vcglib/wrap/gl
Paolo Cignoni 64ce68dac0 * make EmptyRadius::HasRadius returns false
* make gl/Shader and gl/Program* a bit easier to use:
 - automatic object creation
 - add Uniform() overloads for vcg::Point*f types
2008-10-15 08:02:14 +00:00
..
addons.h Matrix transformations corrected in glCylinder and glArrow. 2008-06-23 14:33:51 +00:00
camera.h Small gcc compiling issues 2007-05-31 09:39:56 +00:00
fbo.h First Commit. 2006-10-05 18:34:13 +00:00
gl_geometry.h added newline at end of file 2008-03-02 15:50:20 +00:00
gl_object.h Commented out filename after final endif 2008-10-08 14:00:01 +00:00
gl_surface.h Added a GLenum cast to suppress warning message. 2007-10-16 13:31:23 +00:00
glu_tesselator.h removed unused vars 2008-02-15 08:19:51 +00:00
math.h Removed the default use of the OpenGL transpose extension. Added two method for direct (non transposed) matrix multiplication and getting 2006-10-09 19:56:09 +00:00
pick.h Added cast for mac compiling 2007-02-22 09:17:56 +00:00
picking.h Added std:: prefix to advance call 2007-05-28 07:35:21 +00:00
pos.h adde vf iterator 2007-05-08 18:55:14 +00:00
shaders.h * make EmptyRadius::HasRadius returns false 2008-10-15 08:02:14 +00:00
shot.h Chamged MatrixGL to comply renaming in wrap/gl/shot.h 2008-10-07 10:58:18 +00:00
space.h added a missing typename 2007-08-17 07:00:00 +00:00
tetramesh.h typenames 2007-07-05 16:35:14 +00:00
trimesh.h -missing template type added in CameraDistance 2008-07-24 12:37:18 +00:00