Commit Graph

1767 Commits

Author SHA1 Message Date
Paolo Cignoni 352d386a53 Just a few other size_t vs int clarifications 2014-08-09 00:02:52 +00:00
Paolo Cignoni d89f934e3e Removed unused local variable. (harmless gcc warning) 2014-08-08 22:06:12 +00:00
Luigi Malomo 2e5ac741a8 added closest face function which returns also barycentric coordinates and the interpolated normal for the closest point.
fixed Inside class for checking if a point is inside a mesh
minor fixes
2014-07-26 14:44:59 +00:00
Nico Pietroni 2a389bd83d commented assert line 198 that works only for quadrilateral meshes 2014-07-26 08:41:21 +00:00
Paolo Cignoni 7b226f290c corrected a few overloading error in the execute flipping members 2014-07-13 06:23:46 +00:00
Paolo Cignoni 8f35e48f43 harmless clang warning (size_t vs int) 2014-07-12 21:29:24 +00:00
Paolo Cignoni 88a648822a a forgotten int to size_t conversion in append/remap 2014-07-12 21:08:15 +00:00
Paolo Cignoni d879f84302 Converted the remap structure of the append class to keep indexes as size_t element instead of int 2014-07-12 11:43:01 +00:00
Paolo Cignoni 280a9e606b Updates pointcloud normal and smooth to the thread safe changes to the kdtree. 2014-07-12 05:50:32 +00:00
Paolo Cignoni 65336cfe7b Trying to solve int / size_t issues. Added a error guard to avoid inclusion of append. 2014-07-07 10:09:25 +00:00
granzuglia 30a9c6c2fb - a lot of int variables converted into size_t ones
- vectors contained inside Remap class converted from std::vector<int> into std::vector<size_t>
2014-07-07 07:09:07 +00:00
granzuglia 991aa707d9 - added int cast in order to avoid annoying warnings 2014-07-07 06:58:08 +00:00
Nico Pietroni bc45cfeef4 corrected 1 compilation issue with mesh passed as const 2014-07-05 14:20:00 +00:00
Nico Pietroni c74af00fdf minor modification 2014-07-04 13:29:24 +00:00
Paolo Cignoni a743e93a70 Reasonable but harmless clang warning cleanup 2014-07-03 21:28:40 +00:00
Paolo Cignoni afc802107a Made uniform the use of size_t instead of int in the vast majority of the allocate.h functions 2014-07-03 20:57:26 +00:00
Nico Pietroni 6b106d97fb first release version 2014-07-03 15:52:26 +00:00
Nico Pietroni 44f41b7c4c first release version 2014-07-03 15:52:05 +00:00
Nico Pietroni 8b0db14e84 reformatted and erased some commented code 2014-07-03 15:39:36 +00:00
Paolo Cignoni 2c0fa9a323 Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-07-01 10:13:18 +00:00
Paolo Cignoni 15d9307584 Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-07-01 10:12:49 +00:00
Paolo Cignoni c1d6d4e9bd Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType.
Removed also the use of an additional mesh type called spheremesh to create sphere (the method require ff adj).
2014-07-01 10:11:23 +00:00
Paolo Cignoni 073e07a309 Reasonable but harmless clang warning cleanup 2014-07-01 10:07:36 +00:00
Paolo Cignoni 26e8652a24 Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-07-01 06:20:23 +00:00
Nico Pietroni 9a5b7bdbd3 generalized ComputePerFaceQualityMinMax to use template parameters 2014-06-30 15:47:58 +00:00
Nico Pietroni af8ce3b7e2 corrected 1 bug in ImportFromPolyMesh 2014-06-30 15:47:23 +00:00
Paolo Cignoni 811ac9b940 Add managment of polygonal to tri conversion even for the case of two polygonal meshes... 2014-06-27 15:16:02 +00:00
Paolo Cignoni 87e2599d27 Added a missing ImportData in the polygon to tri converstion function in order to allow the copy of most of the data from the polygonal face to the splitted one. 2014-06-24 08:50:32 +00:00
Paolo Cignoni babd813674 Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-24 08:49:09 +00:00
Paolo Cignoni 934e5d9e3e Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-24 08:48:27 +00:00
Paolo Cignoni eb642099f1 Corrected another typeclash in the curvature types (a CurVecType definition was missing in the emptycore component) 2014-06-24 08:41:41 +00:00
Nico Pietroni c918b9097c correct 1 bug in VertexBorderCorner function 2014-06-22 12:28:56 +00:00
Nico Pietroni bcd4124282 minor compilation issues 2014-06-22 12:28:21 +00:00
Paolo Cignoni 5349e55fed Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-19 15:01:54 +00:00
Paolo Cignoni bc980f70cc Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-19 11:45:00 +00:00
Paolo Cignoni e29b18045c Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-19 10:26:13 +00:00
Paolo Cignoni 3bc58b7018 Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
and removed a small bug (in the initialization the first ball sphere could fail for approx errors)
2014-06-19 10:25:50 +00:00
Paolo Cignoni 59779347ab Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-19 10:24:27 +00:00
Paolo Cignoni c30978903d Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType 2014-06-19 10:23:58 +00:00
Paolo Cignoni 4198a3bd7c Cleaned up various type name clashes. There were some components that wrongly re-defined <ScalarType> covering the real <ScalarType> of the simplex. Renamed to something less ambiguous (like CurScalarType for denoting the scalar type used inside curvature types). 2014-06-19 08:31:51 +00:00
Paolo Cignoni 4fbbfe4f86 Small changes in the long long way to making meshlab and the vcglib really float/double independent 2014-06-18 17:30:02 +00:00
Paolo Cignoni c5efcad9a2 Small changes in the long long way to making meshlab and the vcglib really float/double independent 2014-06-18 17:29:08 +00:00
Paolo Cignoni 0970bd18ca Small changes in the long long way to making meshlab and the vcglib really float/double independent
TexCoordScalarType can be different from the mesh scalar type
2014-06-18 10:52:24 +00:00
Paolo Cignoni 3808c3dbd4 Small changes in the long long way to making meshlab and the vcglib really float/double independent 2014-06-18 10:39:43 +00:00
Paolo Cignoni 225af65457 Small changes in the long long way to making meshlab and the vcglib really float/double independent 2014-06-18 10:38:52 +00:00
Paolo Cignoni 4c30ba4672 Small changes in the long long way to making meshlab and the vcglib really float/double independent 2014-06-18 10:38:15 +00:00
Paolo Cignoni b6c540f554 Small changes in the long long way to making meshlab and the vcglib really float/double independent 2014-06-18 10:37:48 +00:00
Paolo Cignoni 3edd987ef2 corrected small bug in the BuildVolumeSampling member of the voronoi volumetric sampling 2014-06-17 15:01:18 +00:00
Paolo Cignoni a90b2a79ef Wrong type cast 2014-06-17 14:48:39 +00:00
Paolo Cignoni b389e3a314 removed a few point3f and changed into coordTypes 2014-06-17 13:42:10 +00:00
Paolo Cignoni a2ba22e4fb Added BuildPrismFaceShell to convert a mesh into a set of extruded prisms (one for each face...) 2014-06-17 13:20:42 +00:00
Paolo Cignoni d3a7e225ee added a AddEdge ( point - point) member to the Allocator Class 2014-06-17 13:05:46 +00:00
Paolo Cignoni 28d838ca49 Corrected a small bug in the poisson sampling exact number helper. 2014-05-23 15:05:16 +00:00
Paolo Cignoni 2916ad7207 Refactored CountEdges into CountEdgeNum (now it also reports non manifold edges) 2014-05-23 15:03:15 +00:00
Paolo Cignoni b17fa09b37 Significant refactoring of the 4pcs class (uniform naming, clearer init etc) 2014-05-23 12:38:20 +00:00
Paolo Cignoni 34fb35c6c7 Again refactored and commented the ExtractPolygon 2014-05-21 13:35:54 +00:00
Paolo Cignoni 7c93452e94 Just refactored a bit the simple volume class used for example in the marching cube 2014-05-21 11:49:29 +00:00
Nico Pietroni 773e2bdb1e corrected minor warnings 2014-05-21 02:01:06 +00:00
Paolo Cignoni 8ba0e6d6aa Added method PerBitPolygonFaceNormalized for computing normals for polygonal meshes kept with fauxbit.
Added a few Require just for safety
2014-05-20 22:30:59 +00:00
Paolo Cignoni 44741d7f36 Added a few requirement of polygonal and triangular meshes to clarify usage 2014-05-20 22:29:25 +00:00
Paolo Cignoni 1baf0f3727 Added RequirePolygonalMesh invariant to the list of the exception throwing utility 2014-05-20 22:28:30 +00:00
Paolo Cignoni d2131fd436 Corrected small bug in the ExtractPolygon function that collect all the tri of a polygonal face 2014-05-20 20:48:04 +00:00
giorgiomarcias 1803989930 Added two methods for computing normals of polygonal meshes. 2014-05-20 15:55:58 +00:00
Paolo Cignoni 2b3bb02be0 harmless gcc warning 2014-05-16 08:43:00 +00:00
Paolo Cignoni 48f9487eaa First draft version of the volumetric version of voronoi sampling 2014-05-15 16:49:38 +00:00
Paolo Cignoni b572187a63 added yet another wrapper for the Allocator Add face. it is quite useful to add faces just with indexes... 2014-05-15 16:31:39 +00:00
Paolo Cignoni 3b7753ef20 Many Changes to point sampling:
- Heavy refactoring (typename changes, declaration etc) for clarity and shortness
- add a reset() method to the sampler interface
- changed the way used to get a weight in the sampling process now the variance is used to map the 'metric' along 1 and <variance>; Made it uniform in poisson and montecarlo sampling.
- changed the way in which the weight is used/passed: now with attribute!
- added exact number poisson disk pruning.
- stats are always computed (no performance impact clearer code)
2014-05-15 10:35:08 +00:00
Paolo Cignoni 53dbae6626 Added the automatic fixing of the constrained vertices after the constrained relaxation. 2014-05-13 15:34:26 +00:00
Paolo Cignoni 5b4357f9bb Refactored the ComputeFaceEdgeLengthDistribution function. Now it collects info about the edges also complying fauxedges and polygonal meshes. 2014-05-13 10:55:53 +00:00
Paolo Cignoni 5c7949d261 Corrected a bug in the faux edge creation for box/cube 2014-05-13 10:51:11 +00:00
Paolo Cignoni 4a449c8669 Added Spherical Cap primitive and functions to convert a mesh into a set of cylinders and balls to get a solid wireframe representation. 2014-05-13 09:54:48 +00:00
Paolo Cignoni 4e4775ac60 refactored for shortness and efficiency the heavily used FillEdgeVector that collect all the edges of a mesh 2014-05-13 09:52:17 +00:00
Paolo Cignoni b79c323a77 Added relaxOnlyConstrainedFlag to the voronoi processing relax procedure that allow to relax only the vertexes that are constrainted (onto their domain) ignoring all the other samples (except the fixed one). It allows to get more even distributions on the constrains. 2014-05-09 21:50:28 +00:00
Paolo Cignoni 329057ea96 Corrected position of the vertexes on the border of the voronoi diagram (middle of edge and not middle of face!) 2014-05-07 14:41:44 +00:00
Paolo Cignoni fc22d7d3a6 Added normal reorientation of the mesh (each reglon of was randomly oriented) 2014-05-07 14:28:14 +00:00
Paolo Cignoni 07ab76d93e removed unused variables 2014-05-07 09:22:53 +00:00
Paolo Cignoni 7b18a903ec removed a forgotten debug printf 2014-05-07 07:50:02 +00:00
Paolo Cignoni 3963786487 Complete rewrote of the function that convert a mesh with a set of seeds and geodesic distances computed from them into a voronoi diagram mesh. Now works also in strange cases (like almost degenerate regions) 2014-05-06 23:13:22 +00:00
Paolo Cignoni 9de6cde470 Improved polygonal support. Refactored convert tri to poly. Added support for face color and face quality 2014-05-05 23:23:19 +00:00
Nico Pietroni f72e9a1481 corrected one bug to make the refine predicate do not refine when the edge is perfectly aligned with the distance function (and both or just one value is zero) 2014-05-04 23:33:31 +00:00
Nico Pietroni e57b89945f corrected some warnings relative to unreferenced variables 2014-05-04 23:32:33 +00:00
giorgiomarcias 8f72b462eb Corrected a silly bug causing the polychord collapse process a strange behaviour (also some crash) when compiled with c++11. Changed also recursive types (forward declarations) avoiding pointers (by using vectors - rather than lists - and indices). 2014-05-04 18:53:31 +00:00
Nico Pietroni b01f2c111e changed some method to work with polygons 2014-04-24 16:08:33 +00:00
giorgiomarcias cf1a476116 Corrected a bug arising when splitting a polychord with at least a 2-valence vertex (causing the polychord to blend and touch itself - wrong adjacency were computed before). 2014-04-22 10:26:15 +00:00
Paolo Cignoni 30a7ecf743 4pcs: Small optimization (preallocation of vector instead of pushback) 2014-04-18 13:39:52 +00:00
Paolo Cignoni b01b731b75 Removed useless member variables, Exposed normal tolerance, added random seed control for safe testing. Added early rejection testing in IsTransfCongruent (40% speedup). 2014-04-18 08:33:25 +00:00
Paolo Cignoni e532407ddc Added the possibility to control the random generator seeding in the poisson pruning wrappers 2014-04-18 08:27:38 +00:00
Paolo Cignoni 245931d93d Still refactoring. Now substituted montecarlo with poisson disk sampling 2014-04-18 06:04:18 +00:00
Paolo Cignoni e353355f12 corrected a small syntax error introduced in the last commit 2014-04-17 13:53:55 +00:00
Paolo Cignoni 6e4edddcf5 Corrected a small syntax error in the last commit of point_sampling 2014-04-17 10:11:43 +00:00
Paolo Cignoni d5e181b445 Heavily refactored 4PCS.
Some of the things done:
- better random generator
- small optimization (removed O(n) update bb
- exposed parameters 
- renamed for uniformity variables.
2014-04-17 09:53:33 +00:00
Paolo Cignoni 4be7b59a80 Added TrivialPointerSampler to sample a mesh returning pointers to the chosen vertexes.
Added another poisson pruning wrapper to make even easier to choose a subset of vertexes from a mesh with good distribution.
2014-04-17 09:51:48 +00:00
Paolo Cignoni dbe0d2b7f5 Wrapper to AddVertices() to add, with a single call, a single vertex with given coords and normal 2014-04-17 09:49:40 +00:00
Paolo Cignoni 309d1e3289 added a missing RequirePerFaceMark in the Marker Class 2014-04-17 08:51:53 +00:00
Paolo Cignoni 612fd0d226 Derived the volume class from the basicGrid class to have all the helpers for transforming coords from voxel space to the original space 2014-04-17 08:15:18 +00:00
ganovelli 5a4b97a559 cleaning am some tuning 2014-04-16 10:29:05 +00:00
Nico Pietroni 7bb5f1d041 resolved 1 bug in QualityEdgePredicate 2014-04-07 06:27:56 +00:00
Nico Pietroni 274a391b1a resolved some compilation issues 2014-04-07 06:27:28 +00:00
granzuglia 8e321de2a8 - Paolo changed RequireTriangularMesh. I'm only committing the change 2014-04-01 15:09:25 +00:00
Paolo Cignoni a3ad95f64e Better management of placement of delaunay midpoint vertices when generating the delaunay triangulation and some constrained vertices are involved. 2014-03-27 16:48:32 +00:00