-08-14 10:04:01 +00:00
Paolo Cignoni 7c66288207 changed a RotateRad to the new SetRotateRad 2008-08-14 10:02:07 +00:00
ganovelli 3462f6a8c2 changed from Rotate (in degrees) to SetRotateRad and SetRotateDeg (the same as in Matrix44.h)
Added return type to the functions SetXXX
2008-08-12 17:31:11 +00:00
Paolo Cignoni eb307140bb Renamed (and refactored to use Stat::MinMax function) method for ramp-coloring a mesh according to its Quality from UpdateColor::VertexQuality to UpdateColor::VertexQualityRamp.
Added UpdateColor::VertexQualityGray.
2008-08-12 08:02:53 +00:00
Paolo Cignoni 9e214da6ff Re-inserted the return statement in the Invert() function that was erroneously removed with the previous commit. 2008-08-11 12:56:37 +00:00
Paolo Cignoni 65320e40a7 Added a clarifying comment on the Invert versus Inverse issue 2008-08-11 08:04:19 +00:00
ganovelli 1e94f7cf46 Add covariance matrix of a set of points 2008-08-07 18:33:23 +00:00
ganovelli 82d9dec26a aadded this-> to + operator to compile with .net 2008-08-07 16:22:27 +00:00
ganovelli 8ad902095a removed ImportVertex for ImportLocal 2008-08-07 16:20:01 +00:00
ganovelli 085e19d121 ImportVertex removed (use ImportLocal), ImportFace cleaned up
Bug in version of Append for selected faces removed
2008-08-07 16:19:31 +00:00
ganovelli 96e89673ec corrected bug in ImportLocal of N() 2008-08-07 16:16:06 +00:00
ganovelli b284013486 replaced "=" with Import(..) in ImportLocal of P().
Note: this means that ImportLocal converts the type of vertex position.
2008-08-07 16:14:45 +00:00
ganovelli 523634a27b added const C(), corrected bug in ImportLocal of WT 2008-08-07 16:11:59 +00:00
Paolo Cignoni 78ef9230ee Added modifications sent in by Julien Couet for better saving of computed slices. 2008-08-07 07:24:52 +00:00
Paolo Cignoni dde42be7ea Added new line at the end of file 2008-08-04 15:55:53 +00:00
Paolo Cignoni e4e5507757 Added missing includes 2008-08-04 15:38:10 +00:00
ganovelli cbb547cdf0 uncommented GetInSphereFace (compiled with gcc 4.2.3 and .net 2005) 2008-08-04 15:27:58 +00:00
ganovelli c69c140e0a minor changes for gcc compiler 2008-08-04 14:49:02 +00:00
ganovelli 86816cc60f added few missing template type 2008-08-04 11:03:48 +00:00
ganovelli d35117d9c2 added precompiler check if FABS macro is already defined 2008-08-04 10:54:34 +00:00
ganovelli 57c0fc8238 added inclusion of point3.h, removed useless namespace in InterpolationParameters 2008-08-04 10:53:08 +00:00
ganovelli 08cdd7b3aa added a version of CreateTight which takes a std::vector 2008-08-04 10:50:53 +00:00
ganovelli e17c0de7e8 made the function Name of Color and Quality a public member 2008-08-04 10:47:53 +00:00
ganovelli cff47a9ac3 Extended comment, changed load and save replacing dangerous write and read of the object mesh as whole with saving of its few members 2008-08-01 10:03:05 +00:00
ganovelli 3712ddfd50 - Change to avoid dangerous iterators decrement in RayITerator: reverse iterator used (same as in ClosestIterator)
-removed some old commented code
2008-07-29 16:05:29 +00:00
ganovelli 1a9220ce98 behaviour change: AddFaces and AddVertices return the vert.end() and face.end() if called with n==0.
Added AddVertices with local pointers to VertexPointer to update
2008-07-29 13:20:44 +00:00
Paolo Cignoni 2dc0c1e1dc Fixed compilation bug under Visual Studio 2005 2008-07-29 13:01:10 +00:00
Paolo Cignoni 33dd499605 Added FaceColorLaplacian function to smooth color among faces 2008-07-28 08:20:22 +00:00
ganovelli b4fa6b9c97 -missing template type added in CameraDistance
-bug in DrawPoints removed
2008-07-24 12:37:18 +00:00
Paolo Cignoni d89a3da4ea commented 2008-07-24 09:53:18 +00:00
Paolo Cignoni c46f5f2435 removed a version of the ComputeRigidMatchMatrix that take in input a weight vector. User should use ComputeWeightRigidMatchMatrix directly 2008-07-23 22:50:15 +00:00
Paolo Cignoni f61a69c94f in "ComputeRigidMatchMatrix(std::vector<ScalarType> weights,Matrix44x &res,std::vector<Point3x> &Pfix,std::vector<Point3x> &Pmov)" I changed:
Quaterniond qtmp;  ----->to------>	Quaternionx qtmp;
Point3d tr;	   ----->to------>	Point3x tr;
2008-07-23 17:30:30 +00:00
Paolo Cignoni 6a4631b94b 1) in "ComputeWeightedRigidMatchMatrix" I changed:
std::vector<double> weights       ----->to------>     std::vector<ScalarType> weights
tmp.Trasp();		          ----->to------>     tmp.Transpose();
QQ.Zero();		          ----->to------>     QQ.SetZero();
RM.Zero();		          ----->to------>     RM.SetZero();
ccm.Trasp();		          ----->to------>     ccm.Transpose();
QQ.Jacobi(d,v,nrot);	          ----->to------>     Jacobi(QQ,d,v,nrot);
q.RotMatrix(Rot);	          ----->to------>     q.ToMatrix(Rot);
tr= (bfix - Rot.Apply(bmov));     ----->to------>     tr= (bfix - Rot *bmov);		
Trn.Translate(tr);	          ----->to------>     Trn.SetTranslate(tr);	


2) in "ComputeRigidMatchMatrix" I changed:
return ComputeRigidMatchMatrix(res,Pfix,Pmov,qtmp,tr); 	----->to------>	 return ComputeWeightedRigidMatchMatrix(res,Pfix,Pmov,weights,qtmp,tr);
2008-07-23 17:19:51 +00:00
Paolo Cignoni a880db7489 modified white balance filter to use a custom color to correct white. 2008-07-23 15:29:14 +00:00