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create
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changed a type of the Build wrapper to override a weird compiler error (form int[3] to point3i)
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2013-10-03 09:59:11 +00:00 |
local_optimization
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removed a useless loop in the update cycle of the heap of the edges to be collapesed. Stupid bug pointed out by Enrico (thanks!)
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2013-01-28 15:42:24 +00:00 |
parametrization
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uncommented some code to find which vertex fix on poisson solving
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2013-07-23 11:22:06 +00:00 |
update
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added explicit cast to ScalarType , line 286
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2013-09-21 00:53:36 +00:00 |
attribute_seam.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
autoalign_4pcs.h
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further cleaning up and commenting
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2013-02-28 15:51:38 +00:00 |
bitquad_creation.h
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added a few testing methods (IsTriOnly, IsQuadOnly, IsTriQuadOnly)
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2012-07-20 13:50:08 +00:00 |
bitquad_optimization.h
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2011-04-01 16:25:49 +00:00 |
bitquad_support.h
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Added a bunch of 'c' to component members to clarify constant access
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2012-11-15 19:07:34 +00:00 |
clean.h
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Added IsCoherentlyOrientedMesh and cleaned up a bit the self intersection
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2013-06-24 10:50:14 +00:00 |
clip.h
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Added a bunch of 'c' to component members to clarify constant access
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2012-11-15 19:07:34 +00:00 |
closest.h
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minimal change (useless passing by reference of const intended parameters)
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2012-10-11 11:19:37 +00:00 |
clustering.h
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Cleaned up a bit for better handling of point clouds
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2013-09-11 11:11:10 +00:00 |
crease_cut.h
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harmless small refactoring
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2013-03-13 14:59:34 +00:00 |
edge_collapse.h
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Added a few comments...
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2012-02-25 14:40:23 +00:00 |
geodesic.h
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corrected AnisotropicDistance
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2013-09-21 00:54:21 +00:00 |
halfedge_quad_clean.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
hole.h
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removed harmless warnings
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2012-12-02 14:57:08 +00:00 |
inertia.h
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Excluded from the computation of the mass intergrals the faces with an area that is <= std num limits <scalar>::min()
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2013-07-03 21:44:39 +00:00 |
inside.h
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2011-04-01 16:25:49 +00:00 |
intersection.h
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changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats
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2012-12-10 17:15:55 +00:00 |
local_optimization.h
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Rolled back
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2011-10-05 15:04:40 +00:00 |
nring.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
outline_support.h
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added Outline2VecBBox method
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2013-04-03 10:02:19 +00:00 |
overlap_estimation.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
point_sampling.h
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minor changes (component check in the sampler class)
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2013-09-11 11:09:29 +00:00 |
pointcloud_normal.h
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Added a default value to the optional cb parameter in the pointcloud normal generation function
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2013-06-24 08:36:08 +00:00 |
polygon_support.h
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added clear V flag at the beginning of ImportFromTriMesh function
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2013-10-03 08:21:08 +00:00 |
refine.h
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added a correct import data for managing the data of the newly refined faces.
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2012-12-17 15:31:28 +00:00 |
refine_loop.h
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refactored a small piece of code (the update of even vertex in refine during a debug session)
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2012-11-27 12:19:09 +00:00 |
smooth.h
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removed M_PI_2 constant. (not more supported by vs2010 on)
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2013-07-03 21:12:08 +00:00 |
stat.h
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Added Requirements. Refactored some funcs and uniformed naming of functions...
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2013-09-10 10:49:01 +00:00 |
textcoord_optimization.h
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2011-04-01 16:25:49 +00:00 |
voronoi_clustering.h
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Refactored code to use the AddFace of the Allocator that add and fill a face with three vertex pointers.
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2013-09-10 10:51:15 +00:00 |