ganovelli
9143a0d389
[Namespaces changes]
...
edge->edg
trimesh->tri
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:49:09 +00:00
ganovelli
cec96ba260
addded template parameter to comply the new definition of functor and
...
[Namespaces changes]
vert->vertex
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:48:41 +00:00
ganovelli
970c388277
[Namespaces changes]
...
edge->edg
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:47:09 +00:00
ganovelli
e15127934c
[Namespaces changes]
...
edge->edg
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:46:18 +00:00
ganovelli
e652cc5a38
[Namespaces changes]
...
vert->vertex
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (4 letters namespaces):
order 0 (vertex) :vert
order 1 (edge) :edge
order 2 (triangle) :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:42:55 +00:00
ganovelli
de35204e95
[Namespaces changes]
...
vert->vertex
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (4 letters namespaces):
order 0 (vertex) :vert
order 1 (edge) :edge
order 2 (triangle) :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:42:16 +00:00
ganovelli
ea7b394eb3
[Namespaces changes]
...
vert->vertex
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (4 letters namespaces):
order 0 (vertex) :vert
order 1 (edge) :edge
order 2 (triangle) :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:41:41 +00:00
ganovelli
811b263e33
[Namespaces changes]
...
vert->vertex
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (4 letters namespaces):
order 0 (vertex) :vert
order 1 (edge) :edge
order 2 (triangle) :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:40:42 +00:00
ganovelli
cdb021e821
added typenames to compile with gcc
2008-09-30 10:38:58 +00:00
ganovelli
5d1bd20c33
added warning for deprecation of this way to define the simplex
2008-09-30 10:38:04 +00:00
ganovelli
7021c9af38
added warning for deprecation
2008-09-30 10:35:44 +00:00
ganovelli
4697eb936f
typenames and definition added to compile with gcc. THe aprt of type querying temporarily commented out (to fix)
2008-09-30 10:34:27 +00:00
ganovelli
8fd3eecf80
added version on IntersectionBallMesh that take a grid. It's a draft, to be refactored. And
...
[Namespaces changes]
edge->edg
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (4 letters namespaces):
order 0 (vertex) :vert
order 1 (edge) :edge
order 2 (triangle) :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:18:24 +00:00
ganovelli
4fc9dd2639
added edgeSimp definition
2008-09-30 09:47:25 +00:00
Paolo Cignoni
8143b27315
added missing include callback.h
2008-09-29 10:12:38 +00:00
ganovelli
b5bca977a7
added pragma message to deprecate this way to define the simplex
2008-09-28 14:30:09 +00:00
ganovelli
a2e3e5b725
Removed Similarity from Shot
...
Problem: Shot was using similarity merely to store
rotation and translation.
There was an incompatibility in that Similarity::ToMatrix
gives scale*rotation*translation while in Shot
the translation stores the viewpoint and the rotation the orientation of the Shot.
In this version, a small class ReferenceFrame was done to play the role of similarity and MultMatrix and MultSimilarity functions were added to transform the frame by multiplying it for a Matrix44 (or applying a similarity).
NOTE: the file export_ply.ply and import_ply.h must also be updated.
-- only compiled with .net ---
2008-09-26 17:07:32 +00:00
Federico Ponchio
e5258c6aa3
Attempting to make similarity compatible with both quaternions and matrix44
2008-09-26 15:37:53 +00:00
Paolo Cignoni
f3bddee157
gcc compiling issues (again using template keyword to disambiguate templated functions in templated classes)
2008-09-25 16:10:47 +00:00
ganovelli
a097ef4df9
automatic rough alignment by using 4pcs (4-points congruent sets for Robust pairwise surface registration, Mitra et al. SIGGREAPH 08). First working draft
2008-09-24 16:17:33 +00:00
ganovelli
41bc27e33e
Changed the type of query type. Made it dependend on distance functor
2008-09-24 09:28:53 +00:00
ganovelli
68d900ec7e
changes to compile previous commit with gcc
2008-09-24 09:15:38 +00:00
ganovelli
f7da79d507
Add template parameter to PointDistanceFunctor
2008-09-24 08:56:06 +00:00
ganovelli
6a649ee257
changes to comply the templatization of distance functor on the query type
2008-09-24 08:45:31 +00:00
ganovelli
a952bb1801
DistanceFunctor templated on the type of the query
...
Added PointNormalDistanceFunctor
2008-09-24 08:42:17 +00:00
ganovelli
f6da3d936d
DistanceFunctor templated on the type of the query
2008-09-24 08:41:04 +00:00
ganovelli
d52199f64c
DistanceFunctor templated on the type of the query
...
Added GetClosestVertexNormal which uses Vertex Position and Normal (see PointNormalDistanceFunctor)
2008-09-24 08:37:42 +00:00
ganovelli
3d8400f86e
added a missing templatization od Point3 in Decompose (thanks Oscar Barney)
2008-09-22 13:49:15 +00:00
ganovelli
efd69c8291
qualifier Camera<S>:: removed in inline definition (thanks Oscar Barney)
2008-09-22 13:42:49 +00:00
ganovelli
b2960231ca
corrected bug on PointBase class (thanks Oscar Barney)
2008-09-22 13:40:53 +00:00
ganovelli
889b2ddaa3
chamged " to < in the #include
2008-09-22 09:35:01 +00:00
ganovelli
f2ed76753c
added inclusion of functional
2008-09-22 09:10:58 +00:00
Paolo Cignoni
7473170272
Improved robustness of FF adj from texture coords adjacency.
...
Now faces with degenerated tex coords are more correctly managed.
2008-09-15 10:08:41 +00:00
ganovelli
4971b69b13
corrected wrong constant in Covariance (thanks F.Ponchio)
...
and minor calculation simplifications
2008-09-10 16:18:32 +00:00
granzuglia
b9ce07204e
Minor changes according to new Point<N,S> definition.
2008-09-10 14:06:13 +00:00
granzuglia
728a9020c4
The class PointBase has been renamed as Point.
...
An empty class PointBase has been added for backward compatibility.
Mathematical operation (+,+=,*,etc) in class Point<N,S> has been implemented.
2008-09-10 14:04:09 +00:00
Paolo Cignoni
e8c7472dca
Corrected name of template type S in UndistortedToDistorted() to avoid the shadowing between S as type and S as variable name.
2008-09-09 17:41:33 +00:00
matteodelle
c94dbdfdaf
2008-09-09 09:22:55 +00:00
matteodelle
0c2491e1b4
new functions to handle distortion: should not affect previous stuff. tested but still error prone...
2008-09-09 09:20:48 +00:00
Paolo Cignoni
e7c9656219
Corrected the ImportLocal function for most of the optional classess. Previous version did not check for the availability of the optional component before trying to import it.
2008-08-28 07:19:04 +00:00
Federico Ponchio
12d5a0e322
Removed compile warning by initializing imax to 0 in Decompose().
2008-08-27 14:33:20 +00:00
Federico Ponchio
696941893d
Translated some italian comments... many more to translate.
2008-08-25 12:33:06 +00:00
Paolo Cignoni
201313a5de
Changed the name of the pointer to edge Ep into the more standard VEp (like vertex plus and the other vertex to simplex adjacencies VFp and VTp)
2008-08-20 20:35:29 +00:00
Paolo Cignoni
559161beda
Changed the name of the pointer to edge Ep into the more standard VEp (like vertex plus and the other vertex to simplex adjacencies VFp and VTp)
2008-08-20 20:34:01 +00:00
ganovelli
a00da7b3f3
minor type changes to compile with gcc
...
removed debug include to export_ply.h
2008-08-19 11:09:52 +00:00
ganovelli
1185e2ab96
minor type changes to compile with gcc
2008-08-19 11:03:39 +00:00
ganovelli
6bda668af8
missing include added
2008-08-19 10:22:31 +00:00
ganovelli
3cb29c805b
changed template from vcg::Triangle to generic class to allow to pass a vcg::FaceSimpX (recall: the disambiguation was done in the function name exactly for this reason)
2008-08-19 10:21:01 +00:00
ganovelli
3c69c98cd8
some clean up PrincipalDirections (not working well)
...
added PrincipalDirectionsPCA
added VertexCurvature that takes a mesh (the name has to be changed)
2008-08-19 10:15:32 +00:00
ganovelli
4e81e65145
added Covariance to to compute the covariance of a generic mesh (without the use of divergence theorem)
2008-08-19 09:43:24 +00:00
ganovelli
1ac5c66e78
added IntersectionBallMesh
...
added some to the functions
2008-08-19 09:40:52 +00:00
ganovelli
4ac273db73
corrected bug in the number of added vertices
2008-08-19 09:09:44 +00:00
Paolo Cignoni
5843045302
Added missing VEAdj (adjacency vertex-edge used in EdgeMesh)
2008-08-17 20:29:23 +00:00
ganovelli
7a03d966d3
corrected small bug in FaceSimilar
2008-08-14 14:19:29 +00:00
Paolo Cignoni
19b903e34b
added a basic Function computing the intersection between a trimesh and a plane that does not require a spatial search structure (useful if you want to make a small number of slices)
2008-08-14 10:04:01 +00:00
Paolo Cignoni
7c66288207
changed a RotateRad to the new SetRotateRad
2008-08-14 10:02:07 +00:00
ganovelli
3462f6a8c2
changed from Rotate (in degrees) to SetRotateRad and SetRotateDeg (the same as in Matrix44.h)
...
Added return type to the functions SetXXX
2008-08-12 17:31:11 +00:00
Paolo Cignoni
eb307140bb
Renamed (and refactored to use Stat::MinMax function) method for ramp-coloring a mesh according to its Quality from UpdateColor::VertexQuality to UpdateColor::VertexQualityRamp.
...
Added UpdateColor::VertexQualityGray.
2008-08-12 08:02:53 +00:00
Paolo Cignoni
9e214da6ff
Re-inserted the return statement in the Invert() function that was erroneously removed with the previous commit.
2008-08-11 12:56:37 +00:00
Paolo Cignoni
65320e40a7
Added a clarifying comment on the Invert versus Inverse issue
2008-08-11 08:04:19 +00:00
ganovelli
1e94f7cf46
Add covariance matrix of a set of points
2008-08-07 18:33:23 +00:00
ganovelli
82d9dec26a
aadded this-> to + operator to compile with .net
2008-08-07 16:22:27 +00:00
ganovelli
8ad902095a
removed ImportVertex for ImportLocal
2008-08-07 16:20:01 +00:00
ganovelli
085e19d121
ImportVertex removed (use ImportLocal), ImportFace cleaned up
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Bug in version of Append for selected faces removed
2008-08-07 16:19:31 +00:00
ganovelli
96e89673ec
corrected bug in ImportLocal of N()
2008-08-07 16:16:06 +00:00
ganovelli
b284013486
replaced "=" with Import(..) in ImportLocal of P().
...
Note: this means that ImportLocal converts the type of vertex position.
2008-08-07 16:14:45 +00:00
ganovelli
523634a27b
added const C(), corrected bug in ImportLocal of WT
2008-08-07 16:11:59 +00:00
Paolo Cignoni
dde42be7ea
Added new line at the end of file
2008-08-04 15:55:53 +00:00
Paolo Cignoni
e4e5507757
Added missing includes
2008-08-04 15:38:10 +00:00
ganovelli
cbb547cdf0
uncommented GetInSphereFace (compiled with gcc 4.2.3 and .net 2005)
2008-08-04 15:27:58 +00:00
ganovelli
86816cc60f
added few missing template type
2008-08-04 11:03:48 +00:00
ganovelli
d35117d9c2
added precompiler check if FABS macro is already defined
2008-08-04 10:54:34 +00:00
ganovelli
57c0fc8238
added inclusion of point3.h, removed useless namespace in InterpolationParameters
2008-08-04 10:53:08 +00:00
ganovelli
08cdd7b3aa
added a version of CreateTight which takes a std::vector
2008-08-04 10:50:53 +00:00
ganovelli
e17c0de7e8
made the function Name of Color and Quality a public member
2008-08-04 10:47:53 +00:00
ganovelli
3712ddfd50
- Change to avoid dangerous iterators decrement in RayITerator: reverse iterator used (same as in ClosestIterator)
...
-removed some old commented code
2008-07-29 16:05:29 +00:00
ganovelli
1a9220ce98
behaviour change: AddFaces and AddVertices return the vert.end() and face.end() if called with n==0.
...
Added AddVertices with local pointers to VertexPointer to update
2008-07-29 13:20:44 +00:00
Paolo Cignoni
2dc0c1e1dc
Fixed compilation bug under Visual Studio 2005
2008-07-29 13:01:10 +00:00
Paolo Cignoni
33dd499605
Added FaceColorLaplacian function to smooth color among faces
2008-07-28 08:20:22 +00:00
Paolo Cignoni
d89a3da4ea
commented
2008-07-24 09:53:18 +00:00
Paolo Cignoni
c46f5f2435
removed a version of the ComputeRigidMatchMatrix that take in input a weight vector. User should use ComputeWeightRigidMatchMatrix directly
2008-07-23 22:50:15 +00:00
Paolo Cignoni
f61a69c94f
in "ComputeRigidMatchMatrix(std::vector<ScalarType> weights,Matrix44x &res,std::vector<Point3x> &Pfix,std::vector<Point3x> &Pmov)" I changed:
...
Quaterniond qtmp; ----->to------> Quaternionx qtmp;
Point3d tr; ----->to------> Point3x tr;
2008-07-23 17:30:30 +00:00
Paolo Cignoni
6a4631b94b
1) in "ComputeWeightedRigidMatchMatrix" I changed:
...
std::vector<double> weights ----->to------> std::vector<ScalarType> weights
tmp.Trasp(); ----->to------> tmp.Transpose();
QQ.Zero(); ----->to------> QQ.SetZero();
RM.Zero(); ----->to------> RM.SetZero();
ccm.Trasp(); ----->to------> ccm.Transpose();
QQ.Jacobi(d,v,nrot); ----->to------> Jacobi(QQ,d,v,nrot);
q.RotMatrix(Rot); ----->to------> q.ToMatrix(Rot);
tr= (bfix - Rot.Apply(bmov)); ----->to------> tr= (bfix - Rot *bmov);
Trn.Translate(tr); ----->to------> Trn.SetTranslate(tr);
2) in "ComputeRigidMatchMatrix" I changed:
return ComputeRigidMatchMatrix(res,Pfix,Pmov,qtmp,tr); ----->to------> return ComputeWeightedRigidMatchMatrix(res,Pfix,Pmov,weights,qtmp,tr);
2008-07-23 17:19:51 +00:00
Paolo Cignoni
a880db7489
modified white balance filter to use a custom color to correct white.
2008-07-23 15:29:14 +00:00
Federico Ponchio
825483d177
Rationalized ToMatrix and FromMatrix (and improved algorithm).
2008-07-21 13:38:55 +00:00
Federico Ponchio
75ee76b233
PlaneFitting returns the eigenvalues instead of true now.
2008-07-21 08:34:31 +00:00
Paolo Cignoni
f614f1b5ac
append should append the texture names too and update the texture index accordingly
2008-07-20 21:20:49 +00:00
Paolo Cignoni
8f44e94747
Added missing includes
2008-07-20 14:34:26 +00:00
Paolo Cignoni
19bb932a8f
Fixed a bug on white balance. now it works fine.
2008-07-18 13:07:10 +00:00
Paolo Cignoni
4842e38c94
Added White balance filter.
...
Terminology of the desaturation filter has been changed to match the gimp's one.
2008-07-17 21:46:48 +00:00
Paolo Cignoni
f5afb40d66
added a desaturation method based on Luminance, and relative functions.
2008-07-17 20:11:13 +00:00
Paolo Cignoni
e19635f285
Modified EQ filter to allows working on RGB channels, separated channels, and lightness. It works correctly, but the processing seems to be a different one respect to Gimp (almost when working on RGB). Memory usage can be decreased...
2008-07-17 14:51:20 +00:00
Paolo Cignoni
ed2a6ce2f8
Added Desaturation filter and relative functions.
...
An ENUM for Desaturation methods has been added too.
Added EQ filter and relative functions. It works just on lighness right now. Comments still to be written. work in progress.
2008-07-17 10:07:19 +00:00
Paolo Cignoni
5082a0cb03
Corrected a very small bug in the finalize of the quadric simplification, (RW flags were not correctly restored at the end of the simplification)
2008-07-17 06:52:56 +00:00
Paolo Cignoni
b9263267ec
Added color levels filter. Some bug fixed.
2008-07-15 22:29:38 +00:00
Paolo Cignoni
38323a3c48
disambiguated a pow() call
2008-07-15 10:40:10 +00:00
Paolo Cignoni
437d258a22
Added (from an idea of Fabio Ganovelli) the possibility of adding face-quality driving quadrics. For each face, three quadric perpendicular to the face plane and passing through the edges are added (just like for borders, but with a much lower weight). In case of very planar surface these quadrics try to keep the original shapes of triangles, preferring small edge collapse. Without this in planar zones collapse order could be random.
2008-07-15 07:15:18 +00:00
Paolo Cignoni
2472215e8d
added VertexCoordPlanarLaplacian that moves only the vertices that does not change the orientation of the incident faces. Very useful for creating good meshing of CAD models.
2008-07-15 07:10:31 +00:00
Paolo Cignoni
7053bdabf0
removed harmless warnings
2008-07-15 06:57:25 +00:00
Federico Ponchio
89973a1a14
Extrinsics in Shot use Matrix44 not Quaternion. therefore ToMatrix was correct.
...
Rolling back.... sigh.
2008-07-14 13:42:22 +00:00