Paolo Cignoni
39e2cf2b3e
Spherical Harmonics are templatized on the number of coefficients
2008-10-08 14:01:34 +00:00
ganovelli
d0d580c4ae
Changed GetIntrinsics into:
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GetExtrinsicsToWorldMatrix and
GetWorldToExtrinsicsMatrix
2008-10-07 10:57:09 +00:00
ganovelli
e16d065e93
[Namespaces changes]
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vert->vertex
clean up of some namespaces to comply the following naming:
Complexes (3 letters namespaces):
order 0 (point cloud ) :vrt
order 1 (edge meshes) :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet
Simplexes (extended namespaces):
order 0 (vertex) :vertex
order 1 (edge) :edge
order 2 (triangle) :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
2008-09-30 11:41:58 +00:00
ganovelli
bb741600ca
<limits.h> to <limit>
2008-09-30 11:41:04 +00:00
ganovelli
a2e3e5b725
Removed Similarity from Shot
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Problem: Shot was using similarity merely to store
rotation and translation.
There was an incompatibility in that Similarity::ToMatrix
gives scale*rotation*translation while in Shot
the translation stores the viewpoint and the rotation the orientation of the Shot.
In this version, a small class ReferenceFrame was done to play the role of similarity and MultMatrix and MultSimilarity functions were added to transform the frame by multiplying it for a Matrix44 (or applying a similarity).
NOTE: the file export_ply.ply and import_ply.h must also be updated.
-- only compiled with .net ---
2008-09-26 17:07:32 +00:00
Federico Ponchio
e5258c6aa3
Attempting to make similarity compatible with both quaternions and matrix44
2008-09-26 15:37:53 +00:00
ganovelli
3d8400f86e
added a missing templatization od Point3 in Decompose (thanks Oscar Barney)
2008-09-22 13:49:15 +00:00
ganovelli
efd69c8291
qualifier Camera<S>:: removed in inline definition (thanks Oscar Barney)
2008-09-22 13:42:49 +00:00
ganovelli
889b2ddaa3
chamged " to < in the #include
2008-09-22 09:35:01 +00:00
ganovelli
f2ed76753c
added inclusion of functional
2008-09-22 09:10:58 +00:00
granzuglia
b9ce07204e
Minor changes according to new Point<N,S> definition.
2008-09-10 14:06:13 +00:00
Paolo Cignoni
e8c7472dca
Corrected name of template type S in UndistortedToDistorted() to avoid the shadowing between S as type and S as variable name.
2008-09-09 17:41:33 +00:00
matteodelle
c94dbdfdaf
2008-09-09 09:22:55 +00:00
matteodelle
0c2491e1b4
new functions to handle distortion: should not affect previous stuff. tested but still error prone...
2008-09-09 09:20:48 +00:00
Federico Ponchio
12d5a0e322
Removed compile warning by initializing imax to 0 in Decompose().
2008-08-27 14:33:20 +00:00
Paolo Cignoni
7c66288207
changed a RotateRad to the new SetRotateRad
2008-08-14 10:02:07 +00:00
ganovelli
3462f6a8c2
changed from Rotate (in degrees) to SetRotateRad and SetRotateDeg (the same as in Matrix44.h)
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Added return type to the functions SetXXX
2008-08-12 17:31:11 +00:00
Paolo Cignoni
9e214da6ff
Re-inserted the return statement in the Invert() function that was erroneously removed with the previous commit.
2008-08-11 12:56:37 +00:00
Paolo Cignoni
65320e40a7
Added a clarifying comment on the Invert versus Inverse issue
2008-08-11 08:04:19 +00:00
ganovelli
1e94f7cf46
Add covariance matrix of a set of points
2008-08-07 18:33:23 +00:00
Paolo Cignoni
dde42be7ea
Added new line at the end of file
2008-08-04 15:55:53 +00:00
Paolo Cignoni
e4e5507757
Added missing includes
2008-08-04 15:38:10 +00:00
Paolo Cignoni
c46f5f2435
removed a version of the ComputeRigidMatchMatrix that take in input a weight vector. User should use ComputeWeightRigidMatchMatrix directly
2008-07-23 22:50:15 +00:00
Paolo Cignoni
f61a69c94f
in "ComputeRigidMatchMatrix(std::vector<ScalarType> weights,Matrix44x &res,std::vector<Point3x> &Pfix,std::vector<Point3x> &Pmov)" I changed:
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Quaterniond qtmp; ----->to------> Quaternionx qtmp;
Point3d tr; ----->to------> Point3x tr;
2008-07-23 17:30:30 +00:00
Paolo Cignoni
6a4631b94b
1) in "ComputeWeightedRigidMatchMatrix" I changed:
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std::vector<double> weights ----->to------> std::vector<ScalarType> weights
tmp.Trasp(); ----->to------> tmp.Transpose();
QQ.Zero(); ----->to------> QQ.SetZero();
RM.Zero(); ----->to------> RM.SetZero();
ccm.Trasp(); ----->to------> ccm.Transpose();
QQ.Jacobi(d,v,nrot); ----->to------> Jacobi(QQ,d,v,nrot);
q.RotMatrix(Rot); ----->to------> q.ToMatrix(Rot);
tr= (bfix - Rot.Apply(bmov)); ----->to------> tr= (bfix - Rot *bmov);
Trn.Translate(tr); ----->to------> Trn.SetTranslate(tr);
2) in "ComputeRigidMatchMatrix" I changed:
return ComputeRigidMatchMatrix(res,Pfix,Pmov,qtmp,tr); ----->to------> return ComputeWeightedRigidMatchMatrix(res,Pfix,Pmov,weights,qtmp,tr);
2008-07-23 17:19:51 +00:00
Federico Ponchio
825483d177
Rationalized ToMatrix and FromMatrix (and improved algorithm).
2008-07-21 13:38:55 +00:00
Federico Ponchio
89973a1a14
Extrinsics in Shot use Matrix44 not Quaternion. therefore ToMatrix was correct.
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Rolling back.... sigh.
2008-07-14 13:42:22 +00:00
Federico Ponchio
844be84004
GetCol3 -> GetColumn3 (this part needs to be tested!)
2008-07-14 13:28:27 +00:00
Paolo Cignoni
a20902efd8
VERY IMPORTANT CHANGE - Could break the compilation of a lot of code around.
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SetRotate of matrix44 has gone. Now only the explicit version SetRotateDeg and SetRotateRad are available. It was too error prone having something with the OpenGL syntax but using radiant instead the OpenGL degrees
2008-07-13 05:37:00 +00:00
ganovelli
3d21fcba1d
removed dependency on qt
2008-06-23 14:20:52 +00:00
Paolo Cignoni
8a6dbded39
Corrected wrong license information in the header
2008-05-28 23:29:23 +00:00
Paolo Cignoni
45ed8cb000
Capital f in Factorial
2008-05-28 08:59:40 +00:00
Paolo Cignoni
a152d0e208
First release
2008-05-28 08:55:04 +00:00
Paolo Cignoni
0a0436a13c
Removed $Log$ macro
2008-05-28 08:54:33 +00:00
Paolo Cignoni
4ee18ed103
First release
2008-05-28 08:53:30 +00:00
Paolo Cignoni
2caf6034f3
Added SQRT_TWO
2008-05-28 08:51:32 +00:00
Paolo Cignoni
399277570b
First release
2008-05-16 10:36:35 +00:00
Federico Ponchio
9cb9c1dace
Fixed Axis. Due to quaternion changes.
2008-04-11 12:22:32 +00:00
ganovelli
b457b0c978
removed printf
2008-03-17 11:36:37 +00:00
Paolo Cignoni
04d00284a5
added missing include limits
2008-03-06 10:45:39 +00:00
Paolo Cignoni
051c612aba
Heavily refactored the whole structure.
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Some interfaces have been changed. Be careful.
2008-03-05 11:21:49 +00:00
Paolo Cignoni
d14283e619
added maxcount
2008-02-29 12:15:06 +00:00
Federico Ponchio
82635287c7
Returrned to s*r*t decomposition.
2008-02-24 18:03:03 +00:00
Federico Ponchio
6b3726ef90
Removed a Transpose due to change in quaternions.h ToMatrix
2008-02-22 18:10:39 +00:00
Federico Ponchio
8cc9a085a7
Changed to reflect quaternion toMatrix inversion.
2008-02-22 17:41:48 +00:00
Federico Ponchio
84760ee1f2
Fixed determinantt problem and quaternion problem.
2008-02-22 17:40:27 +00:00
Federico Ponchio
2b19c6c313
ToMatrix returned the inverse matrix. OUCH.
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This affects trackball and shot.h
Added a const also.
2008-02-22 17:39:59 +00:00
Federico Ponchio
e4c62fec6d
refixed bug in FromMatrix
2008-02-21 11:34:08 +00:00
Federico Ponchio
a32c8842ef
fixed bug in FromMatrix
2008-02-21 10:57:59 +00:00
Paolo Cignoni
652f27f40f
corrected bug in FromMatrix
2008-02-21 10:30:18 +00:00