Paolo Cignoni
486795fcfb
Better Comments on the Genus.
2011-10-17 23:33:48 +00:00
Nico Pietroni
f4a0b8bce4
added Coord3DtoUV function
2011-10-05 16:33:22 +00:00
Nico Pietroni
a7c702c81d
first release version
2011-10-05 16:17:40 +00:00
Paolo Cignoni
2fe129645b
Rolled back
2011-10-05 15:04:40 +00:00
ganovelli
09e0ccc62c
added variational shape approximation partition of the mesh both
...
for triangle meshes and for vertex meshes
2011-06-14 17:10:57 +00:00
granzuglia
129d4edbaf
added several missing include file
2011-06-08 08:46:02 +00:00
granzuglia
f58b646616
added several missing include file
2011-06-07 14:37:27 +00:00
granzuglia
05ba578f8e
added missing std prefix
2011-06-07 13:48:49 +00:00
Paolo Cignoni
6de8b3f890
Added tri_edge_collapse_quadric_tex.h. The specialization of edge collapse for tex and geometry. It should be cleanded a little...
2011-06-05 23:39:31 +00:00
Paolo Cignoni
23d9ad9684
added BasicVertexPair templated class to store as less as possible of an edge...
2011-06-05 23:37:43 +00:00
Paolo Cignoni
3d4ae1b506
Added UpdatePosition::Translate
2011-06-03 08:32:27 +00:00
Paolo Cignoni
477767ab77
Added QualityMidPointFunctor and QualityEdgePredicate; Two classes (functor and the predicate) that you need for using the refine framework to cut a mesh along a linear interpolation of the quality. This can be used for example to slice a mesh with a plane.
2011-06-02 21:31:30 +00:00
Paolo Cignoni
27d9cfd6cb
Added VertexFromPlane that put into quality the distance from a plane
2011-06-02 21:28:50 +00:00
Paolo Cignoni
5c358c02a4
Cleaned up small bug in the vertex clustering alg (crashed on empty sets and on non compacted meshes
2011-05-31 08:37:13 +00:00
Paolo Cignoni
5b6f8055f2
Corrected bug in the computation of VE topology
2011-05-31 08:35:50 +00:00
Paolo Cignoni
894ffdbdfe
Added trivial WedgeTexFromVertexTex
2011-05-20 23:20:33 +00:00
Paolo Cignoni
a9e5d6d957
added WedgeTexFromPlane function to create simple planar parametrizations
2011-05-20 15:15:44 +00:00
Paolo Cignoni
d7af2e62b3
Significant changes to the simplification/optimization framework:
...
* TriEdgeCollapse is no more multiply derived but it get its "work on two vertex" behavior from a template parameter called VertexPair.
* EdgeCollapse is no more a class devoted to the simplification but it has been renamed as EdgeCollapser and it is a static class templates over a generic <VertexPair> that offer methods to perform Edge Collapses.
* cleaned up the parameter passing method for local optimization classes (and added a baseParameterClass from which every local optimization method must subclass its own parameters)
2011-05-20 15:12:09 +00:00
ganovelli
c35b1c84ff
DoubleArea vs Area discrepancy fixed
2011-05-18 11:38:42 +00:00
ganovelli
46790e61cd
added FaceArea
2011-05-18 11:37:18 +00:00
Paolo Cignoni
0c606a5cf5
added EdgeEdge topology computation function
2011-05-11 09:57:08 +00:00
Paolo Cignoni
f7abd17dfe
added RemoveDegenerateEdge and modifyed RemoveDuplicatedVertex to support edgemesh
2011-05-11 07:36:19 +00:00
Paolo Cignoni
577416408f
Added functions for clearing flags on edges
2011-05-11 06:13:38 +00:00
Paolo Cignoni
589cb681e5
Added parenthesis to remove gcc warnings
2011-05-11 06:11:21 +00:00
Paolo Cignoni
e878e7ae88
Cleaned up a bit the geodesic interfaces. Removed useless parameters to avoid ambiguity. Could require updating the existing code using it
2011-04-22 11:09:30 +00:00
Nico Pietroni
c4cc235b52
- added call of FarthestVertex with returning vertices within a specified interval
...
- added initial #define to avoid multiple inclusion
2011-04-19 09:40:04 +00:00
ganovelli
a5fc2fae6a
bug corrected: . to -> in VertexAreaUniform
2011-04-08 14:28:00 +00:00
Paolo Cignoni
affd9ee469
Corrected bug. Assert called when a no internal vertex was present.
2011-04-08 09:26:57 +00:00
Paolo Cignoni
5233b20f12
Added a function Flip a mesh so that its normals are orented outside.
...
Just for safety it uses a voting scheme.
It assumes that
* mesh has already has coherent normals.
* mesh is watertight and single component.
2011-04-07 22:28:28 +00:00
Paolo Cignoni
f8eb8a41dd
Cleaned up a bit triangle3. Removed some weird interpolation wrappers (that ended to be misused) and updated the rest of the lib to comply with this changes
2011-04-05 21:53:12 +00:00
Paolo Cignoni
57cfc71a34
heavily restructured. Still need a lot of work. Name changed. Some stuff using it could not work anymore...
2011-04-05 08:57:23 +00:00
ganovelli
9ff0ad3f1e
Ongoing Rearrangement of filepath
...
replaced the path to comply the filepaths modification.
The replacements are as follows:
/complex/trimesh/base.h --> /complex/complex.h
/complex/trimesh/allocate.h --> /complex/allocate.h
/complex/trimesh/append.h --> /complex/append.h
/complex/trimesh/ --> /complex/algorithms/
/complex/local_optimization/ ---> /complex/algorithms/local_optimization/
/complex/local_optimization.h ---> /complex/algorithms/local_optimization.h
/complex/intersection.h ---> /complex/algorithms/intersection.h
/complex/boundary.h ---> /complex/algorithms/boundary.h
2011-04-01 17:06:03 +00:00
ganovelli
1ad23912db
2011-04-01 16:25:49 +00:00