Paolo Cignoni
352d386a53
Just a few other size_t vs int clarifications
2014-08-09 00:02:52 +00:00
Paolo Cignoni
d89f934e3e
Removed unused local variable. (harmless gcc warning)
2014-08-08 22:06:12 +00:00
Luigi Malomo
2e5ac741a8
added closest face function which returns also barycentric coordinates and the interpolated normal for the closest point.
...
fixed Inside class for checking if a point is inside a mesh
minor fixes
2014-07-26 14:44:59 +00:00
Nico Pietroni
2a389bd83d
commented assert line 198 that works only for quadrilateral meshes
2014-07-26 08:41:21 +00:00
Paolo Cignoni
7b226f290c
corrected a few overloading error in the execute flipping members
2014-07-13 06:23:46 +00:00
Paolo Cignoni
8f35e48f43
harmless clang warning (size_t vs int)
2014-07-12 21:29:24 +00:00
Paolo Cignoni
88a648822a
a forgotten int to size_t conversion in append/remap
2014-07-12 21:08:15 +00:00
Paolo Cignoni
d879f84302
Converted the remap structure of the append class to keep indexes as size_t element instead of int
2014-07-12 11:43:01 +00:00
Paolo Cignoni
280a9e606b
Updates pointcloud normal and smooth to the thread safe changes to the kdtree.
2014-07-12 05:50:32 +00:00
Paolo Cignoni
65336cfe7b
Trying to solve int / size_t issues. Added a error guard to avoid inclusion of append.
2014-07-07 10:09:25 +00:00
granzuglia
30a9c6c2fb
- a lot of int variables converted into size_t ones
...
- vectors contained inside Remap class converted from std::vector<int> into std::vector<size_t>
2014-07-07 07:09:07 +00:00
granzuglia
991aa707d9
- added int cast in order to avoid annoying warnings
2014-07-07 06:58:08 +00:00
Nico Pietroni
bc45cfeef4
corrected 1 compilation issue with mesh passed as const
2014-07-05 14:20:00 +00:00
Nico Pietroni
c74af00fdf
minor modification
2014-07-04 13:29:24 +00:00
Paolo Cignoni
a743e93a70
Reasonable but harmless clang warning cleanup
2014-07-03 21:28:40 +00:00
Paolo Cignoni
afc802107a
Made uniform the use of size_t instead of int in the vast majority of the allocate.h functions
2014-07-03 20:57:26 +00:00
Nico Pietroni
6b106d97fb
first release version
2014-07-03 15:52:26 +00:00
Nico Pietroni
44f41b7c4c
first release version
2014-07-03 15:52:05 +00:00
Nico Pietroni
8b0db14e84
reformatted and erased some commented code
2014-07-03 15:39:36 +00:00
Paolo Cignoni
2c0fa9a323
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
2014-07-01 10:13:18 +00:00
Paolo Cignoni
15d9307584
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
2014-07-01 10:12:49 +00:00
Paolo Cignoni
c1d6d4e9bd
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType.
...
Removed also the use of an additional mesh type called spheremesh to create sphere (the method require ff adj).
2014-07-01 10:11:23 +00:00
Paolo Cignoni
073e07a309
Reasonable but harmless clang warning cleanup
2014-07-01 10:07:36 +00:00
Paolo Cignoni
26e8652a24
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
2014-07-01 06:20:23 +00:00
Nico Pietroni
9a5b7bdbd3
generalized ComputePerFaceQualityMinMax to use template parameters
2014-06-30 15:47:58 +00:00
Nico Pietroni
af8ce3b7e2
corrected 1 bug in ImportFromPolyMesh
2014-06-30 15:47:23 +00:00
Paolo Cignoni
811ac9b940
Add managment of polygonal to tri conversion even for the case of two polygonal meshes...
2014-06-27 15:16:02 +00:00
Paolo Cignoni
87e2599d27
Added a missing ImportData in the polygon to tri converstion function in order to allow the copy of most of the data from the polygonal face to the splitted one.
2014-06-24 08:50:32 +00:00
Paolo Cignoni
babd813674
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
2014-06-24 08:49:09 +00:00
Paolo Cignoni
934e5d9e3e
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
2014-06-24 08:48:27 +00:00
Paolo Cignoni
eb642099f1
Corrected another typeclash in the curvature types (a CurVecType definition was missing in the emptycore component)
2014-06-24 08:41:41 +00:00
Nico Pietroni
c918b9097c
correct 1 bug in VertexBorderCorner function
2014-06-22 12:28:56 +00:00
Nico Pietroni
bcd4124282
minor compilation issues
2014-06-22 12:28:21 +00:00
Paolo Cignoni
5349e55fed
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
2014-06-19 15:01:54 +00:00
Paolo Cignoni
bc980f70cc
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
2014-06-19 11:45:00 +00:00
Paolo Cignoni
e29b18045c
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
2014-06-19 10:26:13 +00:00
Paolo Cignoni
3bc58b7018
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
...
and removed a small bug (in the initialization the first ball sphere could fail for approx errors)
2014-06-19 10:25:50 +00:00
Paolo Cignoni
59779347ab
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
2014-06-19 10:24:27 +00:00
Paolo Cignoni
c30978903d
Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
2014-06-19 10:23:58 +00:00
Paolo Cignoni
4198a3bd7c
Cleaned up various type name clashes. There were some components that wrongly re-defined <ScalarType> covering the real <ScalarType> of the simplex. Renamed to something less ambiguous (like CurScalarType for denoting the scalar type used inside curvature types).
2014-06-19 08:31:51 +00:00
Paolo Cignoni
4fbbfe4f86
Small changes in the long long way to making meshlab and the vcglib really float/double independent
2014-06-18 17:30:02 +00:00
Paolo Cignoni
c5efcad9a2
Small changes in the long long way to making meshlab and the vcglib really float/double independent
2014-06-18 17:29:08 +00:00
Paolo Cignoni
0970bd18ca
Small changes in the long long way to making meshlab and the vcglib really float/double independent
...
TexCoordScalarType can be different from the mesh scalar type
2014-06-18 10:52:24 +00:00
Paolo Cignoni
3808c3dbd4
Small changes in the long long way to making meshlab and the vcglib really float/double independent
2014-06-18 10:39:43 +00:00
Paolo Cignoni
225af65457
Small changes in the long long way to making meshlab and the vcglib really float/double independent
2014-06-18 10:38:52 +00:00
Paolo Cignoni
4c30ba4672
Small changes in the long long way to making meshlab and the vcglib really float/double independent
2014-06-18 10:38:15 +00:00
Paolo Cignoni
b6c540f554
Small changes in the long long way to making meshlab and the vcglib really float/double independent
2014-06-18 10:37:48 +00:00
Paolo Cignoni
3edd987ef2
corrected small bug in the BuildVolumeSampling member of the voronoi volumetric sampling
2014-06-17 15:01:18 +00:00
Paolo Cignoni
a90b2a79ef
Wrong type cast
2014-06-17 14:48:39 +00:00
Paolo Cignoni
b389e3a314
removed a few point3f and changed into coordTypes
2014-06-17 13:42:10 +00:00
Paolo Cignoni
a2ba22e4fb
Added BuildPrismFaceShell to convert a mesh into a set of extruded prisms (one for each face...)
2014-06-17 13:20:42 +00:00
Paolo Cignoni
d3a7e225ee
added a AddEdge ( point - point) member to the Allocator Class
2014-06-17 13:05:46 +00:00
Paolo Cignoni
28d838ca49
Corrected a small bug in the poisson sampling exact number helper.
2014-05-23 15:05:16 +00:00
Paolo Cignoni
2916ad7207
Refactored CountEdges into CountEdgeNum (now it also reports non manifold edges)
2014-05-23 15:03:15 +00:00
Paolo Cignoni
b17fa09b37
Significant refactoring of the 4pcs class (uniform naming, clearer init etc)
2014-05-23 12:38:20 +00:00
Paolo Cignoni
34fb35c6c7
Again refactored and commented the ExtractPolygon
2014-05-21 13:35:54 +00:00
Paolo Cignoni
7c93452e94
Just refactored a bit the simple volume class used for example in the marching cube
2014-05-21 11:49:29 +00:00
Nico Pietroni
773e2bdb1e
corrected minor warnings
2014-05-21 02:01:06 +00:00
Paolo Cignoni
8ba0e6d6aa
Added method PerBitPolygonFaceNormalized for computing normals for polygonal meshes kept with fauxbit.
...
Added a few Require just for safety
2014-05-20 22:30:59 +00:00
Paolo Cignoni
44741d7f36
Added a few requirement of polygonal and triangular meshes to clarify usage
2014-05-20 22:29:25 +00:00
Paolo Cignoni
1baf0f3727
Added RequirePolygonalMesh invariant to the list of the exception throwing utility
2014-05-20 22:28:30 +00:00
Paolo Cignoni
d2131fd436
Corrected small bug in the ExtractPolygon function that collect all the tri of a polygonal face
2014-05-20 20:48:04 +00:00
giorgiomarcias
1803989930
Added two methods for computing normals of polygonal meshes.
2014-05-20 15:55:58 +00:00
Paolo Cignoni
2b3bb02be0
harmless gcc warning
2014-05-16 08:43:00 +00:00
Paolo Cignoni
48f9487eaa
First draft version of the volumetric version of voronoi sampling
2014-05-15 16:49:38 +00:00
Paolo Cignoni
b572187a63
added yet another wrapper for the Allocator Add face. it is quite useful to add faces just with indexes...
2014-05-15 16:31:39 +00:00
Paolo Cignoni
3b7753ef20
Many Changes to point sampling:
...
- Heavy refactoring (typename changes, declaration etc) for clarity and shortness
- add a reset() method to the sampler interface
- changed the way used to get a weight in the sampling process now the variance is used to map the 'metric' along 1 and <variance>; Made it uniform in poisson and montecarlo sampling.
- changed the way in which the weight is used/passed: now with attribute!
- added exact number poisson disk pruning.
- stats are always computed (no performance impact clearer code)
2014-05-15 10:35:08 +00:00
Paolo Cignoni
53dbae6626
Added the automatic fixing of the constrained vertices after the constrained relaxation.
2014-05-13 15:34:26 +00:00
Paolo Cignoni
5b4357f9bb
Refactored the ComputeFaceEdgeLengthDistribution function. Now it collects info about the edges also complying fauxedges and polygonal meshes.
2014-05-13 10:55:53 +00:00
Paolo Cignoni
5c7949d261
Corrected a bug in the faux edge creation for box/cube
2014-05-13 10:51:11 +00:00
Paolo Cignoni
4a449c8669
Added Spherical Cap primitive and functions to convert a mesh into a set of cylinders and balls to get a solid wireframe representation.
2014-05-13 09:54:48 +00:00
Paolo Cignoni
4e4775ac60
refactored for shortness and efficiency the heavily used FillEdgeVector that collect all the edges of a mesh
2014-05-13 09:52:17 +00:00
Paolo Cignoni
b79c323a77
Added relaxOnlyConstrainedFlag to the voronoi processing relax procedure that allow to relax only the vertexes that are constrainted (onto their domain) ignoring all the other samples (except the fixed one). It allows to get more even distributions on the constrains.
2014-05-09 21:50:28 +00:00
Paolo Cignoni
329057ea96
Corrected position of the vertexes on the border of the voronoi diagram (middle of edge and not middle of face!)
2014-05-07 14:41:44 +00:00
Paolo Cignoni
fc22d7d3a6
Added normal reorientation of the mesh (each reglon of was randomly oriented)
2014-05-07 14:28:14 +00:00
Paolo Cignoni
07ab76d93e
removed unused variables
2014-05-07 09:22:53 +00:00
Paolo Cignoni
7b18a903ec
removed a forgotten debug printf
2014-05-07 07:50:02 +00:00
Paolo Cignoni
3963786487
Complete rewrote of the function that convert a mesh with a set of seeds and geodesic distances computed from them into a voronoi diagram mesh. Now works also in strange cases (like almost degenerate regions)
2014-05-06 23:13:22 +00:00
Paolo Cignoni
9de6cde470
Improved polygonal support. Refactored convert tri to poly. Added support for face color and face quality
2014-05-05 23:23:19 +00:00
Nico Pietroni
f72e9a1481
corrected one bug to make the refine predicate do not refine when the edge is perfectly aligned with the distance function (and both or just one value is zero)
2014-05-04 23:33:31 +00:00
Nico Pietroni
e57b89945f
corrected some warnings relative to unreferenced variables
2014-05-04 23:32:33 +00:00
giorgiomarcias
8f72b462eb
Corrected a silly bug causing the polychord collapse process a strange behaviour (also some crash) when compiled with c++11. Changed also recursive types (forward declarations) avoiding pointers (by using vectors - rather than lists - and indices).
2014-05-04 18:53:31 +00:00
Nico Pietroni
b01f2c111e
changed some method to work with polygons
2014-04-24 16:08:33 +00:00
giorgiomarcias
cf1a476116
Corrected a bug arising when splitting a polychord with at least a 2-valence vertex (causing the polychord to blend and touch itself - wrong adjacency were computed before).
2014-04-22 10:26:15 +00:00
Paolo Cignoni
30a7ecf743
4pcs: Small optimization (preallocation of vector instead of pushback)
2014-04-18 13:39:52 +00:00
Paolo Cignoni
b01b731b75
Removed useless member variables, Exposed normal tolerance, added random seed control for safe testing. Added early rejection testing in IsTransfCongruent (40% speedup).
2014-04-18 08:33:25 +00:00
Paolo Cignoni
e532407ddc
Added the possibility to control the random generator seeding in the poisson pruning wrappers
2014-04-18 08:27:38 +00:00
Paolo Cignoni
245931d93d
Still refactoring. Now substituted montecarlo with poisson disk sampling
2014-04-18 06:04:18 +00:00
Paolo Cignoni
e353355f12
corrected a small syntax error introduced in the last commit
2014-04-17 13:53:55 +00:00
Paolo Cignoni
6e4edddcf5
Corrected a small syntax error in the last commit of point_sampling
2014-04-17 10:11:43 +00:00
Paolo Cignoni
d5e181b445
Heavily refactored 4PCS.
...
Some of the things done:
- better random generator
- small optimization (removed O(n) update bb
- exposed parameters
- renamed for uniformity variables.
2014-04-17 09:53:33 +00:00
Paolo Cignoni
4be7b59a80
Added TrivialPointerSampler to sample a mesh returning pointers to the chosen vertexes.
...
Added another poisson pruning wrapper to make even easier to choose a subset of vertexes from a mesh with good distribution.
2014-04-17 09:51:48 +00:00
Paolo Cignoni
dbe0d2b7f5
Wrapper to AddVertices() to add, with a single call, a single vertex with given coords and normal
2014-04-17 09:49:40 +00:00
Paolo Cignoni
309d1e3289
added a missing RequirePerFaceMark in the Marker Class
2014-04-17 08:51:53 +00:00
Paolo Cignoni
612fd0d226
Derived the volume class from the basicGrid class to have all the helpers for transforming coords from voxel space to the original space
2014-04-17 08:15:18 +00:00
ganovelli
5a4b97a559
cleaning am some tuning
2014-04-16 10:29:05 +00:00
Nico Pietroni
7bb5f1d041
resolved 1 bug in QualityEdgePredicate
2014-04-07 06:27:56 +00:00
Nico Pietroni
274a391b1a
resolved some compilation issues
2014-04-07 06:27:28 +00:00
granzuglia
8e321de2a8
- Paolo changed RequireTriangularMesh. I'm only committing the change
2014-04-01 15:09:25 +00:00
Paolo Cignoni
a3ad95f64e
Better management of placement of delaunay midpoint vertices when generating the delaunay triangulation and some constrained vertices are involved.
2014-03-27 16:48:32 +00:00