Commit Graph

188 Commits

Author SHA1 Message Date
Paolo Cignoni fbe0b23839 corrected bug in the allocation of the result of multiple connected triangulations (poligons with holes, and added parameter to revert the order of outlines) 2012-01-18 16:48:06 +00:00
Paolo Cignoni 34cb93552c added glloadmatrix that takes in input a matrix44 (just like glmultmatrix) 2011-12-14 08:53:56 +00:00
Federico Ponchio 4400d8dd2d added multithreading 2011-12-09 16:06:08 +00:00
Massimiliano Corsini da98ec18f1 2011-10-12 07:52:07 +00:00
Paolo Cignoni 2fe129645b Rolled back 2011-10-05 15:04:40 +00:00
Paolo Cignoni ca28591e69 Made the boundary capper based on the glu tessellator interface more robust to deleted stuff 2011-05-31 08:40:02 +00:00
Paolo Cignoni 7ff3b08e5f updated to use pos instead explicit topology 2011-05-24 09:42:10 +00:00
Paolo Cignoni 2239cbd747 added simple boundary capper. Takes a edge mesh and caps its boundaries. 2011-05-11 10:04:33 +00:00
Paolo Cignoni f0a5d17759 Added a hint that you NEED opengl definition before including this file 2011-05-11 10:03:28 +00:00
Paolo Cignoni 384ea891dc added drawing of edges in wireframe if meshes has no faces 2011-05-10 21:57:01 +00:00
matteodelle 49a15ebd82 mozione ponchio per rimozione codice inutile 2011-04-27 13:02:30 +00:00
Paolo Cignoni 214904b312 Ongoing corrections of include paths to comply the new folder arrangement 2011-04-03 22:50:59 +00:00
ganovelli f7d8e31056 minor (missing include, left CMeshO) 2011-01-23 22:28:39 +00:00
Paolo Cignoni 71bdb18e07 Added more hints for better controlling point rendering (smoothnes and distance attenuation) 2011-01-18 11:11:19 +00:00
ganovelli bd03229989 patch to force immediate mode (bug with vbo to be solved)
bug in call glTexCoordPointer fixed
2010-11-08 11:03:18 +00:00
Paolo Cignoni 343493ef11 Moved the ORTHO, PERSPECTIVE enums from the vcg namespace to the camera class namespace. 2010-10-31 13:19:09 +00:00
ganovelli 42c69abccf first working commit for the apss (from Algebraic point set surfaces
Gaël Guennebaud and Markus Gross, SIG07)
2010-10-29 17:18:29 +00:00
Nico Pietroni ce779c0082 added if(tm==TMPerWedge) glEnable(GL_TEXTURE_2D); on line 543 2010-07-15 13:29:31 +00:00
Nico Pietroni 26709cae6c cahnged WIN32 define to _WIN32 2010-07-15 13:27:18 +00:00
granzuglia 8f2c1d543d fixed small visualization bugs (dereferenced empty vertex attributes) 2010-05-24 14:53:54 +00:00
Paolo Cignoni 4cfffc32f2 corrected managment of per-mesh color for point clouds 2010-04-28 15:02:05 +00:00
Paolo Cignoni aa04a96264 Never try to make a glwrap DrawFill over an empty mesh... 2010-04-27 09:50:55 +00:00
Paolo Cignoni c095f8efe6 added pushattrib/popattrib in the point rendering code of gl trimesh wrapper 2010-04-20 01:01:13 +00:00
Paolo Cignoni 0f221f2d99 added suppor for per vertex tex coord rendering 2010-04-08 16:52:23 +00:00
Nico Pietroni d32ed18e1d corrected one bug in FromTrackball function 2010-04-07 21:43:24 +00:00
Nico Pietroni 1438c44f5f - Allowed the usage of per vertex coordinate , uncommented tm==TMPerVert options
- corrected cast warning on line 721
2010-04-05 15:29:19 +00:00
Paolo Cignoni c2456526fd added vertex picking 2010-02-26 16:20:15 +00:00
Nico Pietroni 66ae917613 commented "int _t2=clock();" call in Crease function, it is unuseful and requires to include time.h 2009-07-17 17:44:40 +00:00
Paolo Cignoni 67ce5b52ce Added glColor and glClearColor for both Color4f (missing) and Color4d (just added) 2009-07-10 13:24:29 +00:00
Paolo Cignoni 2d3d9bd13f corrected wrong test on the use of faux edges when drawing in wireframe 2009-05-21 22:59:16 +00:00
granzuglia 5811240f92 added GPL incipit 2009-05-18 14:10:59 +00:00
granzuglia 9ef1804d3a added GPL incipit 2009-05-18 14:08:04 +00:00
Nico Pietroni 147817f6ea line 795 changed DrawWire<NMPerVert,CMNone>(); -> DrawWire<nm,CMNone>(); 2009-04-22 15:22:48 +00:00
Paolo Cignoni af6a963f41 corrected returned number of PickFaceVisible function 2009-04-22 10:28:52 +00:00
granzuglia 17d5caeed1 fixed compiler's errors 2009-04-21 05:58:08 +00:00
mtarini 97b5d83721 Now all wireframes mode hide "faux" edges
(those inside a polygon face), 
IFF you do SetHint(HNIsPolygonal).
2009-04-20 22:57:42 +00:00
mtarini 935b2e102b added a test on existence of glPointParameterfv before its use in point-based mesh rendering to avoid crashes. 2009-04-20 16:30:35 +00:00
Paolo Cignoni 3bf343c31b gcc compilation issue 2009-04-02 07:56:38 +00:00
Paolo Cignoni b22077f200 added picking of visible faces 2009-04-01 14:51:49 +00:00
Paolo Cignoni 7c9aa1c99f Crude, yet functional, custom attribute implementation 2009-01-23 09:22:38 +00:00
Paolo Cignoni 8627c95678 Added Attribute support 2009-01-12 13:57:48 +00:00
Federico Ponchio 6d2363d10a There was a bug in TransformGL for perspective matrix.
The function worked as intended only if near == focal.
2008-11-21 17:22:58 +00:00
Paolo Cignoni 818eb2b61d remove an ifdef for compiling with older apple compiler. no more needed under leopard (thanks to Iacopo Peri) 2008-11-18 09:37:23 +00:00
Federico Ponchio 01c0bc106f Added function to get near and far plane for a box (exact). 2008-11-07 15:15:06 +00:00
Paolo Cignoni dfc97ba1f2 fix Matrix44 infinite product, make glGetv not allocate temporary 2008-10-30 10:47:08 +00:00
Paolo Cignoni 3d43483497 one more fix gcc 4.0.1 issue in wrap/gl/math 2008-10-29 13:04:11 +00:00
Paolo Cignoni 0d9795d163 fix gcc 4.0.1 issue in wrap/gl 2008-10-29 12:56:32 +00:00
Paolo Cignoni e587581275 add transposeInPlace and duplicate V(int) 2008-10-29 11:17:11 +00:00
Paolo Cignoni 07f2e976ea * change all remaining Transpose to transpose,
* update the gl/math wrappers to make them more Eigen friendly
  (and remove the useless, and not used, and somehow dangerous
   *Direct and *E functions)
* add automatic reinterpret_casting from Eigen::Matrix to vcg
  specialized types
2008-10-29 00:05:44 +00:00
Paolo Cignoni 7befff7bec make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
  I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
  both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
  expression without copies. On the other be carefull:  m = m.transpose() won't work as expected,
  here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
  rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
  don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
  of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
  so we cannot modify the value of *this, since there is no value. Therefore I've already changed
  all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 00:59:46 +00:00