Massimiliano Corsini
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6be9fe3b03
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fix typos
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2009-01-18 19:33:50 +00:00 |
Massimiliano Corsini
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d0fcdcf5cd
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final version of the poissondisk sampling
(there is still a bug in GetInSphereVertex)
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2009-01-17 17:37:06 +00:00 |
Paolo Cignoni
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f1336a0085
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still experimenting with the poisson sampling
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2009-01-16 16:14:16 +00:00 |
Massimiliano Corsini
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83350db29a
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poissondisk sampling finished...
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2009-01-16 15:01:46 +00:00 |
Massimiliano Corsini
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7bd8b4f19b
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poissondisk sampling completely restructure for performance
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2009-01-16 11:30:19 +00:00 |
Massimiliano Corsini
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dad1103184
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poisson disk sampling (under construction...)
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2009-01-15 22:38:37 +00:00 |
Massimiliano Corsini
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f5e4f86859
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2009-01-15 17:03:08 +00:00 |
Paolo Cignoni
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957fb711ed
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minor gcc compilation issues
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2009-01-15 16:00:46 +00:00 |
Massimiliano Corsini
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15ae5168f2
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further step in poisson disk sampling development..
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2009-01-15 15:32:10 +00:00 |
Paolo Cignoni
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ab8fe0462d
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added some missing typename for gcc compiling
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2009-01-15 08:04:12 +00:00 |
Paolo Cignoni
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f001af1c5c
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better comments and removed useless code
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2009-01-15 01:25:15 +00:00 |
Massimiliano Corsini
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fdaa2e88d1
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poisson disk under development... (not working for now)
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2009-01-14 17:12:12 +00:00 |
Paolo Cignoni
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2497e3d286
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Added Edge Uniform sampling function that takes samples uniformly only on the mesh edges by regularly subdividing them
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2009-01-14 15:56:07 +00:00 |
Paolo Cignoni
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3cee0f23b5
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commented out a addCell call that was undefined
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2009-01-13 21:10:57 +00:00 |
Massimiliano Corsini
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c4ca67e959
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fix typo
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2009-01-12 16:11:37 +00:00 |
Paolo Cignoni
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417c52b7b0
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Better comments clarifying the purpose of Samplers and Algorithms for sampling
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2009-01-12 16:01:49 +00:00 |
Massimiliano Corsini
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1a05696eb5
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first sketch of the Poisson disk (projection-based) sampling
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2009-01-12 14:22:03 +00:00 |
Massimiliano Corsini
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abbf0d60ce
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starting to implement PoissonDisk sampling
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2009-01-11 15:43:58 +00:00 |
Massimiliano Corsini
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44aa343da6
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minor changes in poisson disk
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2009-01-09 17:05:10 +00:00 |
Massimiliano Corsini
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3586a13438
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replace rand() with MarsenneTwister generator
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2009-01-09 14:35:46 +00:00 |
Paolo Cignoni
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20b46e3122
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added the default use of a safe random generator for shuffling vectors (mingw rand seems really bad...)
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2008-12-18 00:30:52 +00:00 |
Paolo Cignoni
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3485b76d8f
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Added explicit casts
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2008-12-09 11:36:34 +00:00 |
Massimiliano Corsini
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992a808685
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2008-11-20 17:00:30 +00:00 |
Paolo Cignoni
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42709146e6
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Addedd missing std namespace befor make_pair
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2008-11-20 13:26:26 +00:00 |
Massimiliano Corsini
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99e6ea5dd6
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add fake poisson-disk sampling
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2008-11-17 12:52:17 +00:00 |
Paolo Cignoni
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5c6c7cafd5
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changed the interface of the texel sampling function. Now width and height of the sampling texture can be different
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2008-11-14 15:12:02 +00:00 |
Paolo Cignoni
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336de84d19
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Added an unbiased montecarlo and a revised (still to be improved) stratified sampling
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2008-11-01 07:22:29 +00:00 |
ganovelli
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7a03d966d3
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corrected small bug in FaceSimilar
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2008-08-14 14:19:29 +00:00 |
Paolo Cignoni
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8f44e94747
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Added missing includes
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2008-07-20 14:34:26 +00:00 |
Paolo Cignoni
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a6f9f33a62
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removed references to the meshlab code (qdebug and leaked mesh types)
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2008-07-03 21:39:37 +00:00 |
Paolo Cignoni
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4e6ff1e97a
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removed harmless warnings
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2008-07-01 09:34:43 +00:00 |
Paolo Cignoni
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86c880176d
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Completed texture sampling method. now you can generate all the texels of a mesh with a uv mapping.
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2008-06-20 23:33:24 +00:00 |
Paolo Cignoni
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79786de3cc
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Almost completed the Sampling Classes now all the classical methods are in. Added a TrivialSampler class to better illustrate the interface of the sampler object.
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2008-06-20 15:11:30 +00:00 |
Paolo Cignoni
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a29f21fa59
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added vertexweighted sampling
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2008-06-04 13:29:04 +00:00 |
Paolo Cignoni
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ca47599bd5
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Added weighted area sampling
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2008-05-29 06:17:09 +00:00 |
Paolo Cignoni
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9657491e07
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First Version of the sampling class (useful for generating point set and metro oriented samplings)
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2008-05-27 21:38:37 +00:00 |