.. |
create
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vcg::tri::Allocate<MESH>::Get*Attribute(m,name);
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2013-01-30 17:18:55 +00:00 |
local_optimization
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removed a useless loop in the update cycle of the heap of the edges to be collapesed. Stupid bug pointed out by Enrico (thanks!)
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2013-01-28 15:42:24 +00:00 |
parametrization
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minor changes
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2013-02-19 13:54:14 +00:00 |
update
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Improved comment/documentation. Changed throws in require
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2013-03-13 14:00:29 +00:00 |
attribute_seam.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
autoalign_4pcs.h
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further cleaning up and commenting
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2013-02-28 15:51:38 +00:00 |
bitquad_creation.h
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added a few testing methods (IsTriOnly, IsQuadOnly, IsTriQuadOnly)
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2012-07-20 13:50:08 +00:00 |
bitquad_optimization.h
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2011-04-01 16:25:49 +00:00 |
bitquad_support.h
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Added a bunch of 'c' to component members to clarify constant access
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2012-11-15 19:07:34 +00:00 |
clean.h
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Changed a bunch of assert(hasXXX) into requireXXXX
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2013-01-02 09:22:47 +00:00 |
clip.h
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Added a bunch of 'c' to component members to clarify constant access
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2012-11-15 19:07:34 +00:00 |
closest.h
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minimal change (useless passing by reference of const intended parameters)
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2012-10-11 11:19:37 +00:00 |
clustering.h
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Orthography lenght -> length
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2012-10-08 09:05:11 +00:00 |
crease_cut.h
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harmless small refactoring
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2013-03-13 14:59:34 +00:00 |
edge_collapse.h
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Added a few comments...
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2012-02-25 14:40:23 +00:00 |
geodesic.h
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updated to new GetPer*Attribute
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2013-01-30 17:14:47 +00:00 |
halfedge_quad_clean.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
hole.h
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removed harmless warnings
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2012-12-02 14:57:08 +00:00 |
inertia.h
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Added a bunch of 'c' to component members to clarify constant access
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2012-11-15 19:11:28 +00:00 |
inside.h
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2011-04-01 16:25:49 +00:00 |
intersection.h
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changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats
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2012-12-10 17:15:55 +00:00 |
local_optimization.h
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Rolled back
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2011-10-05 15:04:40 +00:00 |
nring.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
overlap_estimation.h
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Ongoing Rearrangement of filepath
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2011-04-01 17:06:03 +00:00 |
point_sampling.h
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corrected a wrong interface to poisson pruning (left after recent changes)
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2013-03-13 00:16:51 +00:00 |
pointcloud_normal.h
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Added new version of algorithm for computing normals for point clouds. Approx 8 times faster and works for clouds of a few millions of points...
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2012-11-08 15:33:32 +00:00 |
polygon_support.h
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Removed inclusion of subset.h
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2012-10-23 23:41:41 +00:00 |
refine.h
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added a correct import data for managing the data of the newly refined faces.
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2012-12-17 15:31:28 +00:00 |
refine_loop.h
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refactored a small piece of code (the update of even vertex in refine during a debug session)
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2012-11-27 12:19:09 +00:00 |
smooth.h
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Improved the VertexNormalPointCloud smoothing algorithm (it can re use a kdtree)
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2012-11-08 18:33:55 +00:00 |
stat.h
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Yet some other changes to the stat collecting functions for computing the average edge lenght on a mesh.
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2012-07-06 09:06:43 +00:00 |
textcoord_optimization.h
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2011-04-01 16:25:49 +00:00 |
voronoi_clustering.h
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vcg::tri::Allocate<MESH>::Get*Attribute(m,name);
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2013-01-30 17:18:55 +00:00 |