Commit Graph

2850 Commits

Author SHA1 Message Date
ganovelli 57c0fc8238 added inclusion of point3.h, removed useless namespace in InterpolationParameters 2008-08-04 10:53:08 +00:00
ganovelli 08cdd7b3aa added a version of CreateTight which takes a std::vector 2008-08-04 10:50:53 +00:00
ganovelli e17c0de7e8 made the function Name of Color and Quality a public member 2008-08-04 10:47:53 +00:00
ganovelli cff47a9ac3 Extended comment, changed load and save replacing dangerous write and read of the object mesh as whole with saving of its few members 2008-08-01 10:03:05 +00:00
ganovelli 3712ddfd50 - Change to avoid dangerous iterators decrement in RayITerator: reverse iterator used (same as in ClosestIterator)
-removed some old commented code
2008-07-29 16:05:29 +00:00
ganovelli 1a9220ce98 behaviour change: AddFaces and AddVertices return the vert.end() and face.end() if called with n==0.
Added AddVertices with local pointers to VertexPointer to update
2008-07-29 13:20:44 +00:00
Paolo Cignoni 2dc0c1e1dc Fixed compilation bug under Visual Studio 2005 2008-07-29 13:01:10 +00:00
Paolo Cignoni 33dd499605 Added FaceColorLaplacian function to smooth color among faces 2008-07-28 08:20:22 +00:00
ganovelli b4fa6b9c97 -missing template type added in CameraDistance
-bug in DrawPoints removed
2008-07-24 12:37:18 +00:00
Paolo Cignoni d89a3da4ea commented 2008-07-24 09:53:18 +00:00
Paolo Cignoni c46f5f2435 removed a version of the ComputeRigidMatchMatrix that take in input a weight vector. User should use ComputeWeightRigidMatchMatrix directly 2008-07-23 22:50:15 +00:00
Paolo Cignoni f61a69c94f in "ComputeRigidMatchMatrix(std::vector<ScalarType> weights,Matrix44x &res,std::vector<Point3x> &Pfix,std::vector<Point3x> &Pmov)" I changed:
Quaterniond qtmp;  ----->to------>	Quaternionx qtmp;
Point3d tr;	   ----->to------>	Point3x tr;
2008-07-23 17:30:30 +00:00
Paolo Cignoni 6a4631b94b 1) in "ComputeWeightedRigidMatchMatrix" I changed:
std::vector<double> weights       ----->to------>     std::vector<ScalarType> weights
tmp.Trasp();		          ----->to------>     tmp.Transpose();
QQ.Zero();		          ----->to------>     QQ.SetZero();
RM.Zero();		          ----->to------>     RM.SetZero();
ccm.Trasp();		          ----->to------>     ccm.Transpose();
QQ.Jacobi(d,v,nrot);	          ----->to------>     Jacobi(QQ,d,v,nrot);
q.RotMatrix(Rot);	          ----->to------>     q.ToMatrix(Rot);
tr= (bfix - Rot.Apply(bmov));     ----->to------>     tr= (bfix - Rot *bmov);		
Trn.Translate(tr);	          ----->to------>     Trn.SetTranslate(tr);	


2) in "ComputeRigidMatchMatrix" I changed:
return ComputeRigidMatchMatrix(res,Pfix,Pmov,qtmp,tr); 	----->to------>	 return ComputeWeightedRigidMatchMatrix(res,Pfix,Pmov,weights,qtmp,tr);
2008-07-23 17:19:51 +00:00
Paolo Cignoni a880db7489 modified white balance filter to use a custom color to correct white. 2008-07-23 15:29:14 +00:00
Federico Ponchio d82f056032 Used to test last modification to quaternions. 2008-07-23 15:10:56 +00:00
Marco Callieri 74be2a6f67 revised PTX importer, lot of unused code deleted. new import paramenter structure 2008-07-22 10:00:12 +00:00
Federico Ponchio 825483d177 Rationalized ToMatrix and FromMatrix (and improved algorithm). 2008-07-21 13:38:55 +00:00
Paolo Cignoni ce62053b9c Added correct management of binding material in controller nodes 2008-07-21 13:25:32 +00:00
Federico Ponchio 75ee76b233 PlaneFitting returns the eigenvalues instead of true now. 2008-07-21 08:34:31 +00:00
Paolo Cignoni 0b6af20c93 Corrected texture loading. Now symbolic material binding are respected during the traversal. Still to be cleaned up. 2008-07-20 21:25:09 +00:00
Paolo Cignoni f614f1b5ac append should append the texture names too and update the texture index accordingly 2008-07-20 21:20:49 +00:00
Paolo Cignoni 8f44e94747 Added missing includes 2008-07-20 14:34:26 +00:00
Paolo Cignoni 966d98da5a added management of optional quality 2008-07-19 05:25:55 +00:00
Paolo Cignoni 19bb932a8f Fixed a bug on white balance. now it works fine. 2008-07-18 13:07:10 +00:00
Paolo Cignoni 4842e38c94 Added White balance filter.
Terminology of the desaturation filter has been changed to match the gimp's one.
2008-07-17 21:46:48 +00:00
Paolo Cignoni f5afb40d66 added a desaturation method based on Luminance, and relative functions. 2008-07-17 20:11:13 +00:00
Paolo Cignoni e19635f285 Modified EQ filter to allows working on RGB channels, separated channels, and lightness. It works correctly, but the processing seems to be a different one respect to Gimp (almost when working on RGB). Memory usage can be decreased... 2008-07-17 14:51:20 +00:00
Paolo Cignoni ed2a6ce2f8 Added Desaturation filter and relative functions.
An ENUM for Desaturation methods has been added too.
Added EQ filter and relative functions. It works just on lighness right now. Comments still to be written. work in progress.
2008-07-17 10:07:19 +00:00
Paolo Cignoni 5082a0cb03 Corrected a very small bug in the finalize of the quadric simplification, (RW flags were not correctly restored at the end of the simplification) 2008-07-17 06:52:56 +00:00
Paolo Cignoni b9263267ec Added color levels filter. Some bug fixed. 2008-07-15 22:29:38 +00:00
Paolo Cignoni 38323a3c48 disambiguated a pow() call 2008-07-15 10:40:10 +00:00
Paolo Cignoni c1c51913d3 Started the restructuring of the Collada parser. Now it is correctly recursive and it is able to get geometry also from controller. 2008-07-15 07:27:08 +00:00
Paolo Cignoni 437d258a22 Added (from an idea of Fabio Ganovelli) the possibility of adding face-quality driving quadrics. For each face, three quadric perpendicular to the face plane and passing through the edges are added (just like for borders, but with a much lower weight). In case of very planar surface these quadrics try to keep the original shapes of triangles, preferring small edge collapse. Without this in planar zones collapse order could be random. 2008-07-15 07:15:18 +00:00
Paolo Cignoni 2472215e8d added VertexCoordPlanarLaplacian that moves only the vertices that does not change the orientation of the incident faces. Very useful for creating good meshing of CAD models. 2008-07-15 07:10:31 +00:00
Paolo Cignoni 7053bdabf0 removed harmless warnings 2008-07-15 06:57:25 +00:00
Federico Ponchio 89973a1a14 Extrinsics in Shot use Matrix44 not Quaternion. therefore ToMatrix was correct.
Rolling back.... sigh.
2008-07-14 13:42:22 +00:00
Federico Ponchio 844be84004 GetCol3 -> GetColumn3 (this part needs to be tested!) 2008-07-14 13:28:27 +00:00
Paolo Cignoni d3ac368bd5 Updated references of SetRotate to the new SetRotateDeg/SetRotateRad interface 2008-07-13 07:41:20 +00:00
Paolo Cignoni 51dde5296f Corrected the broken ParseRotationMatrix. It had two bugs: it did not correctly parsed sequence of rotations and it exchanged degree with radians 2008-07-13 05:39:13 +00:00
Paolo Cignoni a20902efd8 VERY IMPORTANT CHANGE - Could break the compilation of a lot of code around.
SetRotate of matrix44 has gone. Now only the explicit version SetRotateDeg and SetRotateRad are available. It was too error prone having something with the OpenGL syntax but using radiant instead the OpenGL degrees
2008-07-13 05:37:00 +00:00
Paolo Cignoni 86c16f8245 Added missing license information 2008-07-12 06:12:46 +00:00
Paolo Cignoni 637dd26b2b removed duplicated file (same file and more recent was in wrap/dae) 2008-07-12 06:11:47 +00:00
Paolo Cignoni 4efd5c21f5 fixed gamma correction 2008-07-11 10:17:09 +00:00
Paolo Cignoni c0f5310cde Added functions to perform gamma correction.
Parameters type changed all to float instead of int,
to achieve a better precision in computations.
2008-07-10 22:11:56 +00:00
Paolo Cignoni b626643efb Re-factored the Heap-Simplex ratio parameter. Now it is something that should be asked to the localmodification class. 2008-07-10 09:44:09 +00:00
Paolo Cignoni 6be78dcf70 Added color processing functions.
Some changes still to be performed.
2008-07-09 22:25:31 +00:00
Paolo Cignoni 9debed15de Added Brighting function that increase/decrease the brightnes of the vertex colors 2008-07-09 15:19:06 +00:00
Paolo Cignoni 4555f74ee3 added operator + between color with clamped specialization for unsigned chars 2008-07-09 15:18:08 +00:00
Paolo Cignoni c3735f3e5d Added a small hack for the case of non-simmertric collapses where the average number of heap elements is almost the double of the symmetric case and therefore you should avoid too frequent heap garbage collections. 2008-07-09 10:48:19 +00:00
Paolo Cignoni 1407af2537 removed harmless warnings 2008-07-09 10:31:55 +00:00