vcglib/vcg/complex/algorithms
Nico Pietroni e633317b58 added include matrix44.h 2013-01-22 10:51:56 +00:00
..
create Substituted grid with kdtree in the ballpivoting... 2012-11-14 12:48:35 +00:00
local_optimization Harmless gcc warnings 2012-10-09 07:05:45 +00:00
parametrization corrected 1 compilation error SetVertCrossVectorFromFace 2013-01-22 09:58:20 +00:00
update added include matrix44.h 2013-01-22 10:51:56 +00:00
attribute_seam.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
autoalign_4pcs.h corrected use of point matching 2012-11-27 23:31:09 +00:00
bitquad_creation.h added a few testing methods (IsTriOnly, IsQuadOnly, IsTriQuadOnly) 2012-07-20 13:50:08 +00:00
bitquad_optimization.h 2011-04-01 16:25:49 +00:00
bitquad_support.h Added a bunch of 'c' to component members to clarify constant access 2012-11-15 19:07:34 +00:00
clean.h Changed a bunch of assert(hasXXX) into requireXXXX 2013-01-02 09:22:47 +00:00
clip.h Added a bunch of 'c' to component members to clarify constant access 2012-11-15 19:07:34 +00:00
closest.h minimal change (useless passing by reference of const intended parameters) 2012-10-11 11:19:37 +00:00
clustering.h Orthography lenght -> length 2012-10-08 09:05:11 +00:00
crease_cut.h removed harmless gcc warning 2013-01-02 09:24:22 +00:00
edge_collapse.h Added a few comments... 2012-02-25 14:40:23 +00:00
geodesic.h added stop on target vertex for VertexDijkstra propagation 2012-12-31 16:19:36 +00:00
halfedge_quad_clean.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
hole.h removed harmless warnings 2012-12-02 14:57:08 +00:00
inertia.h Added a bunch of 'c' to component members to clarify constant access 2012-11-15 19:11:28 +00:00
inside.h 2011-04-01 16:25:49 +00:00
intersection.h changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats 2012-12-10 17:15:55 +00:00
local_optimization.h Rolled back 2011-10-05 15:04:40 +00:00
nring.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
overlap_estimation.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
point_sampling.h removed harmless warnings 2012-12-02 15:07:17 +00:00
pointcloud_normal.h Added new version of algorithm for computing normals for point clouds. Approx 8 times faster and works for clouds of a few millions of points... 2012-11-08 15:33:32 +00:00
polygon_support.h Removed inclusion of subset.h 2012-10-23 23:41:41 +00:00
refine.h added a correct import data for managing the data of the newly refined faces. 2012-12-17 15:31:28 +00:00
refine_loop.h refactored a small piece of code (the update of even vertex in refine during a debug session) 2012-11-27 12:19:09 +00:00
smooth.h Improved the VertexNormalPointCloud smoothing algorithm (it can re use a kdtree) 2012-11-08 18:33:55 +00:00
stat.h Yet some other changes to the stat collecting functions for computing the average edge lenght on a mesh. 2012-07-06 09:06:43 +00:00
textcoord_optimization.h 2011-04-01 16:25:49 +00:00
voronoi_clustering.h Significant changes to the Geodesic computation class 2012-11-07 01:07:08 +00:00