Commit Graph

259 Commits

Author SHA1 Message Date
granzuglia c54c85768a - fixed some minor bugs 2016-05-22 15:40:41 +00:00
Paolo Cignoni 9598832d34 added missing typename 2016-05-11 14:19:26 +00:00
granzuglia 6c7fb7b0ab - added optional debugging info system
- removed bugs
2016-05-11 12:00:59 +00:00
granzuglia c870c26f12 - removed useless file 2016-05-06 11:52:52 +00:00
granzuglia 122ef9e337 - added a lot of typename 2016-05-06 11:50:28 +00:00
granzuglia 4e71a57fff - fixed some small bugs 2016-05-06 10:41:00 +00:00
granzuglia 3cfcfb8248 new rendering system committed
WARNING!!! Please, note that the old one contained gl_mesh_attributes_info.h is not yet removed by the SVN repository but it's going to disappear soon!
2016-05-06 02:07:13 +00:00
granzuglia 8d23af8436 - fixed small bug 2015-10-12 02:02:53 +00:00
granzuglia f30429c603 - fixed "it doesn't update the mesh rendering" bug 2015-10-09 11:35:08 +00:00
granzuglia 4403fb04d1 - updated version of the gl_mesh_attributes_feeder class
- class has been cleaned up
- still strange "don't update" bug
2015-10-09 03:05:57 +00:00
Paolo Cignoni 8fab7af2c6 added two default:break to avoid clang severe warnings 2015-10-01 13:08:33 +00:00
Nico Pietroni 3627a7ccfd minor changes 2015-09-14 12:05:03 +00:00
granzuglia f8d63a765d - added tons of missing security controls on the returning values 2015-07-30 11:44:18 +00:00
granzuglia 8869ac344b - adding last changes to the gl_mesh_attributes_feeder.h file 2015-07-30 11:41:57 +00:00
granzuglia 59dd06f949 - recommitted last working version of the gl_mesh_attributes_feeder.h contained in the git repository 2015-07-30 11:07:29 +00:00
granzuglia 786cd1d850 - added support for contemporary maintaining per face/per vertex bos of the same attribute 2015-07-14 15:15:39 +00:00
granzuglia 4b3b1da6b1 - cleaned up the GLMeshAttributesFeeder class removing the per view internal map 2015-07-13 06:03:27 +00:00
granzuglia 1dc8a067ac - removed compiler time errors 2015-07-06 02:38:32 +00:00
granzuglia 73ee392537 - fixed parenthesis bug 2015-07-05 02:18:54 +00:00
granzuglia a974f13258 - completely rewritten GLMeshAttributesFeeder code 2015-07-03 06:02:33 +00:00
granzuglia 8842cea2b3 - cleaned up a little the class function members
- switched from private functions to protected ones
2015-06-14 09:39:42 +00:00
granzuglia 69bc2244d1 - removed "glIndexPointer invalid operation" bug 2015-06-10 23:52:50 +00:00
granzuglia 1d9d1e6324 - removed linux compiler errrors 2015-06-10 18:39:23 +00:00
granzuglia ec348bc0fe - removed the vertex array object handle from the GLMeshAttributesFeeder class in order to make it opengl context dependent (According to opengl specification VAO cannot be share by different glcontext) 2015-06-10 18:13:28 +00:00
granzuglia 80babdb68e - removed the GLMeshAttributesFeeder classes from the old trimesh.h file 2015-06-04 00:19:46 +00:00
granzuglia b5a8f57137 - added gl_mesh_attributes_feeder.h file 2015-06-04 00:18:35 +00:00
granzuglia 62208a4fd2 - fixed "not allocated vertex buffer array" bug 2015-06-03 14:08:22 +00:00
granzuglia c8004cf4ad - removed clang compiler errors 2015-06-03 13:45:41 +00:00
granzuglia a2efddf456 - added new opengl attributes feeder 2015-06-03 13:06:35 +00:00
Nico Pietroni 7a6aa07201 minor changes 2015-04-12 06:08:20 +00:00
granzuglia 1f721c1507 - added small conversion function from DramMode to NormalMode 2014-11-28 13:07:14 +00:00
Paolo Cignoni fb2ad3f323 Changed a few GL_TYPE -> GL_TYPE_NM to remove ambiguity 2014-11-12 00:22:24 +00:00
Nico Pietroni 0a597d4682 did several changes in the function calls 2014-11-05 19:26:54 +00:00
granzuglia 5c809dc701 - renamed GL_TYPE with GL_TYPE_NM in order to avoid names conflict 2014-08-28 08:59:24 +00:00
granzuglia 8cebfaf679 pick.h:
- added support for double scalar type (the changes have been validated by Paolo)
- there is still a bug on the PickClosestFace function.
2014-08-09 10:00:09 +00:00
granzuglia 558fcd784a trimesh.h:
- added ScalarType typedef to GL_TYPE structure
2014-08-09 09:54:43 +00:00
Paolo Cignoni ffb02815a8 Added a static class GL_TYPE with a memenber SCALAR that returns the correct GLenum (GL_FLOAT or GL_DOUBLE) according to the template type. Needed to make this class works also with double... 2014-08-09 00:06:15 +00:00
Paolo Cignoni 9b6833e521 added templated glLoadMatrix that automatically choose the right OpenGL call according the matrix type 2014-08-06 22:37:55 +00:00
Paolo Cignoni 5e910a0058 Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-07-01 10:08:30 +00:00
Paolo Cignoni 1491037631 Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-27 15:09:08 +00:00
Paolo Cignoni 4fc33e2e95 Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-19 11:42:23 +00:00
Paolo Cignoni b605d04d26 Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-19 11:41:55 +00:00
Paolo Cignoni 9f6d5f1d84 Completed the rewriting all the picking stuff. Now the default is NOT using OpenGL. And it is actually faster on all the machines I have tested... 2014-04-08 09:37:44 +00:00
Paolo Cignoni 306c334877 Added PickFaceSW for selecting faces in a rectangular region. 2014-04-07 14:49:07 +00:00
Paolo Cignoni adfa6dde12 Added PickVertSW to offer an alternative for selection for hw that does not support opengl selection 2014-04-07 12:32:21 +00:00
Nico Pietroni 6071372992 some minor changes 2014-04-07 06:29:56 +00:00
Nico Pietroni 4b15067dd1 minor modifications 2014-02-16 16:37:39 +00:00
Paolo Cignoni 94540d3ca6 float -> GLdouble for better compliance... 2013-12-12 21:09:22 +00:00
Paolo Cignoni d44d6e6f41 changed int -> size_t to remove warnings 2013-12-12 20:52:07 +00:00
Paolo Cignoni ecf5bfeeb2 Added a if(!TMId.empty()) before attempting to bind a texture id from an empty vector... 2013-12-06 10:16:59 +00:00