Paolo Cignoni
6a4631b94b
1) in "ComputeWeightedRigidMatchMatrix" I changed:
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std::vector<double> weights ----->to------> std::vector<ScalarType> weights
tmp.Trasp(); ----->to------> tmp.Transpose();
QQ.Zero(); ----->to------> QQ.SetZero();
RM.Zero(); ----->to------> RM.SetZero();
ccm.Trasp(); ----->to------> ccm.Transpose();
QQ.Jacobi(d,v,nrot); ----->to------> Jacobi(QQ,d,v,nrot);
q.RotMatrix(Rot); ----->to------> q.ToMatrix(Rot);
tr= (bfix - Rot.Apply(bmov)); ----->to------> tr= (bfix - Rot *bmov);
Trn.Translate(tr); ----->to------> Trn.SetTranslate(tr);
2) in "ComputeRigidMatchMatrix" I changed:
return ComputeRigidMatchMatrix(res,Pfix,Pmov,qtmp,tr); ----->to------> return ComputeWeightedRigidMatchMatrix(res,Pfix,Pmov,weights,qtmp,tr);
2008-07-23 17:19:51 +00:00
Paolo Cignoni
a880db7489
modified white balance filter to use a custom color to correct white.
2008-07-23 15:29:14 +00:00
Federico Ponchio
825483d177
Rationalized ToMatrix and FromMatrix (and improved algorithm).
2008-07-21 13:38:55 +00:00
Federico Ponchio
75ee76b233
PlaneFitting returns the eigenvalues instead of true now.
2008-07-21 08:34:31 +00:00
Paolo Cignoni
f614f1b5ac
append should append the texture names too and update the texture index accordingly
2008-07-20 21:20:49 +00:00
Paolo Cignoni
8f44e94747
Added missing includes
2008-07-20 14:34:26 +00:00
Paolo Cignoni
19bb932a8f
Fixed a bug on white balance. now it works fine.
2008-07-18 13:07:10 +00:00
Paolo Cignoni
4842e38c94
Added White balance filter.
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Terminology of the desaturation filter has been changed to match the gimp's one.
2008-07-17 21:46:48 +00:00
Paolo Cignoni
f5afb40d66
added a desaturation method based on Luminance, and relative functions.
2008-07-17 20:11:13 +00:00
Paolo Cignoni
e19635f285
Modified EQ filter to allows working on RGB channels, separated channels, and lightness. It works correctly, but the processing seems to be a different one respect to Gimp (almost when working on RGB). Memory usage can be decreased...
2008-07-17 14:51:20 +00:00
Paolo Cignoni
ed2a6ce2f8
Added Desaturation filter and relative functions.
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An ENUM for Desaturation methods has been added too.
Added EQ filter and relative functions. It works just on lighness right now. Comments still to be written. work in progress.
2008-07-17 10:07:19 +00:00
Paolo Cignoni
5082a0cb03
Corrected a very small bug in the finalize of the quadric simplification, (RW flags were not correctly restored at the end of the simplification)
2008-07-17 06:52:56 +00:00
Paolo Cignoni
b9263267ec
Added color levels filter. Some bug fixed.
2008-07-15 22:29:38 +00:00
Paolo Cignoni
38323a3c48
disambiguated a pow() call
2008-07-15 10:40:10 +00:00
Paolo Cignoni
437d258a22
Added (from an idea of Fabio Ganovelli) the possibility of adding face-quality driving quadrics. For each face, three quadric perpendicular to the face plane and passing through the edges are added (just like for borders, but with a much lower weight). In case of very planar surface these quadrics try to keep the original shapes of triangles, preferring small edge collapse. Without this in planar zones collapse order could be random.
2008-07-15 07:15:18 +00:00
Paolo Cignoni
2472215e8d
added VertexCoordPlanarLaplacian that moves only the vertices that does not change the orientation of the incident faces. Very useful for creating good meshing of CAD models.
2008-07-15 07:10:31 +00:00
Paolo Cignoni
7053bdabf0
removed harmless warnings
2008-07-15 06:57:25 +00:00
Federico Ponchio
89973a1a14
Extrinsics in Shot use Matrix44 not Quaternion. therefore ToMatrix was correct.
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Rolling back.... sigh.
2008-07-14 13:42:22 +00:00
Federico Ponchio
844be84004
GetCol3 -> GetColumn3 (this part needs to be tested!)
2008-07-14 13:28:27 +00:00
Paolo Cignoni
a20902efd8
VERY IMPORTANT CHANGE - Could break the compilation of a lot of code around.
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SetRotate of matrix44 has gone. Now only the explicit version SetRotateDeg and SetRotateRad are available. It was too error prone having something with the OpenGL syntax but using radiant instead the OpenGL degrees
2008-07-13 05:37:00 +00:00
Paolo Cignoni
4efd5c21f5
fixed gamma correction
2008-07-11 10:17:09 +00:00
Paolo Cignoni
c0f5310cde
Added functions to perform gamma correction.
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Parameters type changed all to float instead of int,
to achieve a better precision in computations.
2008-07-10 22:11:56 +00:00
Paolo Cignoni
b626643efb
Re-factored the Heap-Simplex ratio parameter. Now it is something that should be asked to the localmodification class.
2008-07-10 09:44:09 +00:00
Paolo Cignoni
6be78dcf70
Added color processing functions.
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Some changes still to be performed.
2008-07-09 22:25:31 +00:00
Paolo Cignoni
9debed15de
Added Brighting function that increase/decrease the brightnes of the vertex colors
2008-07-09 15:19:06 +00:00
Paolo Cignoni
4555f74ee3
added operator + between color with clamped specialization for unsigned chars
2008-07-09 15:18:08 +00:00
Paolo Cignoni
c3735f3e5d
Added a small hack for the case of non-simmertric collapses where the average number of heap elements is almost the double of the symmetric case and therefore you should avoid too frequent heap garbage collections.
2008-07-09 10:48:19 +00:00
Paolo Cignoni
1407af2537
removed harmless warnings
2008-07-09 10:31:55 +00:00
Nico Pietroni
72ce36f55c
converted functions into static
2008-07-08 14:49:08 +00:00
Paolo Cignoni
d83de7eef4
Small modifications to compile with gcc >4.3 (thanks to Carlo Casta!)
2008-07-05 23:35:06 +00:00
Paolo Cignoni
9c314b7f2f
Added support for callback in Laplacian and Taubin;
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improved comments and removed a bug from the Taubin smoothing
2008-07-05 05:49:57 +00:00
Paolo Cignoni
a8becdc8f1
refactored laplacian smoothing and added taubin smoothing
2008-07-04 00:32:48 +00:00
Paolo Cignoni
3af17fab9a
added initializer and passed the init value as const reference
2008-07-04 00:31:54 +00:00
Paolo Cignoni
a6f9f33a62
removed references to the meshlab code (qdebug and leaked mesh types)
2008-07-03 21:39:37 +00:00
Nico Pietroni
38c1cc7aaf
changed epsilon value on InterpolationParameters function
2008-07-03 10:22:37 +00:00
Nico Pietroni
b3c2645005
changed line 215 for compilation problems in case of class extension (just semantic)
2008-07-03 10:21:17 +00:00
Nico Pietroni
1a2be8bdfa
changed line 268 for compilation problems in case of class extension (just semantic)
2008-07-03 10:20:12 +00:00
Paolo Cignoni
bafcd1768e
remove harmless warnings
2008-07-02 13:26:25 +00:00
Paolo Cignoni
711c985689
update to the new single template BasicGrid
2008-07-01 12:37:27 +00:00
Paolo Cignoni
8314b1759a
Heavily restructured (an almost complete rewrite) of the class that convert a mesh to a distance field and run marching cubes on it.
2008-07-01 09:37:31 +00:00
Paolo Cignoni
4e6ff1e97a
removed harmless warnings
2008-07-01 09:34:43 +00:00
Paolo Cignoni
fa2c3fa060
updated the spatial indexing class to the new basicgrid class that has only one template parameter
2008-07-01 09:33:47 +00:00
Paolo Cignoni
4e227776f3
Removed one useless template parameter from the BasicGrid class and added a couple of useful accessory functions
2008-07-01 09:32:48 +00:00
Paolo Cignoni
445cf3bec0
removed harmless warnings
2008-06-30 15:00:47 +00:00
Paolo Cignoni
d3debc41e4
Changed the SetFF IsFF, ClearFF flag functions to the new names SetF IsF, ClearF
2008-06-30 09:58:43 +00:00
Federico Ponchio
a4a0d6acf3
last_seed++ shodl have been ++last_seed
2008-06-30 08:46:06 +00:00
Paolo Cignoni
3c81fe2f0e
Removed a m.cm leaked from meshlab here.
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Thanks to Alain Boyer for the kind bug submission!
2008-06-29 22:56:08 +00:00
Paolo Cignoni
700b8cd26e
Removed annoying unsigned vs signed warnings.
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Thanks to Alain Boyer for the kind bug submission!
2008-06-29 22:44:44 +00:00
Paolo Cignoni
7da7c0128e
Added the WedgeTexRemoveNull function. Currently texture coords are kept for ALL the triangles of a mesh. The texture id is stored with each face.
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if a given face should not have tex coord it has the default -1 value for texture ID. This function will add an new fake texture, add that to the list of textures and change all the -1 id to that value.
2008-06-29 07:47:35 +00:00
Paolo Cignoni
674096eb00
added MultiFaceRandom to random color polygonal faces and improved vertexcolor border (now mixed vertexes have a different color)
2008-06-26 08:39:28 +00:00