Commit Graph

78 Commits

Author SHA1 Message Date
nico 78d98b2577 Fixed 2 more instances of the Marsienne Twister 2021-08-24 09:26:28 +10:00
alemuntoni b1c1d03215 fix MarsenneTwisterURBG class 2021-08-23 17:35:50 +02:00
alemuntoni e3731ec7f5 fix MarsenneTwisterURBG class 2021-08-23 17:26:47 +02:00
alemuntoni aec8880e85 restore deterministic poisson sampling 2021-08-23 16:24:23 +02:00
alemuntoni ad75e35593 codespell - see #92 2021-03-25 15:19:14 +01:00
alemuntoni 43e624c7ff using std::mt19937 2021-03-11 19:42:30 +01:00
alemuntoni b07c7d0894 fixes due to min/max... 2021-03-11 19:21:56 +01:00
alemuntoni 5d49dfd69b using urbg generator for std::shuffle 2021-03-11 18:57:18 +01:00
alemuntoni bff978189b switch to std::shuffle in point_sampling (std::random_shuffle deprecated) 2021-03-11 16:04:35 +01:00
Luigi Malomo 20d7468438 bugfix 2018-05-18 13:25:34 +02:00
Luigi Malomo ea55f81076 fix 2018-05-11 19:17:22 +02:00
Luigi Malomo 578a777245 changed edge mesh uniform resampling 2018-05-11 18:56:46 +02:00
Luigi Malomo 70a141db69 indent and spelling fix 2018-05-07 20:24:39 +02:00
Luigi Malomo 992ab0ca2e edgemesh uniform sampler fixed + voronoi remesher improved 2017-09-11 14:47:32 +02:00
Paolo Cignoni cbb6b7e4b3 Improved TrivialPointerSampler to also expose the addEdge interface 2017-09-05 00:37:45 +02:00
Paolo Cignoni 2793be26f6 better comments and corrected SelectVertexCornerBorder -> VertexCornerBorder 2017-04-02 17:40:12 +02:00
Paolo Cignoni c4d97c2c03 Huge reordering of header file inclusion order 2017-03-14 07:48:48 +01:00
Paolo Cignoni ebb747ecf5 Added a meshassert in the uniform edge sampling 2017-03-13 15:47:33 +01:00
nico c858faab65 corrected template parameter of VertexBorderCorner function 2017-01-27 12:20:31 +01:00
nico 2e3e2d5194 moved VertexBorderCorner function in updating flags 2017-01-25 17:26:57 +01:00
Paolo Cignoni 6e63061a5a Improved documentation, templates a point3f as coordtype, added a function for returning the sampled vector 2016-12-20 09:12:50 +01:00
Paolo Cignoni 32333eba24 Huge copyright sanitization of the header files of vcg folder. 2016-06-13 05:29:25 +00:00
Paolo Cignoni b2203ab96a harmless clang warning 2016-02-11 06:09:31 +00:00
Paolo Cignoni cc388bebfe moved Redetail sampler class from meshlab to here. 2016-02-02 15:09:54 +00:00
Paolo Cignoni 13b1a8f1d9 Renamed VertexTMark into EmptyMark to reflect its nature (do nothing) and be easier to be used in other context (e.g. as a dummy marker functor for edges) 2015-12-03 22:58:08 +00:00
Luigi Malomo 35ed4897f6 uniform edge resampling: added option to force inter-sample distance to be less than the radius 2015-11-06 17:32:29 +00:00
Luigi Malomo 62b7955f22 fixed uniform resampling of edge mesh 2015-11-05 23:35:44 +00:00
Luigi Malomo 1480d19996 commented debug printfs 2015-11-04 17:18:42 +00:00
Marco Callieri 6715e4f658 - added a "only on selection" option to VertexUniform and AllVertex sampling functions
- added a "isD" check to VertexUniform sampling function

to be tested
2015-10-29 13:44:25 +00:00
Paolo Cignoni 4efdccf204 Added PerFace Normal sampling 2015-10-28 12:52:25 +00:00
Paolo Cignoni 3f1b4519b5 Moved Hausdorff sampler from meshlab to vcglib 2015-10-20 22:32:16 +00:00
Paolo Cignoni b4bdd7b832 better comments 2015-09-11 05:56:59 +00:00
Paolo Cignoni 03fb236a82 Improved EdgeMeshUniform to sample also closed loops of edges correctly 2014-09-19 17:07:02 +00:00
Paolo Cignoni 0e15b05070 Added more control on the initialization of the random generator in the poisson sampling 2014-08-29 13:21:27 +00:00
Paolo Cignoni 636cf7bf8a Added possibility of specifying approximation tolerance in the posson disk sampling by number 2014-08-28 09:28:14 +00:00
Paolo Cignoni b452c7a305 Changed the wrapper for poisson disk sampling to use the exact pruning option if radius is not specified.
Corrected bug in the exact pruning that failed to return radius in some cases
2014-08-28 01:53:58 +00:00
Paolo Cignoni 967f61b2be Added EdgeMeshUniform method that generate samples over the edges of a polyline in a uniform way. 2014-08-26 01:43:04 +00:00
Paolo Cignoni 352d386a53 Just a few other size_t vs int clarifications 2014-08-09 00:02:52 +00:00
Paolo Cignoni 26e8652a24 Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-07-01 06:20:23 +00:00
Paolo Cignoni 934e5d9e3e Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-24 08:48:27 +00:00
Nico Pietroni c918b9097c correct 1 bug in VertexBorderCorner function 2014-06-22 12:28:56 +00:00
Paolo Cignoni 4c30ba4672 Small changes in the long long way to making meshlab and the vcglib really float/double independent 2014-06-18 10:38:15 +00:00
Paolo Cignoni 28d838ca49 Corrected a small bug in the poisson sampling exact number helper. 2014-05-23 15:05:16 +00:00
Paolo Cignoni 3b7753ef20 Many Changes to point sampling:
- Heavy refactoring (typename changes, declaration etc) for clarity and shortness
- add a reset() method to the sampler interface
- changed the way used to get a weight in the sampling process now the variance is used to map the 'metric' along 1 and <variance>; Made it uniform in poisson and montecarlo sampling.
- changed the way in which the weight is used/passed: now with attribute!
- added exact number poisson disk pruning.
- stats are always computed (no performance impact clearer code)
2014-05-15 10:35:08 +00:00
Paolo Cignoni e532407ddc Added the possibility to control the random generator seeding in the poisson pruning wrappers 2014-04-18 08:27:38 +00:00
Paolo Cignoni e353355f12 corrected a small syntax error introduced in the last commit 2014-04-17 13:53:55 +00:00
Paolo Cignoni 6e4edddcf5 Corrected a small syntax error in the last commit of point_sampling 2014-04-17 10:11:43 +00:00
Paolo Cignoni 4be7b59a80 Added TrivialPointerSampler to sample a mesh returning pointers to the chosen vertexes.
Added another poisson pruning wrapper to make even easier to choose a subset of vertexes from a mesh with good distribution.
2014-04-17 09:51:48 +00:00
Paolo Cignoni 2254e98779 slightly improved comments and a missing requirement 2014-03-04 00:39:27 +00:00
Marco Callieri 0ba814697c Poisson sampling was ignoring the DELETED flag, so when a part of a mesh was deleted but still in memory, would sample it. added a couple of if(!(*vi).IsD()) tests in [InitSpatialHashTable], [ComputePoissonSampleRadii] and [PoissonDiskPruning].
Seems to work, but please test it. 
Beware: there could be more places where this is needed; I only checked poisson.
2014-01-21 14:59:45 +00:00