Commit Graph

2998 Commits

Author SHA1 Message Date
ganovelli d5113f6204 added missing functions
IsCurvatureDirEnabled
EnableCurvatureDir

and debugged CurvatureDirTypeOcf, which
returned wrong values and [MAJOR] wasted
8 floats per vertex every time it was included in the type (enabled or not)
2008-10-24 09:54:23 +00:00
ganovelli 3a5b6ed2f3 added missing checks in ImportLocal 2008-10-24 09:50:55 +00:00
ganovelli cba885edbe missing (unreachable) return added 2008-10-24 09:49:47 +00:00
Paolo Cignoni 9947006682 Heavy refactoring of the SVG writing code. Now it is much much shorter and hopefully more clear. 2008-10-23 16:51:58 +00:00
Paolo Cignoni 3c79fae752 Improved robustness of parsing of malformed off 2008-10-16 14:32:37 +00:00
Paolo Cignoni 8f77d3cbaa removed non-portable inclusion of GL.h (on mac gl.h is in stupid places) 2008-10-15 10:11:39 +00:00
Paolo Cignoni a3dbc3168b fix a typo in Program::Uniform() 2008-10-15 09:28:15 +00:00
Paolo Cignoni 64ce68dac0 * make EmptyRadius::HasRadius returns false
* make gl/Shader and gl/Program* a bit easier to use:
 - automatic object creation
 - add Uniform() overloads for vcg::Point*f types
2008-10-15 08:02:14 +00:00
ganovelli 79ef95435a Compacted EmptyCurvature and EmptyCurvatureDir in EmptyCurvatureData and added EmptyRadius 2008-10-14 16:47:02 +00:00
ganovelli c454c38e60 added EmptyCurvatureData and EmptyRadius 2008-10-14 16:45:36 +00:00
ganovelli 8198cf4c8b added HasFaceQualityOcf() to EmptyColorMarkQuality 2008-10-14 16:42:29 +00:00
Paolo Cignoni fc98a34972 Add an optional per vertex radius property in occ, ocf, and IO mask.
Extend derivation_chain from 10 to 12
2008-10-14 14:58:09 +00:00
Paolo Cignoni c5ec73d0f7 Added IntersectionRayMesh overload function who return hit point, baricentric's coordinates and a pointer of intersected face. 2008-10-14 14:31:35 +00:00
Paolo Cignoni 9b0875d19e added a missing std:: 2008-10-14 14:28:33 +00:00
Paolo Cignoni 6f1e8d0641 Added UpdateColor::VertexFromFace and UpdateColor::FaceFromVertex 2008-10-14 13:41:37 +00:00
ganovelli dddce06a72 use of NextFE (of the jumping_pos) instead of NextE 2008-10-14 09:47:16 +00:00
ganovelli 699ca34f0c added missing HasFaceQualityOcf() in InfoOcf 2008-10-14 09:23:36 +00:00
Paolo Cignoni f15dcf5536 compacted the EmptyMark componenet into the EmptyColorMarkQuality component, to shorten the derivation. 2008-10-14 06:41:46 +00:00
Paolo Cignoni 94178d7128 Added optional per face quality 2008-10-14 06:40:29 +00:00
Paolo Cignoni a7a400b40e Changed an old FaceType::HasFaceQuality() into the tempory aware version HasPerFaceQuality(mesh) 2008-10-14 06:39:04 +00:00
Paolo Cignoni ae6f7fee0f Added FaceQualityGray() and changed (for sake of symmetry) FaceQuality() to FaceQualityRamp() 2008-10-14 06:37:36 +00:00
Paolo Cignoni de8504ba3e Added ComputePerFaceQualityMinMax() 2008-10-14 06:36:25 +00:00
ganovelli d7920e1cc4 Added principal curvatures direction computation with by means of normal cycles:
Restricted delaunay triangulations and normal cycle
Cohen-Steiner, David   and Morvan, Jean-Marie SCG '03
2008-10-13 14:55:05 +00:00
ganovelli 56857ecdb7 some cleanup of the Taubin tensor estimator (still not working properly) 2008-10-10 14:58:33 +00:00
Paolo Cignoni d944271c2a Removed a few warnings 2008-10-09 16:16:49 +00:00
Paolo Cignoni 78501226de Removed a few warnings and added a template keyword in the call of a templated function member. 2008-10-09 13:50:45 +00:00
Paolo Cignoni 117c2a06de New Parameter function to setup glsl programs that use geometry shaders 2008-10-09 08:58:57 +00:00
granzuglia 5d25249427 removed a stupid reference (&) from function VN's return type 2008-10-08 15:11:38 +00:00
Paolo Cignoni 413001c79b The fr parameter is now declared as const in local function ImportFace 2008-10-08 14:44:56 +00:00
Paolo Cignoni f30376e18d Added const qualifier to method cC() in Color class 2008-10-08 14:43:15 +00:00
Paolo Cignoni 7722469c4f Public keyword missing 2008-10-08 14:30:56 +00:00
Paolo Cignoni 39e2cf2b3e Spherical Harmonics are templatized on the number of coefficients 2008-10-08 14:01:34 +00:00
Paolo Cignoni 2da37bd5f7 Geometri shader, initial support 2008-10-08 14:00:32 +00:00
Paolo Cignoni b6d7e548b2 Commented out filename after final endif 2008-10-08 14:00:01 +00:00
ganovelli 75a7b0a846 [Polygon modification]
Added components to the face to handle generic polygons.
(compiled with .net and gcc)

This commit includes the following files:
vcg/complex/trimesh/base.h
Added deallocation of polygon data in the destructor

vcg/complex/trimesh/allocate.h
generalization from 3 to VN() vertices

vcg/complex/trimesh/update/topology.h
generalization from 3 to VN() vertices

vcg/complex/trimesh/update/flags.h
generalization from 3 to VN() vertices

vcg/simplex/face/pos.h
generalization from 3 to VN() vertices

vcg/simplex/faceplus/base.h
Added the method VN() to query the number of vertices
of the polygon (deafult 3) and methods Prev and Next

vcg/simplex/faceplus/component.h
added Alloc and Dealloc calls along the hierarchies
2008-10-08 10:19:07 +00:00
ganovelli 0455dda283 corrected include path 2008-10-08 09:54:24 +00:00
ganovelli 23f7fc2bc3 added component for the spherical harmonics (by Daniele Bernabei) 2008-10-08 09:47:26 +00:00
ganovelli 0d4b3fbed0 [Polygon modification]
Added components to the face to handle generic polygons.
(compiled with .net and gcc)

This commit includes the following files:
vcg/complex/trimesh/base.h
Added deallocation of polygon data in the destructor

vcg/complex/trimesh/allocate.h
generalization from 3 to VN() vertices

vcg/complex/trimesh/update/topology.h
generalization from 3 to VN() vertices

vcg/complex/trimesh/update/flags.h
generalization from 3 to VN() vertices

vcg/simplex/face/pos.h
generalization from 3 to VN() vertices

vcg/simplex/faceplus/base.h
Added the method VN() to query the number of vertices
of the polygon (deafult 3) and methods Prev and Next

vcg/simplex/faceplus/component.h
added Alloc and Dealloc calls along the hierarchies
2008-10-08 09:10:53 +00:00
ganovelli ca01052454 Chamged MatrixGL to comply renaming in wrap/gl/shot.h 2008-10-07 10:58:18 +00:00
ganovelli d0d580c4ae Changed GetIntrinsics into:
GetExtrinsicsToWorldMatrix and
GetWorldToExtrinsicsMatrix
2008-10-07 10:57:09 +00:00
Paolo Cignoni b58cabc1b6 better comment at the begininning explaing a bit the Refine templated mechanism. 2008-10-07 07:02:01 +00:00
Paolo Cignoni 9fc4f7d36f added a missing const to grid Create 2008-10-07 06:56:26 +00:00
Paolo Cignoni 40a149964f made the absence of faces in a ply file a "non critical" error. 2008-10-02 21:46:29 +00:00
ganovelli a0cdf71abf found a bug in PrincipaDirections, clean up of the function and better comments (thanks E.Puppo) 2008-10-02 14:25:54 +00:00
Paolo Cignoni 4f2be6a4ba a forgotten trimesh -> tri (See previous commits of Fabio Ganovelli) 2008-09-30 12:38:34 +00:00
ganovelli e16d065e93 [Namespaces changes]
vert->vertex


clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (extended namespaces):
order 0 (vertex)      :vertex 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
2008-09-30 11:41:58 +00:00
ganovelli bb741600ca <limits.h> to <limit> 2008-09-30 11:41:04 +00:00
ganovelli 7f399c7515 [Namespaces changes]
vert->vertex
trimesh->tri


clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (extended namespaces):
order 0 (vertex)      :vertex 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
2008-09-30 11:38:05 +00:00
ganovelli 32bb3561ef [Namespaces changes]
vert->vertex


clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (extended namespaces):
order 0 (vertex)      :vertex 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
2008-09-30 11:37:41 +00:00
ganovelli 7defccba1b getclosest update for \the new definition of distance functor 2008-09-30 11:01:09 +00:00