Commit Graph

1723 Commits

Author SHA1 Message Date
Paolo Cignoni 6a4631b94b 1) in "ComputeWeightedRigidMatchMatrix" I changed:
std::vector<double> weights       ----->to------>     std::vector<ScalarType> weights
tmp.Trasp();		          ----->to------>     tmp.Transpose();
QQ.Zero();		          ----->to------>     QQ.SetZero();
RM.Zero();		          ----->to------>     RM.SetZero();
ccm.Trasp();		          ----->to------>     ccm.Transpose();
QQ.Jacobi(d,v,nrot);	          ----->to------>     Jacobi(QQ,d,v,nrot);
q.RotMatrix(Rot);	          ----->to------>     q.ToMatrix(Rot);
tr= (bfix - Rot.Apply(bmov));     ----->to------>     tr= (bfix - Rot *bmov);		
Trn.Translate(tr);	          ----->to------>     Trn.SetTranslate(tr);	


2) in "ComputeRigidMatchMatrix" I changed:
return ComputeRigidMatchMatrix(res,Pfix,Pmov,qtmp,tr); 	----->to------>	 return ComputeWeightedRigidMatchMatrix(res,Pfix,Pmov,weights,qtmp,tr);
2008-07-23 17:19:51 +00:00
Paolo Cignoni a880db7489 modified white balance filter to use a custom color to correct white. 2008-07-23 15:29:14 +00:00
Federico Ponchio 825483d177 Rationalized ToMatrix and FromMatrix (and improved algorithm). 2008-07-21 13:38:55 +00:00
Federico Ponchio 75ee76b233 PlaneFitting returns the eigenvalues instead of true now. 2008-07-21 08:34:31 +00:00
Paolo Cignoni f614f1b5ac append should append the texture names too and update the texture index accordingly 2008-07-20 21:20:49 +00:00
Paolo Cignoni 8f44e94747 Added missing includes 2008-07-20 14:34:26 +00:00
Paolo Cignoni 19bb932a8f Fixed a bug on white balance. now it works fine. 2008-07-18 13:07:10 +00:00
Paolo Cignoni 4842e38c94 Added White balance filter.
Terminology of the desaturation filter has been changed to match the gimp's one.
2008-07-17 21:46:48 +00:00
Paolo Cignoni f5afb40d66 added a desaturation method based on Luminance, and relative functions. 2008-07-17 20:11:13 +00:00
Paolo Cignoni e19635f285 Modified EQ filter to allows working on RGB channels, separated channels, and lightness. It works correctly, but the processing seems to be a different one respect to Gimp (almost when working on RGB). Memory usage can be decreased... 2008-07-17 14:51:20 +00:00
Paolo Cignoni ed2a6ce2f8 Added Desaturation filter and relative functions.
An ENUM for Desaturation methods has been added too.
Added EQ filter and relative functions. It works just on lighness right now. Comments still to be written. work in progress.
2008-07-17 10:07:19 +00:00
Paolo Cignoni 5082a0cb03 Corrected a very small bug in the finalize of the quadric simplification, (RW flags were not correctly restored at the end of the simplification) 2008-07-17 06:52:56 +00:00
Paolo Cignoni b9263267ec Added color levels filter. Some bug fixed. 2008-07-15 22:29:38 +00:00
Paolo Cignoni 38323a3c48 disambiguated a pow() call 2008-07-15 10:40:10 +00:00
Paolo Cignoni 437d258a22 Added (from an idea of Fabio Ganovelli) the possibility of adding face-quality driving quadrics. For each face, three quadric perpendicular to the face plane and passing through the edges are added (just like for borders, but with a much lower weight). In case of very planar surface these quadrics try to keep the original shapes of triangles, preferring small edge collapse. Without this in planar zones collapse order could be random. 2008-07-15 07:15:18 +00:00
Paolo Cignoni 2472215e8d added VertexCoordPlanarLaplacian that moves only the vertices that does not change the orientation of the incident faces. Very useful for creating good meshing of CAD models. 2008-07-15 07:10:31 +00:00
Paolo Cignoni 7053bdabf0 removed harmless warnings 2008-07-15 06:57:25 +00:00
Federico Ponchio 89973a1a14 Extrinsics in Shot use Matrix44 not Quaternion. therefore ToMatrix was correct.
Rolling back.... sigh.
2008-07-14 13:42:22 +00:00
Federico Ponchio 844be84004 GetCol3 -> GetColumn3 (this part needs to be tested!) 2008-07-14 13:28:27 +00:00
Paolo Cignoni a20902efd8 VERY IMPORTANT CHANGE - Could break the compilation of a lot of code around.
SetRotate of matrix44 has gone. Now only the explicit version SetRotateDeg and SetRotateRad are available. It was too error prone having something with the OpenGL syntax but using radiant instead the OpenGL degrees
2008-07-13 05:37:00 +00:00
Paolo Cignoni 4efd5c21f5 fixed gamma correction 2008-07-11 10:17:09 +00:00
Paolo Cignoni c0f5310cde Added functions to perform gamma correction.
Parameters type changed all to float instead of int,
to achieve a better precision in computations.
2008-07-10 22:11:56 +00:00
Paolo Cignoni b626643efb Re-factored the Heap-Simplex ratio parameter. Now it is something that should be asked to the localmodification class. 2008-07-10 09:44:09 +00:00
Paolo Cignoni 6be78dcf70 Added color processing functions.
Some changes still to be performed.
2008-07-09 22:25:31 +00:00
Paolo Cignoni 9debed15de Added Brighting function that increase/decrease the brightnes of the vertex colors 2008-07-09 15:19:06 +00:00
Paolo Cignoni 4555f74ee3 added operator + between color with clamped specialization for unsigned chars 2008-07-09 15:18:08 +00:00
Paolo Cignoni c3735f3e5d Added a small hack for the case of non-simmertric collapses where the average number of heap elements is almost the double of the symmetric case and therefore you should avoid too frequent heap garbage collections. 2008-07-09 10:48:19 +00:00
Paolo Cignoni 1407af2537 removed harmless warnings 2008-07-09 10:31:55 +00:00
Nico Pietroni 72ce36f55c converted functions into static 2008-07-08 14:49:08 +00:00
Paolo Cignoni d83de7eef4 Small modifications to compile with gcc >4.3 (thanks to Carlo Casta!) 2008-07-05 23:35:06 +00:00
Paolo Cignoni 9c314b7f2f Added support for callback in Laplacian and Taubin;
improved comments and removed a bug from the Taubin smoothing
2008-07-05 05:49:57 +00:00
Paolo Cignoni a8becdc8f1 refactored laplacian smoothing and added taubin smoothing 2008-07-04 00:32:48 +00:00
Paolo Cignoni 3af17fab9a added initializer and passed the init value as const reference 2008-07-04 00:31:54 +00:00
Paolo Cignoni a6f9f33a62 removed references to the meshlab code (qdebug and leaked mesh types) 2008-07-03 21:39:37 +00:00
Nico Pietroni 38c1cc7aaf changed epsilon value on InterpolationParameters function 2008-07-03 10:22:37 +00:00
Nico Pietroni b3c2645005 changed line 215 for compilation problems in case of class extension (just semantic) 2008-07-03 10:21:17 +00:00
Nico Pietroni 1a2be8bdfa changed line 268 for compilation problems in case of class extension (just semantic) 2008-07-03 10:20:12 +00:00
Paolo Cignoni bafcd1768e remove harmless warnings 2008-07-02 13:26:25 +00:00
Paolo Cignoni 711c985689 update to the new single template BasicGrid 2008-07-01 12:37:27 +00:00
Paolo Cignoni 8314b1759a Heavily restructured (an almost complete rewrite) of the class that convert a mesh to a distance field and run marching cubes on it. 2008-07-01 09:37:31 +00:00
Paolo Cignoni 4e6ff1e97a removed harmless warnings 2008-07-01 09:34:43 +00:00
Paolo Cignoni fa2c3fa060 updated the spatial indexing class to the new basicgrid class that has only one template parameter 2008-07-01 09:33:47 +00:00
Paolo Cignoni 4e227776f3 Removed one useless template parameter from the BasicGrid class and added a couple of useful accessory functions 2008-07-01 09:32:48 +00:00
Paolo Cignoni 445cf3bec0 removed harmless warnings 2008-06-30 15:00:47 +00:00
Paolo Cignoni d3debc41e4 Changed the SetFF IsFF, ClearFF flag functions to the new names SetF IsF, ClearF 2008-06-30 09:58:43 +00:00
Federico Ponchio a4a0d6acf3 last_seed++ shodl have been ++last_seed 2008-06-30 08:46:06 +00:00
Paolo Cignoni 3c81fe2f0e Removed a m.cm leaked from meshlab here.
Thanks to Alain Boyer for the kind bug submission!
2008-06-29 22:56:08 +00:00
Paolo Cignoni 700b8cd26e Removed annoying unsigned vs signed warnings.
Thanks to Alain Boyer for the kind bug submission!
2008-06-29 22:44:44 +00:00
Paolo Cignoni 7da7c0128e Added the WedgeTexRemoveNull function. Currently texture coords are kept for ALL the triangles of a mesh. The texture id is stored with each face.
if a given face should not have tex coord it has the default -1 value for texture ID. This function will add an new fake texture, add that to the list of textures and change all the -1 id to that value.
2008-06-29 07:47:35 +00:00
Paolo Cignoni 674096eb00 added MultiFaceRandom to random color polygonal faces and improved vertexcolor border (now mixed vertexes have a different color) 2008-06-26 08:39:28 +00:00