vcglib/vcg/complex/algorithms
granzuglia d4cbf8b65d - fixed heap bug 2013-10-18 15:32:04 +00:00
..
create changed a type of the Build wrapper to override a weird compiler error (form int[3] to point3i) 2013-10-03 09:59:11 +00:00
local_optimization removed a useless loop in the update cycle of the heap of the edges to be collapesed. Stupid bug pointed out by Enrico (thanks!) 2013-01-28 15:42:24 +00:00
parametrization updated the voronoi atlas parametrization to the new geodesic api 2013-10-10 10:36:39 +00:00
update Cleaned up a bit naming and comments and some interfaces of some bitquad functions 2013-10-10 16:02:27 +00:00
attribute_seam.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
autoalign_4pcs.h further cleaning up and commenting 2013-02-28 15:51:38 +00:00
bitquad_creation.h added a few testing methods (IsTriOnly, IsQuadOnly, IsTriQuadOnly) 2012-07-20 13:50:08 +00:00
bitquad_optimization.h 2011-04-01 16:25:49 +00:00
bitquad_support.h Cleaned up a bit naming and comments and some interfaces of some bitquad functions 2013-10-10 16:02:27 +00:00
clean.h Cleaned up a bit naming and comments and some interfaces of some bitquad functions 2013-10-10 16:02:27 +00:00
clip.h Added a bunch of 'c' to component members to clarify constant access 2012-11-15 19:07:34 +00:00
closest.h minimal change (useless passing by reference of const intended parameters) 2012-10-11 11:19:37 +00:00
clustering.h Cleaned up a bit for better handling of point clouds 2013-09-11 11:11:10 +00:00
crease_cut.h harmless small refactoring 2013-03-13 14:59:34 +00:00
edge_collapse.h Added a few comments... 2012-02-25 14:40:23 +00:00
geodesic.h corrected AnisotropicDistance 2013-09-21 00:54:21 +00:00
halfedge_quad_clean.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
hole.h removed harmless warnings 2012-12-02 14:57:08 +00:00
inertia.h Excluded from the computation of the mass intergrals the faces with an area that is <= std num limits <scalar>::min() 2013-07-03 21:44:39 +00:00
inside.h 2011-04-01 16:25:49 +00:00
intersection.h changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats 2012-12-10 17:15:55 +00:00
local_optimization.h Rolled back 2011-10-05 15:04:40 +00:00
nring.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
outline_support.h added Outline2VecBBox method 2013-04-03 10:02:19 +00:00
overlap_estimation.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
point_sampling.h Added VertexBorderCorner sampling function (that returns all the vertices over the boundary and that are corners... 2013-10-03 10:00:53 +00:00
pointcloud_normal.h - fixed heap bug 2013-10-18 15:32:04 +00:00
polygon_support.h added clear V flag at the beginning of ImportFromTriMesh function 2013-10-03 08:21:08 +00:00
refine.h added a correct import data for managing the data of the newly refined faces. 2012-12-17 15:31:28 +00:00
refine_loop.h refactored a small piece of code (the update of even vertex in refine during a debug session) 2012-11-27 12:19:09 +00:00
smooth.h removed M_PI_2 constant. (not more supported by vs2010 on) 2013-07-03 21:12:08 +00:00
stat.h Added Requirements. Refactored some funcs and uniformed naming of functions... 2013-09-10 10:49:01 +00:00
textcoord_optimization.h 2011-04-01 16:25:49 +00:00
voronoi_clustering.h Added edge collapse of short edges and triangulation of voronoi regions 2013-10-09 08:49:13 +00:00