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/***************************************************************************
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* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
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* Copyright ( C ) 2004 - 2016 \ / ) \ / *
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* Visual Computing Lab / \ / | *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved . *
* *
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* This program is free software ; you can redistribute it and / or modify *
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* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation ; either version 2 of the License , or *
* ( at your option ) any later version . *
* *
* This program is distributed in the hope that it will be useful , *
* but WITHOUT ANY WARRANTY ; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the *
* GNU General Public License ( http : //www.gnu.org/licenses/gpl.txt) *
* for more details . *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# ifndef __VCGLIB_TRIALLOCATOR
# define __VCGLIB_TRIALLOCATOR
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# ifndef __VCG_MESH
# error "This file should not be included alone. It is automatically included by complex.h"
# endif
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namespace vcg {
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namespace tri {
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/** \addtogroup trimesh
@ {
*/
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template < class MeshType >
size_t Index ( MeshType & m , const typename MeshType : : VertexType & v ) { return & v - & * m . vert . begin ( ) ; }
template < class MeshType >
size_t Index ( MeshType & m , const typename MeshType : : FaceType & f ) { return & f - & * m . face . begin ( ) ; }
template < class MeshType >
size_t Index ( MeshType & m , const typename MeshType : : EdgeType & e ) { return & e - & * m . edge . begin ( ) ; }
template < class MeshType >
size_t Index ( MeshType & m , const typename MeshType : : HEdgeType & h ) { return & h - & * m . hedge . begin ( ) ; }
template < class MeshType >
size_t Index ( MeshType & m , const typename MeshType : : VertexType * vp ) { return vp - & * m . vert . begin ( ) ; }
template < class MeshType >
size_t Index ( MeshType & m , const typename MeshType : : FaceType * fp ) { return fp - & * m . face . begin ( ) ; }
template < class MeshType >
size_t Index ( MeshType & m , const typename MeshType : : EdgeType * e ) { return e - & * m . edge . begin ( ) ; }
template < class MeshType >
size_t Index ( MeshType & m , const typename MeshType : : HEdgeType * h ) { return h - & * m . hedge . begin ( ) ; }
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template < class MeshType >
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bool IsValidPointer ( MeshType & m , const typename MeshType : : VertexType * vp ) { return ( m . vert . size ( ) > 0 & & ( vp > = & * m . vert . begin ( ) ) & & ( vp < = & m . vert . back ( ) ) ) ; }
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template < class MeshType >
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bool IsValidPointer ( MeshType & m , const typename MeshType : : EdgeType * ep ) { return ( m . edge . size ( ) > 0 & & ( ep > = & * m . edge . begin ( ) ) & & ( ep < = & m . edge . back ( ) ) ) ; }
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template < class MeshType >
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bool IsValidPointer ( MeshType & m , const typename MeshType : : FaceType * fp ) { return ( m . face . size ( ) > 0 & & ( fp > = & * m . face . begin ( ) ) & & ( fp < = & m . face . back ( ) ) ) ; }
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template < class MeshType >
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bool IsValidPointer ( MeshType & m , const typename MeshType : : HEdgeType * hp ) { return ( m . hedge . size ( ) > 0 & & ( hp > = & * m . hedge . begin ( ) ) & & ( hp < = & m . hedge . back ( ) ) ) ; }
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template < class MeshType , class ATTR_CONT >
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void ReorderAttribute ( ATTR_CONT & c , std : : vector < size_t > & newVertIndex , MeshType & /* m */ ) {
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typename std : : set < typename MeshType : : PointerToAttribute > : : iterator ai ;
for ( ai = c . begin ( ) ; ai ! = c . end ( ) ; + + ai )
( ( typename MeshType : : PointerToAttribute ) ( * ai ) ) . Reorder ( newVertIndex ) ;
}
template < class MeshType , class ATTR_CONT >
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void ResizeAttribute ( ATTR_CONT & c , size_t sz , MeshType & /*m*/ ) {
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typename std : : set < typename MeshType : : PointerToAttribute > : : iterator ai ;
for ( ai = c . begin ( ) ; ai ! = c . end ( ) ; + + ai )
( ( typename MeshType : : PointerToAttribute ) ( * ai ) ) . Resize ( sz ) ;
}
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/*!
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\ brief Class to safely add and delete elements in a mesh .
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Adding elements to a mesh , like faces and vertices can involve the reallocation of the vectors of the involved elements .
This class provide the only safe methods to add elements .
It also provide an accessory class vcg : : tri : : PointerUpdater for updating pointers to mesh elements that are kept by the user .
*/
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template < class MeshType >
class Allocator
{
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public :
typedef typename MeshType : : VertexType VertexType ;
typedef typename MeshType : : VertexPointer VertexPointer ;
typedef typename MeshType : : VertexIterator VertexIterator ;
typedef typename MeshType : : VertContainer VertContainer ;
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typedef typename MeshType : : EdgeType EdgeType ;
typedef typename MeshType : : EdgePointer EdgePointer ;
typedef typename MeshType : : EdgeIterator EdgeIterator ;
typedef typename MeshType : : EdgeContainer EdgeContainer ;
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typedef typename MeshType : : FaceType FaceType ;
typedef typename MeshType : : FacePointer FacePointer ;
typedef typename MeshType : : FaceIterator FaceIterator ;
typedef typename MeshType : : FaceContainer FaceContainer ;
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typedef typename MeshType : : HEdgeType HEdgeType ;
typedef typename MeshType : : HEdgePointer HEdgePointer ;
typedef typename MeshType : : HEdgeIterator HEdgeIterator ;
typedef typename MeshType : : HEdgeContainer HEdgeContainer ;
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typedef typename MeshType : : CoordType CoordType ;
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typedef typename MeshType : : PointerToAttribute PointerToAttribute ;
typedef typename std : : set < PointerToAttribute > : : iterator AttrIterator ;
typedef typename std : : set < PointerToAttribute > : : const_iterator AttrConstIterator ;
typedef typename std : : set < PointerToAttribute > : : iterator PAIte ;
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/*!
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\ brief Accessory class to update pointers after eventual reallocation caused by adding elements .
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This class is used whenever you trigger some allocation operation that can cause the invalidation of the pointers to mesh elements .
Typical situations are when you are allocating new vertexes , edges , halfedges of faces or when you compact
their containers to get rid of deleted elements .
This object allows you to update an invalidate pointer immediately after an action that invalidate it .
\ note It can also be used to prevent any update of the various internal pointers caused by an invalidation .
This can be useful in case you are building all the internal connections by hand as it happens in a importer ;
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\ sa \ ref allocation
*/
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template < class SimplexPointerType >
class PointerUpdater
{
public :
PointerUpdater ( void ) : newBase ( 0 ) , oldBase ( 0 ) , newEnd ( 0 ) , oldEnd ( 0 ) , preventUpdateFlag ( false ) { ; }
void Clear ( ) { newBase = oldBase = newEnd = oldEnd = 0 ; remap . clear ( ) ; }
/*! \brief Update a pointer to an element of a mesh after a reallocation
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The updating is correctly done only if this PointerUpdater have been passed to the corresponing allocation call . \ sa \ ref allocation
*/
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void Update ( SimplexPointerType & vp )
{
//if(vp>=newBase && vp<newEnd) return;
if ( vp < oldBase | | vp > oldEnd ) return ;
assert ( vp > = oldBase ) ;
assert ( vp < oldEnd ) ;
vp = newBase + ( vp - oldBase ) ;
if ( ! remap . empty ( ) )
vp = newBase + remap [ vp - newBase ] ;
}
/*!
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\ brief return true if the allocation operation that initialized this PointerUpdater has caused a reallocation
*/
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bool NeedUpdate ( ) { if ( ( oldBase & & newBase ! = oldBase & & ! preventUpdateFlag ) | | ! remap . empty ( ) ) return true ; else return false ; }
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SimplexPointerType newBase ;
SimplexPointerType oldBase ;
SimplexPointerType newEnd ;
SimplexPointerType oldEnd ;
std : : vector < size_t > remap ; // this vector keep the new position of an element. Uninitialized elements have max_int value to denote an element that has not to be remapped.
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bool preventUpdateFlag ; /// when true no update is considered necessary.
} ;
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/* +++++++++++++++ Add Vertices ++++++++++++++++ */
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/** \brief Add n vertices to the mesh.
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Function to add n vertices to the mesh .
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The elements are added always to the end of the vector .
No attempt of reusing previously deleted element is done .
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\ sa PointerUpdater
\ param m the mesh to be modified
\ param n the number of elements to be added
\ param pu a PointerUpdater initialized so that it can be used to update pointers to vertices that could have become invalid after this adding .
\ retval the iterator to the first element added .
*/
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static VertexIterator AddVertices ( MeshType & m , size_t n , PointerUpdater < VertexPointer > & pu )
{
VertexIterator last ;
if ( n = = 0 ) return m . vert . end ( ) ;
pu . Clear ( ) ;
if ( m . vert . empty ( ) ) pu . oldBase = 0 ; // if the vector is empty we cannot find the last valid element
else {
pu . oldBase = & * m . vert . begin ( ) ;
pu . oldEnd = & m . vert . back ( ) + 1 ;
}
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m . vert . resize ( m . vert . size ( ) + n ) ;
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m . vn + = int ( n ) ;
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typename std : : set < PointerToAttribute > : : iterator ai ;
for ( ai = m . vert_attr . begin ( ) ; ai ! = m . vert_attr . end ( ) ; + + ai )
( ( PointerToAttribute ) ( * ai ) ) . Resize ( m . vert . size ( ) ) ;
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pu . newBase = & * m . vert . begin ( ) ;
pu . newEnd = & m . vert . back ( ) + 1 ;
if ( pu . NeedUpdate ( ) )
{
for ( FaceIterator fi = m . face . begin ( ) ; fi ! = m . face . end ( ) ; + + fi )
if ( ! ( * fi ) . IsD ( ) )
for ( int i = 0 ; i < ( * fi ) . VN ( ) ; + + i )
if ( ( * fi ) . cV ( i ) ! = 0 ) pu . Update ( ( * fi ) . V ( i ) ) ;
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for ( EdgeIterator ei = m . edge . begin ( ) ; ei ! = m . edge . end ( ) ; + + ei )
if ( ! ( * ei ) . IsD ( ) )
{
if ( HasEVAdjacency ( m ) ) { pu . Update ( ( * ei ) . V ( 0 ) ) ; pu . Update ( ( * ei ) . V ( 1 ) ) ; }
// if(HasEVAdjacency(m)) pu.Update((*ei).EVp());
}
HEdgeIterator hi ;
for ( hi = m . hedge . begin ( ) ; hi ! = m . hedge . end ( ) ; + + hi )
if ( ! ( * hi ) . IsD ( ) )
{
if ( HasHVAdjacency ( m ) )
{
pu . Update ( ( * hi ) . HVp ( ) ) ;
}
}
// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
}
size_t siz = ( size_t ) ( m . vert . size ( ) - n ) ;
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last = m . vert . begin ( ) ;
advance ( last , siz ) ;
return last ; // deve restituire l'iteratore alla prima faccia aggiunta;
}
/** \brief Wrapper to AddVertices(); no PointerUpdater
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*/
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static VertexIterator AddVertices ( MeshType & m , size_t n )
{
PointerUpdater < VertexPointer > pu ;
return AddVertices ( m , n , pu ) ;
}
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/** \brief Wrapper to AddVertices() no PointerUpdater but a vector of VertexPointer pointers to be updated
*/
static VertexIterator AddVertices ( MeshType & m , size_t n , std : : vector < VertexPointer * > & local_vec )
{
PointerUpdater < VertexPointer > pu ;
VertexIterator v_ret = AddVertices ( m , n , pu ) ;
typename std : : vector < VertexPointer * > : : iterator vi ;
for ( vi = local_vec . begin ( ) ; vi ! = local_vec . end ( ) ; + + vi )
pu . Update ( * * vi ) ;
return v_ret ;
}
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/** \brief Wrapper to AddVertices() to add a single vertex with given coords
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*/
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static VertexIterator AddVertex ( MeshType & m , const CoordType & p )
{
VertexIterator v_ret = AddVertices ( m , 1 ) ;
v_ret - > P ( ) = p ;
return v_ret ;
}
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/** \brief Wrapper to AddVertices() to add a single vertex with given coords and normal
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*/
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static VertexIterator AddVertex ( MeshType & m , const CoordType & p , const CoordType & n )
{
VertexIterator v_ret = AddVertices ( m , 1 ) ;
v_ret - > P ( ) = p ;
v_ret - > N ( ) = n ;
return v_ret ;
}
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/** \brief Wrapper to AddVertices() to add a single vertex with given coords and color
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*/
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static VertexIterator AddVertex ( MeshType & m , const CoordType & p , const Color4b & c )
{
VertexIterator v_ret = AddVertices ( m , 1 ) ;
v_ret - > P ( ) = p ;
v_ret - > C ( ) = c ;
return v_ret ;
}
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/* +++++++++++++++ Add Edges ++++++++++++++++ */
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/** \brief Add n edges to the mesh.
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Function to add n edges to the mesh .
The elements are added always to the end of the vector . No attempt of reusing previously deleted element is done .
\ sa PointerUpdater
\ param m the mesh to be modified
\ param n the number of elements to be added
\ param pu a PointerUpdater initialized so that it can be used to update pointers to edges that could have become invalid after this adding .
\ retval the iterator to the first element added .
*/
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static EdgeIterator AddEdges ( MeshType & m , size_t n , PointerUpdater < EdgePointer > & pu )
{
EdgeIterator last ;
if ( n = = 0 ) return m . edge . end ( ) ;
pu . Clear ( ) ;
if ( m . edge . empty ( ) ) pu . oldBase = 0 ; // if the vector is empty we cannot find the last valid element
else {
pu . oldBase = & * m . edge . begin ( ) ;
pu . oldEnd = & m . edge . back ( ) + 1 ;
}
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m . edge . resize ( m . edge . size ( ) + n ) ;
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m . en + = int ( n ) ;
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typename std : : set < typename MeshType : : PointerToAttribute > : : iterator ai ;
for ( ai = m . edge_attr . begin ( ) ; ai ! = m . edge_attr . end ( ) ; + + ai )
( ( typename MeshType : : PointerToAttribute ) ( * ai ) ) . Resize ( m . edge . size ( ) ) ;
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pu . newBase = & * m . edge . begin ( ) ;
pu . newEnd = & m . edge . back ( ) + 1 ;
if ( pu . NeedUpdate ( ) )
{
if ( HasFEAdjacency ( m ) )
for ( FaceIterator fi = m . face . begin ( ) ; fi ! = m . face . end ( ) ; + + fi ) {
if ( ! ( * fi ) . IsD ( ) )
for ( int i = 0 ; i < ( * fi ) . VN ( ) ; + + i )
if ( ( * fi ) . cFEp ( i ) ! = 0 ) pu . Update ( ( * fi ) . FEp ( i ) ) ;
}
if ( HasVEAdjacency ( m ) )
for ( VertexIterator vi = m . vert . begin ( ) ; vi ! = m . vert . end ( ) ; + + vi )
if ( ! ( * vi ) . IsD ( ) )
if ( ( * vi ) . cVEp ( ) ! = 0 ) pu . Update ( ( * vi ) . VEp ( ) ) ;
if ( HasHEAdjacency ( m ) )
for ( HEdgeIterator hi = m . hedge . begin ( ) ; hi ! = m . hedge . end ( ) ; + + hi )
if ( ! ( * hi ) . IsD ( ) )
if ( ( * hi ) . cHEp ( ) ! = 0 ) pu . Update ( ( * hi ) . HEp ( ) ) ;
}
size_t siz = ( size_t ) ( m . edge . size ( ) - n ) ;
last = m . edge . begin ( ) ;
advance ( last , siz ) ;
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return last ; // deve restituire l'iteratore alla prima faccia aggiunta;
}
/** Function to add a single edge to the mesh. and initializing it with two VertexPointer
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*/
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static EdgeIterator AddEdge ( MeshType & m , VertexPointer v0 , VertexPointer v1 )
{
EdgeIterator ei = AddEdges ( m , 1 ) ;
ei - > V ( 0 ) = v0 ;
ei - > V ( 1 ) = v1 ;
return ei ;
}
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/** Function to add a face to the mesh and initializing it with the three given coords
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*/
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static EdgeIterator AddEdge ( MeshType & m , CoordType p0 , CoordType p1 )
{
VertexIterator vi = AddVertices ( m , 2 ) ;
EdgeIterator ei = AddEdges ( m , 1 ) ;
vi - > P ( ) = p0 ;
ei - > V ( 0 ) = & * vi + + ;
vi - > P ( ) = p1 ;
ei - > V ( 1 ) = & * vi + + ;
return ei ;
}
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/** Function to add n edges to the mesh.
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First wrapper , with no parameters
*/
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static EdgeIterator AddEdges ( MeshType & m , size_t n )
{
PointerUpdater < EdgePointer > pu ;
return AddEdges ( m , n , pu ) ;
}
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/** Function to add n edges to the mesh.
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Second Wrapper , with a vector of vertex pointers to be updated .
*/
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static EdgeIterator AddEdges ( MeshType & m , size_t n , std : : vector < EdgePointer * > & local_vec )
{
PointerUpdater < EdgePointer > pu ;
EdgeIterator v_ret = AddEdges ( m , n , pu ) ;
typename std : : vector < EdgePointer * > : : iterator ei ;
for ( ei = local_vec . begin ( ) ; ei ! = local_vec . end ( ) ; + + ei )
pu . Update ( * * ei ) ;
return v_ret ;
}
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/* +++++++++++++++ Add HalfEdges ++++++++++++++++ */
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/** Function to add n halfedges to the mesh. The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
possible vector realloc .
\ sa PointerUpdater
\ param m the mesh to be modified
\ param n the number of elements to be added
\ param pu a PointerUpdater initialized so that it can be used to update pointers to edges that could have become invalid after this adding .
\ retval the iterator to the first element added .
*/
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static HEdgeIterator AddHEdges ( MeshType & m , size_t n , PointerUpdater < HEdgePointer > & pu )
{
HEdgeIterator last ;
if ( n = = 0 ) return m . hedge . end ( ) ;
pu . Clear ( ) ;
if ( m . hedge . empty ( ) ) pu . oldBase = 0 ; // if the vector is empty we cannot find the last valid element
else {
pu . oldBase = & * m . hedge . begin ( ) ;
pu . oldEnd = & m . hedge . back ( ) + 1 ;
}
m . hedge . resize ( m . hedge . size ( ) + n ) ;
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m . hn + = int ( n ) ;
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pu . newBase = & * m . hedge . begin ( ) ;
pu . newEnd = & m . hedge . back ( ) + 1 ;
if ( pu . NeedUpdate ( ) )
{
if ( HasFHAdjacency ( m ) ) {
for ( FaceIterator fi = m . face . begin ( ) ; fi ! = m . face . end ( ) ; + + fi )
{
if ( ! ( * fi ) . IsD ( ) & & ( * fi ) . FHp ( ) )
pu . Update ( ( * fi ) . FHp ( ) ) ;
}
}
if ( HasVHAdjacency ( m ) ) {
for ( VertexIterator vi = m . vert . begin ( ) ; vi ! = m . vert . end ( ) ; + + vi )
if ( ! ( * vi ) . IsD ( ) & & ( * vi ) . cVHp ( ) ! = 0 )
pu . Update ( ( * vi ) . VHp ( ) ) ;
}
if ( HasEHAdjacency ( m ) ) {
for ( EdgeIterator ei = m . edge . begin ( ) ; ei ! = m . edge . end ( ) ; + + ei )
if ( ! ( * ei ) . IsD ( ) & & ( * ei ) . cEHp ( ) ! = 0 )
pu . Update ( ( * ei ) . EHp ( ) ) ;
}
int ii = 0 ;
HEdgeIterator hi = m . hedge . begin ( ) ;
while ( ii < m . hn - int ( n ) ) // cycle on all the faces except the new ones
{
if ( ! ( * hi ) . IsD ( ) )
{
if ( HasHNextAdjacency ( m ) ) pu . Update ( ( * hi ) . HNp ( ) ) ;
if ( HasHPrevAdjacency ( m ) ) pu . Update ( ( * hi ) . HPp ( ) ) ;
if ( HasHOppAdjacency ( m ) ) pu . Update ( ( * hi ) . HOp ( ) ) ;
+ + ii ;
}
+ + hi ;
}
}
size_t siz = ( size_t ) ( m . hedge . size ( ) - n ) ;
last = m . hedge . begin ( ) ;
advance ( last , siz ) ;
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return last ; // deve restituire l'iteratore alla prima faccia aggiunta;
}
/** Function to add n vertices to the mesh.
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First wrapper , with no parameters
*/
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static HEdgeIterator AddHEdges ( MeshType & m , size_t n )
{
PointerUpdater < HEdgePointer > pu ;
return AddHEdges ( m , n , pu ) ;
}
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/** Function to add n vertices to the mesh.
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Second Wrapper , with a vector of vertex pointers to be updated .
*/
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static HEdgeIterator AddHEdges ( MeshType & m , size_t n , std : : vector < HEdgePointer * > & local_vec )
{
PointerUpdater < HEdgePointer > pu ;
HEdgeIterator v_ret = AddHEdges ( m , n , pu ) ;
typename std : : vector < HEdgePointer * > : : iterator ei ;
for ( ei = local_vec . begin ( ) ; ei ! = local_vec . end ( ) ; + + ei )
pu . Update ( * * ei ) ;
return v_ret ;
}
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/* +++++++++++++++ Add Faces ++++++++++++++++ */
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/** Function to add a face to the mesh and initializing it with the three given VertexPointers
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*/
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static FaceIterator AddFace ( MeshType & m , VertexPointer v0 , VertexPointer v1 , VertexPointer v2 )
{
assert ( m . vert . size ( ) > 0 ) ;
assert ( ( v0 ! = v1 ) & & ( v1 ! = v2 ) & & ( v0 ! = v2 ) ) ;
assert ( v0 > = & m . vert . front ( ) & & v0 < = & m . vert . back ( ) ) ;
assert ( v1 > = & m . vert . front ( ) & & v1 < = & m . vert . back ( ) ) ;
assert ( v2 > = & m . vert . front ( ) & & v2 < = & m . vert . back ( ) ) ;
PointerUpdater < FacePointer > pu ;
FaceIterator fi = AddFaces ( m , 1 , pu ) ;
fi - > Alloc ( 3 ) ;
fi - > V ( 0 ) = v0 ;
fi - > V ( 1 ) = v1 ;
fi - > V ( 2 ) = v2 ;
return fi ;
}
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/** Function to add a face to the mesh and initializing it with three indexes
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*/
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static FaceIterator AddFace ( MeshType & m , size_t v0 , size_t v1 , size_t v2 )
{
assert ( ( v0 ! = v1 ) & & ( v1 ! = v2 ) & & ( v0 ! = v2 ) ) ;
assert ( v0 > = 0 & & v0 < = m . vert . size ( ) ) ;
assert ( v1 > = 0 & & v1 < = m . vert . size ( ) ) ;
assert ( v2 > = 0 & & v2 < = m . vert . size ( ) ) ;
return AddFace ( m , & ( m . vert [ v0 ] ) , & ( m . vert [ v1 ] ) , & ( m . vert [ v2 ] ) ) ;
}
/** Function to add a face to the mesh and initializing it with the three given coords
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*/
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static FaceIterator AddFace ( MeshType & m , CoordType p0 , CoordType p1 , CoordType p2 )
{
VertexIterator vi = AddVertices ( m , 3 ) ;
FaceIterator fi = AddFaces ( m , 1 ) ;
fi - > Alloc ( 3 ) ;
vi - > P ( ) = p0 ;
fi - > V ( 0 ) = & * vi + + ;
vi - > P ( ) = p1 ;
fi - > V ( 1 ) = & * vi + + ;
vi - > P ( ) = p2 ;
fi - > V ( 2 ) = & * vi ;
return fi ;
}
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/** Function to add a quad face to the mesh and initializing it with the four given VertexPointers
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*
* Note that this function add a single polygonal face if the mesh has polygonal info or two tris with the corresponding faux bit set in the standard common case of a triangular mesh .
*/
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static FaceIterator AddQuadFace ( MeshType & m , VertexPointer v0 , VertexPointer v1 , VertexPointer v2 , VertexPointer v3 )
{
assert ( m . vert . size ( ) > 0 ) ;
assert ( v0 > = & m . vert . front ( ) & & v0 < = & m . vert . back ( ) ) ;
assert ( v1 > = & m . vert . front ( ) & & v1 < = & m . vert . back ( ) ) ;
assert ( v2 > = & m . vert . front ( ) & & v2 < = & m . vert . back ( ) ) ;
assert ( v3 > = & m . vert . front ( ) & & v3 < = & m . vert . back ( ) ) ;
PointerUpdater < FacePointer > pu ;
if ( FaceType : : HasPolyInfo ( ) )
{
FaceIterator fi = AddFaces ( m , 1 , pu ) ;
fi - > Alloc ( 4 ) ;
fi - > V ( 0 ) = v0 ; fi - > V ( 1 ) = v1 ;
fi - > V ( 2 ) = v2 ; fi - > V ( 3 ) = v3 ;
return fi ;
}
else
{
FaceIterator fi = AddFaces ( m , 2 , pu ) ;
fi - > Alloc ( 3 ) ; fi - > V ( 0 ) = v0 ; fi - > V ( 1 ) = v1 ; fi - > V ( 2 ) = v2 ;
fi - > SetF ( 2 ) ;
+ + fi ;
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fi - > Alloc ( 3 ) ; fi - > V ( 0 ) = v0 ; fi - > V ( 1 ) = v2 ; fi - > V ( 2 ) = v3 ;
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fi - > SetF ( 0 ) ;
return fi ;
}
}
/** \brief Function to add n faces to the mesh.
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First wrapper , with no parameters
*/
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static FaceIterator AddFaces ( MeshType & m , size_t n )
{
PointerUpdater < FacePointer > pu ;
return AddFaces ( m , n , pu ) ;
}
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/** \brief Function to add n faces to the mesh.
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Second Wrapper , with a vector of face pointer to be updated .
*/
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static FaceIterator AddFaces ( MeshType & m , size_t n , std : : vector < FacePointer * > & local_vec )
{
PointerUpdater < FacePointer > pu ;
FaceIterator f_ret = AddFaces ( m , n , pu ) ;
typename std : : vector < FacePointer * > : : iterator fi ;
for ( fi = local_vec . begin ( ) ; fi ! = local_vec . end ( ) ; + + fi )
pu . Update ( * * fi ) ;
return f_ret ;
}
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/** \brief Function to add n faces to the mesh.
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This is the only full featured function that is able to manage correctly
all the official internal pointers of the mesh ( like the VF and FF adjacency relations )
\ warning Calling this function can cause the invalidation of any not - managed FacePointer
just because we resize the face vector .
If you have such pointers you need to update them by mean of the PointerUpdater object .
\ sa PointerUpdater
\ param m the mesh to be modified
\ param n the number of elements to be added
\ param pu a PointerUpdater initialized so that it can be used to update pointers to edges that could have become invalid after this adding .
\ retval the iterator to the first element added .
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*/
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static FaceIterator AddFaces ( MeshType & m , size_t n , PointerUpdater < FacePointer > & pu )
{
pu . Clear ( ) ;
if ( n = = 0 ) return m . face . end ( ) ;
if ( ! m . face . empty ( ) ) // if the vector is empty we cannot find the last valid element
{
pu . oldBase = & * m . face . begin ( ) ;
pu . oldEnd = & m . face . back ( ) + 1 ;
}
// The actual resize
m . face . resize ( m . face . size ( ) + n ) ;
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m . fn + = int ( n ) ;
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size_t siz = ( size_t ) ( m . face . size ( ) - n ) ;
FaceIterator firstNewFace = m . face . begin ( ) ;
advance ( firstNewFace , siz ) ;
typename std : : set < PointerToAttribute > : : iterator ai ;
for ( ai = m . face_attr . begin ( ) ; ai ! = m . face_attr . end ( ) ; + + ai )
( ( PointerToAttribute ) ( * ai ) ) . Resize ( m . face . size ( ) ) ;
pu . newBase = & * m . face . begin ( ) ;
pu . newEnd = & m . face . back ( ) + 1 ;
if ( pu . NeedUpdate ( ) )
{
if ( HasFFAdjacency ( m ) )
{ // cycle on all the faces except the new ones
for ( FaceIterator fi = m . face . begin ( ) ; fi ! = firstNewFace ; + + fi )
if ( ! ( * fi ) . IsD ( ) )
for ( int i = 0 ; i < ( * fi ) . VN ( ) ; + + i )
if ( ( * fi ) . cFFp ( i ) ! = 0 ) pu . Update ( ( * fi ) . FFp ( i ) ) ;
}
if ( HasPerVertexVFAdjacency ( m ) & & HasPerFaceVFAdjacency ( m ) )
{ // cycle on all the faces except the new ones
for ( FaceIterator fi = m . face . begin ( ) ; fi ! = firstNewFace ; + + fi )
if ( ! ( * fi ) . IsD ( ) )
for ( int i = 0 ; i < ( * fi ) . VN ( ) ; + + i )
if ( ( * fi ) . cVFp ( i ) ! = 0 ) pu . Update ( ( * fi ) . VFp ( i ) ) ;
for ( VertexIterator vi = m . vert . begin ( ) ; vi ! = m . vert . end ( ) ; + + vi )
if ( ! ( * vi ) . IsD ( ) & & ( * vi ) . cVFp ( ) ! = 0 )
pu . Update ( ( * vi ) . VFp ( ) ) ;
}
if ( HasEFAdjacency ( m ) )
{
for ( EdgeIterator ei = m . edge . begin ( ) ; ei ! = m . edge . end ( ) ; + + ei )
if ( ! ( * ei ) . IsD ( ) & & ( * ei ) . cEFp ( ) ! = 0 )
pu . Update ( ( * ei ) . EFp ( ) ) ;
}
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if ( HasHFAdjacency ( m ) )
{
for ( HEdgeIterator hi = m . hedge . begin ( ) ; hi ! = m . hedge . end ( ) ; + + hi )
if ( ! ( * hi ) . IsD ( ) & & ( * hi ) . cHFp ( ) ! = 0 )
pu . Update ( ( * hi ) . HFp ( ) ) ;
}
}
return firstNewFace ;
}
/* +++++++++++++++ Deleting ++++++++++++++++ */
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/** Function to delete a face from the mesh.
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NOTE : THIS FUNCTION ALSO UPDATE FN
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*/
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static void DeleteFace ( MeshType & m , FaceType & f )
{
assert ( & f > = & m . face . front ( ) & & & f < = & m . face . back ( ) ) ;
assert ( ! f . IsD ( ) ) ;
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f . Dealloc ( ) ;
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f . SetD ( ) ;
- - m . fn ;
}
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/** Function to delete a vertex from the mesh.
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NOTE : THIS FUNCTION ALSO UPDATE vn
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*/
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static void DeleteVertex ( MeshType & m , VertexType & v )
{
assert ( & v > = & m . vert . front ( ) & & & v < = & m . vert . back ( ) ) ;
assert ( ! v . IsD ( ) ) ;
v . SetD ( ) ;
- - m . vn ;
}
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/** Function to delete an edge from the mesh.
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NOTE : THIS FUNCTION ALSO UPDATE en
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*/
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static void DeleteEdge ( MeshType & m , EdgeType & e )
{
assert ( & e > = & m . edge . front ( ) & & & e < = & m . edge . back ( ) ) ;
assert ( ! e . IsD ( ) ) ;
e . SetD ( ) ;
- - m . en ;
}
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/** Function to delete a hedge from the mesh.
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NOTE : THIS FUNCTION ALSO UPDATE en
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*/
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static void DeleteHEdge ( MeshType & m , HEdgeType & h )
{
assert ( & h > = & m . hedge . front ( ) & & & h < = & m . hedge . back ( ) ) ;
assert ( ! h . IsD ( ) ) ;
h . SetD ( ) ;
- - m . hn ;
}
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/*
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Function to rearrange the vertex vector according to a given index permutation
the permutation is vector such that after calling this function
m . vert [ newVertIndex [ i ] ] = m . vert [ i ] ;
e . g . newVertIndex [ i ] is the new index of the vertex i
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*/
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static void PermutateVertexVector ( MeshType & m , PointerUpdater < VertexPointer > & pu )
{
if ( m . vert . empty ( ) ) return ;
for ( size_t i = 0 ; i < m . vert . size ( ) ; + + i )
{
if ( pu . remap [ i ] < size_t ( m . vn ) )
{
assert ( ! m . vert [ i ] . IsD ( ) ) ;
m . vert [ pu . remap [ i ] ] . ImportData ( m . vert [ i ] ) ;
if ( HasVFAdjacency ( m ) )
{
if ( m . vert [ i ] . IsVFInitialized ( ) )
{
m . vert [ pu . remap [ i ] ] . VFp ( ) = m . vert [ i ] . cVFp ( ) ;
m . vert [ pu . remap [ i ] ] . VFi ( ) = m . vert [ i ] . cVFi ( ) ;
}
else m . vert [ pu . remap [ i ] ] . VFClear ( ) ;
}
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if ( HasVEAdjacency ( m ) )
{
if ( m . vert [ i ] . IsVEInitialized ( ) )
{
m . vert [ pu . remap [ i ] ] . VEp ( ) = m . vert [ i ] . cVEp ( ) ;
m . vert [ pu . remap [ i ] ] . VEi ( ) = m . vert [ i ] . cVEi ( ) ;
}
else m . vert [ pu . remap [ i ] ] . VEClear ( ) ;
}
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}
}
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// reorder the optional atttributes in m.vert_attr to reflect the changes
ReorderAttribute ( m . vert_attr , pu . remap , m ) ;
// setup the pointer updater
pu . oldBase = & m . vert [ 0 ] ;
pu . oldEnd = & m . vert . back ( ) + 1 ;
// resize
m . vert . resize ( m . vn ) ;
// setup the pointer updater
pu . newBase = ( m . vert . empty ( ) ) ? 0 : & m . vert [ 0 ] ;
pu . newEnd = ( m . vert . empty ( ) ) ? 0 : & m . vert . back ( ) + 1 ;
// resize the optional atttributes in m.vert_attr to reflect the changes
ResizeAttribute ( m . vert_attr , m . vn , m ) ;
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// Loop on the face to update the pointers FV relation (vertex refs)
for ( FaceIterator fi = m . face . begin ( ) ; fi ! = m . face . end ( ) ; + + fi )
if ( ! ( * fi ) . IsD ( ) )
for ( int i = 0 ; i < fi - > VN ( ) ; + + i )
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{
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size_t oldIndex = ( * fi ) . V ( i ) - pu . oldBase ;
assert ( pu . oldBase < = ( * fi ) . V ( i ) & & oldIndex < pu . remap . size ( ) ) ;
( * fi ) . V ( i ) = pu . newBase + pu . remap [ oldIndex ] ;
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}
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// Loop on the edges to update the pointers EV relation
if ( HasEVAdjacency ( m ) )
for ( EdgeIterator ei = m . edge . begin ( ) ; ei ! = m . edge . end ( ) ; + + ei )
if ( ! ( * ei ) . IsD ( ) )
{
pu . Update ( ( * ei ) . V ( 0 ) ) ;
pu . Update ( ( * ei ) . V ( 1 ) ) ;
}
}
static void CompactEveryVector ( MeshType & m )
{
CompactVertexVector ( m ) ;
CompactEdgeVector ( m ) ;
CompactFaceVector ( m ) ;
}
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/*!
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\ brief Compact vector of vertices removing deleted elements .
Deleted elements are put to the end of the vector and the vector is resized . Order between elements is preserved but not their position ( hence the PointerUpdater )
After calling this function the \ c IsD ( ) test in the scanning a vector , is no more necessary .
\ warning It should not be called when TemporaryData is active ( but works correctly if attributes are present )
*/
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static void CompactVertexVector ( MeshType & m , PointerUpdater < VertexPointer > & pu )
{
// If already compacted fast return please!
if ( m . vn = = ( int ) m . vert . size ( ) ) return ;
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// newVertIndex [ <old_vert_position> ] gives you the new position of the vertex in the vector;
pu . remap . resize ( m . vert . size ( ) , std : : numeric_limits < size_t > : : max ( ) ) ;
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size_t pos = 0 ;
size_t i = 0 ;
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for ( i = 0 ; i < m . vert . size ( ) ; + + i )
{
if ( ! m . vert [ i ] . IsD ( ) )
{
pu . remap [ i ] = pos ;
+ + pos ;
}
}
assert ( ( int ) pos = = m . vn ) ;
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PermutateVertexVector ( m , pu ) ;
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}
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/*! \brief Wrapper without the PointerUpdater. */
static void CompactVertexVector ( MeshType & m ) {
PointerUpdater < VertexPointer > pu ;
CompactVertexVector ( m , pu ) ;
}
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/*!
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\ brief Compact vector of edges removing deleted elements .
Deleted elements are put to the end of the vector and the vector is resized . Order between elements is preserved but not their position ( hence the PointerUpdater )
After calling this function the \ c IsD ( ) test in the scanning a vector , is no more necessary .
\ warning It should not be called when TemporaryData is active ( but works correctly if attributes are present )
*/
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static void CompactEdgeVector ( MeshType & m , PointerUpdater < EdgePointer > & pu )
{
// If already compacted fast return please!
if ( m . en = = ( int ) m . edge . size ( ) ) return ;
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// remap [ <old_edge_position> ] gives you the new position of the edge in the vector;
pu . remap . resize ( m . edge . size ( ) , std : : numeric_limits < size_t > : : max ( ) ) ;
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size_t pos = 0 ;
size_t i = 0 ;
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for ( i = 0 ; i < m . edge . size ( ) ; + + i )
{
if ( ! m . edge [ i ] . IsD ( ) )
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{
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pu . remap [ i ] = pos ;
+ + pos ;
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}
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}
assert ( ( int ) pos = = m . en ) ;
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// the actual copying of the data.
for ( size_t i = 0 ; i < m . edge . size ( ) ; + + i )
{
if ( pu . remap [ i ] < size_t ( m . en ) ) // uninitialized entries in the remap vector has max_int value;
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{
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assert ( ! m . edge [ i ] . IsD ( ) ) ;
m . edge [ pu . remap [ i ] ] . ImportData ( m . edge [ i ] ) ;
// copy the vertex reference (they are not data!)
m . edge [ pu . remap [ i ] ] . V ( 0 ) = m . edge [ i ] . cV ( 0 ) ;
m . edge [ pu . remap [ i ] ] . V ( 1 ) = m . edge [ i ] . cV ( 1 ) ;
// Now just copy the adjacency pointers (without changing them, to be done later)
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if ( HasVEAdjacency ( m ) )
//if (m.edge[i].cVEp(0)!=0)
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{
m . edge [ pu . remap [ i ] ] . VEp ( 0 ) = m . edge [ i ] . cVEp ( 0 ) ;
m . edge [ pu . remap [ i ] ] . VEi ( 0 ) = m . edge [ i ] . cVEi ( 0 ) ;
m . edge [ pu . remap [ i ] ] . VEp ( 1 ) = m . edge [ i ] . cVEp ( 1 ) ;
m . edge [ pu . remap [ i ] ] . VEi ( 1 ) = m . edge [ i ] . cVEi ( 1 ) ;
}
if ( HasEEAdjacency ( m ) )
if ( m . edge [ i ] . cEEp ( 0 ) ! = 0 )
{
m . edge [ pu . remap [ i ] ] . EEp ( 0 ) = m . edge [ i ] . cEEp ( 0 ) ;
m . edge [ pu . remap [ i ] ] . EEi ( 0 ) = m . edge [ i ] . cEEi ( 0 ) ;
m . edge [ pu . remap [ i ] ] . EEp ( 1 ) = m . edge [ i ] . cEEp ( 1 ) ;
m . edge [ pu . remap [ i ] ] . EEi ( 1 ) = m . edge [ i ] . cEEi ( 1 ) ;
}
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}
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}
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// reorder the optional attributes in m.vert_attr to reflect the changes
ReorderAttribute ( m . edge_attr , pu . remap , m ) ;
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// setup the pointer updater
pu . oldBase = & m . edge [ 0 ] ;
pu . oldEnd = & m . edge . back ( ) + 1 ;
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// THE resize
m . edge . resize ( m . en ) ;
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// setup the pointer updater
pu . newBase = ( m . edge . empty ( ) ) ? 0 : & m . edge [ 0 ] ;
pu . newEnd = ( m . edge . empty ( ) ) ? 0 : & m . edge . back ( ) + 1 ;
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// resize the optional atttributes in m.vert_attr to reflect the changes
ResizeAttribute ( m . edge_attr , m . en , m ) ;
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// Loop on the vertices to update the pointers of VE relation
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if ( HasVEAdjacency ( m ) )
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for ( VertexIterator vi = m . vert . begin ( ) ; vi ! = m . vert . end ( ) ; + + vi )
if ( ! ( * vi ) . IsD ( ) ) pu . Update ( ( * vi ) . VEp ( ) ) ;
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// Loop on the edges to update the pointers EE VE relation
for ( EdgeIterator ei = m . edge . begin ( ) ; ei ! = m . edge . end ( ) ; + + ei )
for ( unsigned int i = 0 ; i < 2 ; + + i )
{
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if ( HasVEAdjacency ( m ) )
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pu . Update ( ( * ei ) . VEp ( i ) ) ;
if ( HasEEAdjacency ( m ) )
pu . Update ( ( * ei ) . EEp ( i ) ) ;
}
}
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/*! \brief Wrapper without the PointerUpdater. */
static void CompactEdgeVector ( MeshType & m ) {
PointerUpdater < EdgePointer > pu ;
CompactEdgeVector ( m , pu ) ;
}
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/*!
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\ brief Compact face vector by removing deleted elements .
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Deleted elements are put to the end of the vector and the vector is resized .
Order between elements is preserved , but not their position ( hence the PointerUpdater )
Immediately after calling this function the \ c IsD ( ) test during the scanning a vector , is no more necessary .
\ warning It should not be called when some TemporaryData is active ( but works correctly if attributes are present )
*/
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static void CompactFaceVector ( MeshType & m , PointerUpdater < FacePointer > & pu )
{
// If already compacted fast return please!
if ( m . fn = = ( int ) m . face . size ( ) ) return ;
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// newFaceIndex [ <old_face_position> ] gives you the new position of the face in the vector;
pu . remap . resize ( m . face . size ( ) , std : : numeric_limits < size_t > : : max ( ) ) ;
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size_t pos = 0 ;
for ( size_t i = 0 ; i < m . face . size ( ) ; + + i )
{
if ( ! m . face [ i ] . IsD ( ) )
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{
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if ( pos ! = i )
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{
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m . face [ pos ] . ImportData ( m . face [ i ] ) ;
if ( FaceType : : HasPolyInfo ( ) )
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{
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m . face [ pos ] . Dealloc ( ) ;
m . face [ pos ] . Alloc ( m . face [ i ] . VN ( ) ) ;
}
for ( int j = 0 ; j < m . face [ i ] . VN ( ) ; + + j )
m . face [ pos ] . V ( j ) = m . face [ i ] . V ( j ) ;
if ( HasVFAdjacency ( m ) )
for ( int j = 0 ; j < m . face [ i ] . VN ( ) ; + + j )
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{
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if ( m . face [ i ] . IsVFInitialized ( j ) ) {
m . face [ pos ] . VFp ( j ) = m . face [ i ] . cVFp ( j ) ;
m . face [ pos ] . VFi ( j ) = m . face [ i ] . cVFi ( j ) ;
}
else m . face [ pos ] . VFClear ( j ) ;
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}
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if ( HasFFAdjacency ( m ) )
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for ( int j = 0 ; j < m . face [ i ] . VN ( ) ; + + j )
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{
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m . face [ pos ] . FFp ( j ) = m . face [ i ] . cFFp ( j ) ;
m . face [ pos ] . FFi ( j ) = m . face [ i ] . cFFi ( j ) ;
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}
}
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pu . remap [ i ] = pos ;
+ + pos ;
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}
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}
assert ( ( int ) pos = = m . fn ) ;
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// reorder the optional atttributes in m.face_attr to reflect the changes
ReorderAttribute ( m . face_attr , pu . remap , m ) ;
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FacePointer fbase = & m . face [ 0 ] ;
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// Loop on the vertices to correct VF relation
if ( HasVFAdjacency ( m ) )
{
for ( VertexIterator vi = m . vert . begin ( ) ; vi ! = m . vert . end ( ) ; + + vi )
if ( ! ( * vi ) . IsD ( ) )
{
if ( ( * vi ) . IsVFInitialized ( ) & & ( * vi ) . VFp ( ) ! = 0 )
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{
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size_t oldIndex = ( * vi ) . cVFp ( ) - fbase ;
assert ( fbase < = ( * vi ) . cVFp ( ) & & oldIndex < pu . remap . size ( ) ) ;
( * vi ) . VFp ( ) = fbase + pu . remap [ oldIndex ] ;
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}
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}
}
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// Loop on the faces to correct VF and FF relations
pu . oldBase = & m . face [ 0 ] ;
pu . oldEnd = & m . face . back ( ) + 1 ;
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for ( size_t i = m . fn ; i < m . face . size ( ) ; + + i )
m . face [ i ] . Dealloc ( ) ;
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m . face . resize ( m . fn ) ;
pu . newBase = ( m . face . empty ( ) ) ? 0 : & m . face [ 0 ] ;
pu . newEnd = ( m . face . empty ( ) ) ? 0 : & m . face . back ( ) + 1 ;
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// resize the optional atttributes in m.face_attr to reflect the changes
ResizeAttribute ( m . face_attr , m . fn , m ) ;
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// now we update the various (not null) face pointers (inside VF and FF relations)
for ( FaceIterator fi = m . face . begin ( ) ; fi ! = m . face . end ( ) ; + + fi )
if ( ! ( * fi ) . IsD ( ) )
{
if ( HasVFAdjacency ( m ) )
for ( int i = 0 ; i < ( * fi ) . VN ( ) ; + + i )
if ( ( * fi ) . IsVFInitialized ( i ) & & ( * fi ) . VFp ( i ) ! = 0 )
{
size_t oldIndex = ( * fi ) . VFp ( i ) - fbase ;
assert ( fbase < = ( * fi ) . VFp ( i ) & & oldIndex < pu . remap . size ( ) ) ;
( * fi ) . VFp ( i ) = fbase + pu . remap [ oldIndex ] ;
}
if ( HasFFAdjacency ( m ) )
for ( int i = 0 ; i < ( * fi ) . VN ( ) ; + + i )
if ( ( * fi ) . cFFp ( i ) ! = 0 )
{
size_t oldIndex = ( * fi ) . FFp ( i ) - fbase ;
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assert ( fbase < = ( * fi ) . FFp ( i ) & & oldIndex < pu . remap . size ( ) ) ;
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( * fi ) . FFp ( i ) = fbase + pu . remap [ oldIndex ] ;
}
}
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}
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/*! \brief Wrapper without the PointerUpdater. */
static void CompactFaceVector ( MeshType & m ) {
PointerUpdater < FacePointer > pu ;
CompactFaceVector ( m , pu ) ;
}
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public :
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/*! \brief Check if an handle to a Per-Vertex Attribute is valid
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*/
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template < class ATTR_TYPE >
static
bool IsValidHandle ( MeshType & m , const typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE > & a ) {
if ( a . _handle = = NULL ) return false ;
for ( AttrIterator i = m . vert_attr . begin ( ) ; i ! = m . vert_attr . end ( ) ; + + i )
if ( ( * i ) . n_attr = = a . n_attr ) return true ;
return false ;
}
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/*! \brief Add a Per-Vertex Attribute of the given ATTR_TYPE with the given name.
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No attribute with that name must exists ( even of different type )
*/
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template < class ATTR_TYPE >
static
typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE >
AddPerVertexAttribute ( MeshType & m , std : : string name ) {
PAIte i ;
PointerToAttribute h ;
h . _name = name ;
if ( ! name . empty ( ) ) {
i = m . vert_attr . find ( h ) ;
assert ( i = = m . vert_attr . end ( ) ) ; // an attribute with this name exists
}
h . _sizeof = sizeof ( ATTR_TYPE ) ;
h . _padding = 0 ;
h . _handle = new SimpleTempData < VertContainer , ATTR_TYPE > ( m . vert ) ;
m . attrn + + ;
h . n_attr = m . attrn ;
std : : pair < AttrIterator , bool > res = m . vert_attr . insert ( h ) ;
return typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE > ( res . first - > _handle , res . first - > n_attr ) ;
}
template < class ATTR_TYPE >
static typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE >
AddPerVertexAttribute ( MeshType & m ) {
return AddPerVertexAttribute < ATTR_TYPE > ( m , std : : string ( " " ) ) ;
}
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/*! \brief gives a handle to a per-vertex attribute with a given name and ATTR_TYPE
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\ returns a valid handle . If the name is not empty and an attribute with that name and type exists returns a handle to it .
Otherwise return a hanlde to a newly created .
*/
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template < class ATTR_TYPE >
static
typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE >
GetPerVertexAttribute ( MeshType & m , std : : string name = std : : string ( " " ) ) {
typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE > h ;
if ( ! name . empty ( ) ) {
h = FindPerVertexAttribute < ATTR_TYPE > ( m , name ) ;
if ( IsValidHandle ( m , h ) )
return h ;
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}
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return AddPerVertexAttribute < ATTR_TYPE > ( m , name ) ;
}
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/*! \brief Try to retrieve an handle to an attribute with a given name and ATTR_TYPE
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\ returns a invalid handle if no attribute with that name and type exists .
*/
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template < class ATTR_TYPE >
static typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE >
FindPerVertexAttribute ( MeshType & m , const std : : string & name )
{
assert ( ! name . empty ( ) ) ;
PointerToAttribute h1 ; h1 . _name = name ;
typename std : : set < PointerToAttribute > : : iterator i ;
i = m . vert_attr . find ( h1 ) ;
if ( i ! = m . vert_attr . end ( ) )
if ( ( * i ) . _sizeof = = sizeof ( ATTR_TYPE ) ) {
if ( ( * i ) . _padding ! = 0 ) {
PointerToAttribute attr = ( * i ) ; // copy the PointerToAttribute
m . vert_attr . erase ( i ) ; // remove it from the set
FixPaddedPerVertexAttribute < ATTR_TYPE > ( m , attr ) ;
std : : pair < AttrIterator , bool > new_i = m . vert_attr . insert ( attr ) ; // insert the modified PointerToAttribute
assert ( new_i . second ) ;
i = new_i . first ;
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}
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return typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE > ( ( * i ) . _handle , ( * i ) . n_attr ) ;
}
return typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE > ( NULL , 0 ) ;
}
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/*! \brief query the mesh for all the attributes per vertex
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\ returns the name of all attributes with a non - empy name .
*/
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template < class ATTR_TYPE >
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static void GetAllPerVertexAttribute ( MeshType & m , std : : vector < std : : string > & all ) {
all . clear ( ) ;
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typename std : : set < PointerToAttribute > : : const_iterator i ;
for ( i = m . vert_attr . begin ( ) ; i ! = m . vert_attr . end ( ) ; + + i )
if ( ! ( * i ) . _name . empty ( ) )
{
typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE > hh ;
hh = Allocator < MeshType > : : template FindPerVertexAttribute < ATTR_TYPE > ( m , ( * i ) . _name ) ;
if ( IsValidHandle < ATTR_TYPE > ( m , hh ) )
all . push_back ( ( * i ) . _name ) ;
}
}
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template < class ATTR_TYPE >
static
void
ClearPerVertexAttribute ( MeshType & m , typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE > & h ) {
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typename std : : set < PointerToAttribute > : : iterator i ;
for ( i = m . vert_attr . begin ( ) ; i ! = m . vert_attr . end ( ) ; + + i )
if ( ( * i ) . _handle = = h . _handle ) {
for ( typename MeshType : : VertexIterator vi = m . vert . begin ( ) ; vi ! = m . vert . end ( ) ; + + vi )
h [ vi ] = ATTR_TYPE ( ) ;
return ; }
assert ( 0 ) ;
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}
/*! \brief If the per-vertex attribute exists, delete it.
*/
template < class ATTR_TYPE >
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static
void
DeletePerVertexAttribute ( MeshType & m , typename MeshType : : template PerVertexAttributeHandle < ATTR_TYPE > & h ) {
typename std : : set < PointerToAttribute > : : iterator i ;
for ( i = m . vert_attr . begin ( ) ; i ! = m . vert_attr . end ( ) ; + + i )
if ( ( * i ) . _handle = = h . _handle ) {
delete ( ( SimpleTempData < VertContainer , ATTR_TYPE > * ) ( * i ) . _handle ) ;
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m . vert_attr . erase ( i ) ;
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return ; }
}
// Generic DeleteAttribute.
// It must not crash if you try to delete a non existing attribute,
// because you do not have a way of asking for a handle of an attribute for which you do not know the type.
static
bool DeletePerVertexAttribute ( MeshType & m , std : : string name ) {
AttrIterator i ;
PointerToAttribute h1 ; h1 . _name = name ;
i = m . vert_attr . find ( h1 ) ;
if ( i = = m . vert_attr . end ( ) ) return false ;
delete ( ( SimpleTempDataBase * ) ( * i ) . _handle ) ;
m . vert_attr . erase ( i ) ;
return true ;
}
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/// Per Edge Attributes
template < class ATTR_TYPE >
static
bool IsValidHandle ( MeshType & m , const typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE > & a ) {
if ( a . _handle = = NULL ) return false ;
for ( AttrIterator i = m . edge_attr . begin ( ) ; i ! = m . edge_attr . end ( ) ; + + i )
if ( ( * i ) . n_attr = = a . n_attr ) return true ;
return false ;
}
template < class ATTR_TYPE >
static
typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE >
AddPerEdgeAttribute ( MeshType & m , std : : string name ) {
PAIte i ;
PointerToAttribute h ;
h . _name = name ;
if ( ! name . empty ( ) ) {
i = m . edge_attr . find ( h ) ;
assert ( i = = m . edge_attr . end ( ) ) ; // an attribute with this name exists
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}
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h . _sizeof = sizeof ( ATTR_TYPE ) ;
h . _padding = 0 ;
// h._typename = typeid(ATTR_TYPE).name();
h . _handle = new SimpleTempData < EdgeContainer , ATTR_TYPE > ( m . edge ) ;
m . attrn + + ;
h . n_attr = m . attrn ;
std : : pair < AttrIterator , bool > res = m . edge_attr . insert ( h ) ;
return typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE > ( res . first - > _handle , res . first - > n_attr ) ;
}
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template < class ATTR_TYPE >
static
typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE >
AddPerEdgeAttribute ( MeshType & m ) {
return AddPerEdgeAttribute < ATTR_TYPE > ( m , std : : string ( " " ) ) ;
}
/*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE
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\ returns a valid handle . If the name is not empty and an attribute with that name and type exists returns a handle to it .
Otherwise return a hanlde to a newly created .
*/
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template < class ATTR_TYPE >
static
typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE >
GetPerEdgeAttribute ( MeshType & m , std : : string name = std : : string ( " " ) ) {
typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE > h ;
if ( ! name . empty ( ) ) {
h = FindPerEdgeAttribute < ATTR_TYPE > ( m , name ) ;
if ( IsValidHandle ( m , h ) )
return h ;
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}
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return AddPerEdgeAttribute < ATTR_TYPE > ( m , name ) ;
}
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template < class ATTR_TYPE >
static
typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE >
FindPerEdgeAttribute ( MeshType & m , const std : : string & name ) {
assert ( ! name . empty ( ) ) ;
PointerToAttribute h1 ; h1 . _name = name ;
typename std : : set < PointerToAttribute > : : const_iterator i ;
i = m . edge_attr . find ( h1 ) ;
if ( i ! = m . edge_attr . end ( ) )
if ( ( * i ) . _sizeof = = sizeof ( ATTR_TYPE ) ) {
if ( ( * i ) . _padding ! = 0 ) {
PointerToAttribute attr = ( * i ) ; // copy the PointerToAttribute
m . edge_attr . erase ( i ) ; // remove it from the set
FixPaddedPerEdgeAttribute < ATTR_TYPE > ( m , attr ) ;
std : : pair < AttrIterator , bool > new_i = m . edge_attr . insert ( attr ) ; // insert the modified PointerToAttribute
assert ( new_i . second ) ;
i = new_i . first ;
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}
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return typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE > ( ( * i ) . _handle , ( * i ) . n_attr ) ;
}
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return typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE > ( NULL , 0 ) ;
}
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template < class ATTR_TYPE >
static void GetAllPerEdgeAttribute ( const MeshType & m , std : : vector < std : : string > & all ) {
all . clear ( ) ;
typename std : : set < PointerToAttribute > : : const_iterator i ;
for ( i = m . edge_attr . begin ( ) ; i ! = m . edge_attr . end ( ) ; + + i )
if ( ! ( * i ) . _name . empty ( ) )
{
typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE > hh ;
hh = Allocator < MeshType > : : template FindPerEdgeAttribute < ATTR_TYPE > ( m , ( * i ) . _name ) ;
if ( IsValidHandle < ATTR_TYPE > ( m , hh ) )
all . push_back ( ( * i ) . _name ) ;
}
}
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/*! \brief If the per-edge attribute exists, delete it.
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*/
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template < class ATTR_TYPE >
static
void
DeletePerEdgeAttribute ( MeshType & m , typename MeshType : : template PerEdgeAttributeHandle < ATTR_TYPE > & h ) {
typename std : : set < PointerToAttribute > : : iterator i ;
for ( i = m . edge_attr . begin ( ) ; i ! = m . edge_attr . end ( ) ; + + i )
if ( ( * i ) . _handle = = h . _handle ) {
delete ( ( SimpleTempData < FaceContainer , ATTR_TYPE > * ) ( * i ) . _handle ) ;
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m . edge_attr . erase ( i ) ;
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return ; }
}
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// Generic DeleteAttribute.
// It must not crash if you try to delete a non existing attribute,
// because you do not have a way of asking for a handle of an attribute for which you do not know the type.
static
bool DeletePerEdgeAttribute ( MeshType & m , std : : string name ) {
AttrIterator i ;
PointerToAttribute h1 ; h1 . _name = name ;
i = m . edge_attr . find ( h1 ) ;
if ( i = = m . edge_attr . end ( ) ) return false ;
delete ( ( SimpleTempDataBase * ) ( * i ) . _handle ) ;
m . edge_attr . erase ( i ) ;
return true ;
}
/// Per Face Attributes
template < class ATTR_TYPE >
static
bool IsValidHandle ( MeshType & m , const typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE > & a ) {
if ( a . _handle = = NULL ) return false ;
for ( AttrIterator i = m . face_attr . begin ( ) ; i ! = m . face_attr . end ( ) ; + + i )
if ( ( * i ) . n_attr = = a . n_attr ) return true ;
return false ;
}
template < class ATTR_TYPE >
static
typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE >
AddPerFaceAttribute ( MeshType & m , std : : string name ) {
PAIte i ;
PointerToAttribute h ;
h . _name = name ;
if ( ! name . empty ( ) ) {
i = m . face_attr . find ( h ) ;
assert ( i = = m . face_attr . end ( ) ) ; // an attribute with this name exists
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}
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h . _sizeof = sizeof ( ATTR_TYPE ) ;
h . _padding = 0 ;
h . _handle = new SimpleTempData < FaceContainer , ATTR_TYPE > ( m . face ) ;
m . attrn + + ;
h . n_attr = m . attrn ;
std : : pair < AttrIterator , bool > res = m . face_attr . insert ( h ) ;
return typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE > ( res . first - > _handle , res . first - > n_attr ) ;
}
template < class ATTR_TYPE >
static
typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE >
AddPerFaceAttribute ( MeshType & m ) {
return AddPerFaceAttribute < ATTR_TYPE > ( m , std : : string ( " " ) ) ;
}
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/*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE
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\ returns a valid handle . If the name is not empty and an attribute with that name and type exists returns a handle to it .
Otherwise return a hanlde to a newly created .
*/
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template < class ATTR_TYPE >
static
typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE >
GetPerFaceAttribute ( MeshType & m , std : : string name = std : : string ( " " ) ) {
typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE > h ;
if ( ! name . empty ( ) ) {
h = FindPerFaceAttribute < ATTR_TYPE > ( m , name ) ;
if ( IsValidHandle ( m , h ) )
return h ;
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}
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return AddPerFaceAttribute < ATTR_TYPE > ( m , name ) ;
}
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template < class ATTR_TYPE >
static
typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE >
FindPerFaceAttribute ( MeshType & m , const std : : string & name ) {
assert ( ! name . empty ( ) ) ;
PointerToAttribute h1 ; h1 . _name = name ;
typename std : : set < PointerToAttribute > : : iterator i ;
i = m . face_attr . find ( h1 ) ;
if ( i ! = m . face_attr . end ( ) )
if ( ( * i ) . _sizeof = = sizeof ( ATTR_TYPE ) ) {
if ( ( * i ) . _padding ! = 0 ) {
PointerToAttribute attr = ( * i ) ; // copy the PointerToAttribute
m . face_attr . erase ( i ) ; // remove it from the set
FixPaddedPerFaceAttribute < ATTR_TYPE > ( m , attr ) ;
std : : pair < AttrIterator , bool > new_i = m . face_attr . insert ( attr ) ; // insert the modified PointerToAttribute
assert ( new_i . second ) ;
i = new_i . first ;
}
return typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE > ( ( * i ) . _handle , ( * i ) . n_attr ) ;
}
return typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE > ( NULL , 0 ) ;
}
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template < class ATTR_TYPE >
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static void GetAllPerFaceAttribute ( MeshType & m , std : : vector < std : : string > & all ) {
all . clear ( ) ;
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typename std : : set < PointerToAttribute > : : const_iterator i ;
for ( i = m . face_attr . begin ( ) ; i ! = m . face_attr . end ( ) ; + + i )
if ( ! ( * i ) . _name . empty ( ) )
{
typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE > hh ;
hh = Allocator < MeshType > : : template FindPerFaceAttribute < ATTR_TYPE > ( m , ( * i ) . _name ) ;
if ( IsValidHandle < ATTR_TYPE > ( m , hh ) )
all . push_back ( ( * i ) . _name ) ;
}
}
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/*! \brief If the per-face attribute exists, delete it.
*/
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template < class ATTR_TYPE >
static void DeletePerFaceAttribute ( MeshType & m , typename MeshType : : template PerFaceAttributeHandle < ATTR_TYPE > & h ) {
typename std : : set < PointerToAttribute > : : iterator i ;
for ( i = m . face_attr . begin ( ) ; i ! = m . face_attr . end ( ) ; + + i )
if ( ( * i ) . _handle = = h . _handle ) {
delete ( ( SimpleTempData < FaceContainer , ATTR_TYPE > * ) ( * i ) . _handle ) ;
m . face_attr . erase ( i ) ;
return ; }
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}
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// Generic DeleteAttribute.
// It must not crash if you try to delete a non existing attribute,
// because you do not have a way of asking for a handle of an attribute for which you do not know the type.
static bool DeletePerFaceAttribute ( MeshType & m , std : : string name ) {
AttrIterator i ;
PointerToAttribute h1 ; h1 . _name = name ;
i = m . face_attr . find ( h1 ) ;
if ( i = = m . face_attr . end ( ) ) return false ;
delete ( ( SimpleTempDataBase * ) ( * i ) . _handle ) ;
m . face_attr . erase ( i ) ;
return true ;
}
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/// Per Mesh Attributes
template < class ATTR_TYPE >
static
bool IsValidHandle ( MeshType & m , const typename MeshType : : template PerMeshAttributeHandle < ATTR_TYPE > & a ) {
if ( a . _handle = = NULL ) return false ;
for ( AttrIterator i = m . mesh_attr . begin ( ) ; i ! = m . mesh_attr . end ( ) ; + + i )
if ( ( * i ) . n_attr = = a . n_attr ) return true ;
return false ;
}
template < class ATTR_TYPE >
static
typename MeshType : : template PerMeshAttributeHandle < ATTR_TYPE >
AddPerMeshAttribute ( MeshType & m , std : : string name ) {
PAIte i ;
PointerToAttribute h ;
h . _name = name ;
if ( ! name . empty ( ) ) {
i = m . mesh_attr . find ( h ) ;
assert ( i = = m . mesh_attr . end ( ) ) ; // an attribute with this name exists
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}
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h . _sizeof = sizeof ( ATTR_TYPE ) ;
h . _padding = 0 ;
h . _handle = new Attribute < ATTR_TYPE > ( ) ;
m . attrn + + ;
h . n_attr = m . attrn ;
std : : pair < AttrIterator , bool > res = m . mesh_attr . insert ( h ) ;
return typename MeshType : : template PerMeshAttributeHandle < ATTR_TYPE > ( res . first - > _handle , res . first - > n_attr ) ;
}
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/*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE
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\ returns a valid handle . If the name is not empty and an attribute with that name and type exists returns a handle to it .
Otherwise return a hanlde to a newly created .
*/
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template < class ATTR_TYPE >
static
typename MeshType : : template PerMeshAttributeHandle < ATTR_TYPE >
GetPerMeshAttribute ( MeshType & m , std : : string name = std : : string ( " " ) ) {
typename MeshType : : template PerMeshAttributeHandle < ATTR_TYPE > h ;
if ( ! name . empty ( ) ) {
h = FindPerMeshAttribute < ATTR_TYPE > ( m , name ) ;
if ( IsValidHandle ( m , h ) )
return h ;
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}
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return AddPerMeshAttribute < ATTR_TYPE > ( m , name ) ;
}
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template < class ATTR_TYPE >
static
typename MeshType : : template PerMeshAttributeHandle < ATTR_TYPE >
FindPerMeshAttribute ( MeshType & m , const std : : string & name ) {
assert ( ! name . empty ( ) ) ;
PointerToAttribute h1 ; h1 . _name = name ;
typename std : : set < PointerToAttribute > : : iterator i ;
i = m . mesh_attr . find ( h1 ) ;
if ( i ! = m . mesh_attr . end ( ) )
if ( ( * i ) . _sizeof = = sizeof ( ATTR_TYPE ) ) {
if ( ( * i ) . _padding ! = 0 ) {
PointerToAttribute attr = ( * i ) ; // copy the PointerToAttribute
m . mesh_attr . erase ( i ) ; // remove it from the set
FixPaddedPerMeshAttribute < ATTR_TYPE > ( m , attr ) ;
std : : pair < AttrIterator , bool > new_i = m . mesh_attr . insert ( attr ) ; // insert the modified PointerToAttribute
assert ( new_i . second ) ;
i = new_i . first ;
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}
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return typename MeshType : : template PerMeshAttributeHandle < ATTR_TYPE > ( ( * i ) . _handle , ( * i ) . n_attr ) ;
}
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return typename MeshType : : template PerMeshAttributeHandle < ATTR_TYPE > ( NULL , 0 ) ;
}
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template < class ATTR_TYPE >
static void GetAllPerMeshAttribute ( const MeshType & m , std : : vector < std : : string > & all ) {
typename std : : set < PointerToAttribute > : : iterator i ;
for ( i = m . mesh_attr . begin ( ) ; i ! = m . mesh_attr . end ( ) ; + + i )
if ( ( * i ) . _sizeof = = sizeof ( ATTR_TYPE ) )
all . push_back ( ( * i ) . _name ) ;
}
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/*! \brief If the per-mesh attribute exists, delete it.
*/
template < class ATTR_TYPE >
static void DeletePerMeshAttribute ( MeshType & m , typename MeshType : : template PerMeshAttributeHandle < ATTR_TYPE > & h ) {
typename std : : set < PointerToAttribute > : : iterator i ;
for ( i = m . mesh_attr . begin ( ) ; i ! = m . mesh_attr . end ( ) ; + + i )
if ( ( * i ) . _handle = = h . _handle ) {
delete ( ( Attribute < ATTR_TYPE > * ) ( * i ) . _handle ) ;
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m . mesh_attr . erase ( i ) ;
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return ; }
}
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// Generic DeleteAttribute.
// It must not crash if you try to delete a non existing attribute,
// because you do not have a way of asking for a handle of an attribute for which you do not know the type.
static bool DeletePerMeshAttribute ( MeshType & m , std : : string name ) {
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AttrIterator i ;
PointerToAttribute h1 ; h1 . _name = name ;
i = m . mesh_attr . find ( h1 ) ;
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if ( i = = m . mesh_attr . end ( ) )
return false ;
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delete ( ( SimpleTempDataBase * ) ( * i ) . _handle ) ;
m . mesh_attr . erase ( i ) ;
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return true ;
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}
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template < class ATTR_TYPE >
static void FixPaddedPerVertexAttribute ( MeshType & m , PointerToAttribute & pa ) {
// create the container of the right type
SimpleTempData < VertContainer , ATTR_TYPE > * _handle = new SimpleTempData < VertContainer , ATTR_TYPE > ( m . vert ) ;
// copy the padded container in the new one
_handle - > Resize ( m . vert . size ( ) ) ;
for ( size_t i = 0 ; i < m . vert . size ( ) ; + + i ) {
ATTR_TYPE * dest = & ( * _handle ) [ i ] ;
char * ptr = ( char * ) ( ( ( SimpleTempDataBase * ) pa . _handle ) - > DataBegin ( ) ) ;
memcpy ( ( void * ) dest ,
( void * ) & ( ptr [ i * pa . _sizeof ] ) , sizeof ( ATTR_TYPE ) ) ;
}
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// remove the padded container
delete ( ( SimpleTempDataBase * ) pa . _handle ) ;
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// update the pointer to data
pa . _sizeof = sizeof ( ATTR_TYPE ) ;
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// update the pointer to data
pa . _handle = _handle ;
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// zero the padding
pa . _padding = 0 ;
}
template < class ATTR_TYPE >
static void FixPaddedPerEdgeAttribute ( MeshType & m , PointerToAttribute & pa ) {
// create the container of the right type
SimpleTempData < EdgeContainer , ATTR_TYPE > * _handle = new SimpleTempData < EdgeContainer , ATTR_TYPE > ( m . edge ) ;
// copy the padded container in the new one
_handle - > Resize ( m . edge . size ( ) ) ;
for ( size_t i = 0 ; i < m . edge . size ( ) ; + + i ) {
ATTR_TYPE * dest = & ( * _handle ) [ i ] ;
char * ptr = ( char * ) ( ( ( SimpleTempDataBase * ) pa . _handle ) - > DataBegin ( ) ) ;
memcpy ( ( void * ) dest ,
( void * ) & ( ptr [ i * pa . _sizeof ] ) , sizeof ( ATTR_TYPE ) ) ;
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}
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// remove the padded container
delete ( ( SimpleTempDataBase * ) pa . _handle ) ;
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// update the pointer to data
pa . _sizeof = sizeof ( ATTR_TYPE ) ;
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// update the pointer to data
pa . _handle = _handle ;
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// zero the padding
pa . _padding = 0 ;
}
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template < class ATTR_TYPE >
static void FixPaddedPerFaceAttribute ( MeshType & m , PointerToAttribute & pa ) {
// create the container of the right type
SimpleTempData < FaceContainer , ATTR_TYPE > * _handle = new SimpleTempData < FaceContainer , ATTR_TYPE > ( m . face ) ;
// copy the padded container in the new one
_handle - > Resize ( m . face . size ( ) ) ;
for ( size_t i = 0 ; i < m . face . size ( ) ; + + i ) {
ATTR_TYPE * dest = & ( * _handle ) [ i ] ;
char * ptr = ( char * ) ( ( ( SimpleTempDataBase * ) pa . _handle ) - > DataBegin ( ) ) ;
memcpy ( ( void * ) dest ,
( void * ) & ( ptr [ i * pa . _sizeof ] ) , sizeof ( ATTR_TYPE ) ) ;
}
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// remove the padded container
delete ( ( SimpleTempDataBase * ) pa . _handle ) ;
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// update the pointer to data
pa . _sizeof = sizeof ( ATTR_TYPE ) ;
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// update the pointer to data
pa . _handle = _handle ;
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// zero the padding
pa . _padding = 0 ;
}
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template < class ATTR_TYPE >
static void FixPaddedPerMeshAttribute ( MeshType & /* m */ , PointerToAttribute & pa ) {
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// create the container of the right type
Attribute < ATTR_TYPE > * _handle = new Attribute < ATTR_TYPE > ( ) ;
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// copy the padded container in the new one
char * ptr = ( char * ) ( ( ( Attribute < ATTR_TYPE > * ) pa . _handle ) - > DataBegin ( ) ) ;
memcpy ( ( void * ) _handle - > attribute , ( void * ) & ( ptr [ 0 ] ) , sizeof ( ATTR_TYPE ) ) ;
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// remove the padded container
delete ( ( Attribute < ATTR_TYPE > * ) pa . _handle ) ;
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// update the pointer to data
pa . _sizeof = sizeof ( ATTR_TYPE ) ;
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// update the pointer to data
pa . _handle = _handle ;
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// zero the padding
pa . _padding = 0 ;
}
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} ; // end Allocator class
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/** @} */ // end doxygen group trimesh
} // end namespace tri
} // end namespace vcg
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# endif