Commit Graph

2539 Commits

Author SHA1 Message Date
Paolo Cignoni 044412a099 Added initialization of tex index in the constructor of texcoord 2010-06-16 10:27:38 +00:00
Paolo Cignoni 12d257c3ab Debugged:
method Point2::SquaredDistance() invoked Norm2 method, which does not exist. Invocation replaced with (*this-p).SquaredNorm()
2010-05-31 12:13:47 +00:00
Nico Pietroni cf60111b79 changed call to InterpolationParameters... 2010-05-31 10:12:31 +00:00
Nico Pietroni 066bc0b7cf changed calls to the new InterpolationParameters function 2010-05-25 14:54:50 +00:00
Paolo Cignoni 157ba4ccfb added class prototype for segment (needed for box intersection) 2010-05-24 08:25:26 +00:00
Marco Di Benedetto 0fc8a49a51 2010-05-22 19:47:43 +00:00
Gianpaolo Palma 13f0066cfa Fixed bug in the rasterization function to generate correct samples outside triangles which have a texture space border edge. 2010-05-21 16:43:58 +00:00
Nico Pietroni 44618a036a Added ClosestPoint2Box2 function 2010-05-20 13:58:08 +00:00
ganovelli 4b45045c18 added inlusion of alltypes.h 2010-05-19 17:18:19 +00:00
ganovelli de851eb29e inclusion of alltypes.h 2010-05-19 17:16:58 +00:00
ganovelli f12433c258 uncommented fourth template parameter in declaration of trimesh 2010-05-19 17:06:18 +00:00
ganovelli 6b807efa9c separated alltypes from usedtypes. The dummy types for simplex where char, now are derived by
their proper type (eg. the dummy type for Vertex is a simple derivation of vcg::Vertex)
2010-05-19 17:05:29 +00:00
Nico Pietroni 3ab37342c6 corrected 1 bug in CountEdges function 2010-05-19 15:09:59 +00:00
Paolo Cignoni 7473b2177a Added ComputePerFaceQualityHistogram (provided by Andrea Tagliasacchi) 2010-05-05 12:30:58 +00:00
Paolo Cignoni b6d2c330f2 added a wrapper for the getkclosest that does not need the edgeplane additional data structure
and corrected a bug in the function that shot a bunch ofrays
2010-05-04 08:19:51 +00:00
Paolo Cignoni c41e4d2e04 IMPORTANT CHANGE;
the rarely used frompolar and topolar returns angles in RADIANTS
changed the function names to clarify, avoid stupid bugs, and to adequate to the standard
2010-05-04 08:07:18 +00:00
Paolo Cignoni b2d20dd837 Removed printf and added the standard callback approach 2010-04-30 09:55:34 +00:00
Paolo Cignoni c7f479c580 Cleaned up a bit the generic updateheap function of the generic tri_edge_collapse that was incorrect in case of generic non symmetric collapses 2010-04-30 09:54:00 +00:00
Paolo Cignoni cc92e014cc added RemoveFaceFoldByFlip that Search and remove by flipping small single triangle folds:
- a face has normal opposite to all other faces
 - choose the edge that brings to the face f1 containing the vertex opposite to that edge.
2010-04-30 09:43:42 +00:00
Paolo Cignoni 77a846fe90 added a wrapper to the robust InterpolationParameters that uses a normal to choose the interpolation orientation 2010-04-30 09:42:10 +00:00
mtarini ddcd4c0bf9 Fixed catmull clark subdivision schema. 2010-04-29 15:07:41 +00:00
Paolo Cignoni 05151acef5 added ComputePerFaceQualityDistribution 2010-04-29 14:54:07 +00:00
granzuglia 43592cc07e updated code in order to improve compatibility with g++ compiler. 2010-04-29 10:39:07 +00:00
granzuglia 904f0d9d3a updated callback function for ball pivoting. 2010-04-29 09:33:05 +00:00
granzuglia bc14f81543 patched many bugs in advancing front basic algorithm.
updated ball pivoting to new interface.
2010-04-29 09:19:49 +00:00
Paolo Cignoni 75bada1828 added class HalfEdgeTopology 2010-04-29 07:02:37 +00:00
Paolo Cignoni ad1a95fb7c added a new class Pos based on halfedge 2010-04-29 07:00:46 +00:00
Nico Pietroni aeff903128 added normal vector return on the RaySpherical function 2010-04-28 13:11:26 +00:00
Paolo Cignoni e271f9adb8 added missing function HasEHAdjacency 2010-04-26 15:11:52 +00:00
Paolo Cignoni 4a4039f138 fixed wrong pointer type in EHAdj class 2010-04-26 15:02:04 +00:00
Paolo Cignoni 7bd30d3ca0 fixed wrong pointer type in FHAdj class 2010-04-26 14:54:44 +00:00
Paolo Cignoni df4edbee23 corrected some bugs in halfedge allocation 2010-04-26 14:49:42 +00:00
Paolo Cignoni 5c9ee5cdff added allocation and conversion of edges in function FromIndexed
added new tests in function CheckConsistency
2010-04-26 14:33:55 +00:00
Paolo Cignoni 01a0a4b93c Added HEadj class to store adjacency between halfehdges and edges 2010-04-26 14:08:33 +00:00
Federico Ponchio 8331ee9981 added IsIn for sphere 2010-04-22 19:05:24 +00:00
Paolo Cignoni cb73c0bb80 added a missing vcg::math:: namespace qualifier 2010-04-21 21:09:57 +00:00
Paolo Cignoni 956f343087 added missing typenames to new rayspherical fucntion 2010-04-21 21:08:08 +00:00
Nico Pietroni ac4a79bc8f corrected call to new function Name IntersectionRayBox 2010-04-21 17:22:39 +00:00
Nico Pietroni 7c89077eb7 Added function RaySpherical 2010-04-21 17:21:43 +00:00
Paolo Cignoni bdc74ae3b4 uniformed to the new intersection naming schemas 2010-04-20 00:59:38 +00:00
Paolo Cignoni 8a47aaf62f removed a double init of a member of vector ocf and reordered members 2010-04-20 00:57:25 +00:00
Paolo Cignoni 3ee9667060 added two helper functions used for the self intersection tests 2010-04-20 00:56:08 +00:00
Paolo Cignoni 8c0d44a430 Refactored and uniformed the naming of functions for testing manifoldness. Now they are named CountNonManifoldEdgeFF and CountNonManifoldVertexFF and eventually they can select the non manifold components 2010-04-20 00:45:12 +00:00
Paolo Cignoni 3291bb2889 Made uniform the naming of the intersection functions, added some comment and improved a bit the robustness of the triangle triangle intersection test in a mesh 2010-04-20 00:41:45 +00:00
Paolo Cignoni 84a6e15c84 added missing std:: qualifier 2010-04-20 00:34:21 +00:00
Paolo Cignoni 9f7776f96f added selection to FaceQualityRamp colorization 2010-04-14 10:42:19 +00:00
Paolo Cignoni db53730ae7 better comments for intersectionLineTriangle 2010-04-14 09:16:13 +00:00
granzuglia 9cd42be265 removed illegal *m.vert.end() 2010-04-12 12:45:06 +00:00
matteodelle 155cfe6845 New coords conversion function 2010-03-30 19:58:35 +00:00
Marco Di Benedetto 38a4636b51 added generic functors to attribute seam. 2010-03-29 16:27:41 +00:00
matteodelle 8b293069af Corrected an error in the template def. of TriMesh 2010-03-29 08:07:22 +00:00
Paolo Cignoni b2e4c6cf80 corrected an ugly bug in the testfaceface
(note that it still assert for non 2manif meshes...)
2010-03-26 22:53:31 +00:00
Paolo Cignoni 0165f918f1 removed harmless gcc warnings 2010-03-26 09:43:45 +00:00
ganovelli d4b7e1c8fe [introduction of half edges as alternative representation]
No modification should be necessary for the existing code.

most relevant changes:

creation of folder:
vcg/connectors  
vcg/connectors/hedge.h
vcg/connectors/hedge_component.h

addition to the container of half edges to the trimesh:
HEdgeContainer hedge; // container
int hn;               // number of half edges

addition of 
vcg/trimesh/update/halfedge_indexed.h
which contains:
- the functions to compute the half edge representation from the indexed  and vivecersa
- the functions to add or remove an half edge
2010-03-25 16:52:55 +00:00
ganovelli 261ff53ab1 [introduction of half edges as alternative representation]
No modification should be necessary for the existing code.

most relevant changes:

creation of folder:
vcg/connectors  
vcg/connectors/hedge.h
vcg/connectors/hedge_component.h

addition to the container of half edges to the trimesh:
HEdgeContainer hedge; // container
int hn;               // number of half edges

addition of 
vcg/trimesh/update/halfedge_indexed.h
which contains:
- the functions to compute the half edge representation from the indexed  and vivecersa
- the functions to add or remove an half edge
2010-03-25 16:52:18 +00:00
ganovelli 0a74ba11a5 [introduction of half edges as alternative representation]
No modification should be necessary for the existing code.

most relevant changes:

creation of folder:
vcg/connectors  
vcg/connectors/hedge.h
vcg/connectors/hedge_component.h

addition to the container of half edges to the trimesh:
HEdgeContainer hedge; // container
int hn;               // number of half edges

addition of 
vcg/trimesh/update/halfedge_indexed.h
which contains:
- the functions to compute the half edge representation from the indexed  and vivecersa
- the functions to add or remove an half edge
2010-03-25 16:51:49 +00:00
ganovelli be64ec50c3 added inclusion of <string> 2010-03-25 16:51:20 +00:00
ganovelli a96c0e79aa [introduction of half edges as alternative representation]
No modification should be necessary for the existing code.

most relevant changes:

creation of folder:
vcg/connectors  
vcg/connectors/hedge.h
vcg/connectors/hedge_component.h

addition to the container of half edges to the trimesh:
HEdgeContainer hedge; // container
int hn;               // number of half edges

addition of 
vcg/trimesh/update/halfedge_indexed.h
which contains:
- the functions to compute the half edge representation from the indexed  and vivecersa
- the functions to add or remove an half edge
2010-03-25 16:50:45 +00:00
ganovelli 42557f19f8 [introduction of half edges as alternative representation]
No modification should be necessary for the existing code.

most relevant changes:

creation of folder:
vcg/connectors  
vcg/connectors/hedge.h
vcg/connectors/hedge_component.h

addition to the container of half edges to the trimesh:
HEdgeContainer hedge; // container
int hn;               // number of half edges

addition of 
vcg/trimesh/update/halfedge_indexed.h
which contains:
- the functions to compute the half edge representation from the indexed  and vivecersa
- the functions to add or remove an half edge
2010-03-25 16:50:28 +00:00
ganovelli cf7563eff4 [introduction of half edges as alternative representation]
No modification should be necessary for the existing code.

most relevant changes:

creation of folder:
vcg/connectors  
vcg/connectors/hedge.h
vcg/connectors/hedge_component.h

addition to the container of half edges to the trimesh:
HEdgeContainer hedge; // container
int hn;               // number of half edges

addition of 
vcg/trimesh/update/halfedge_indexed.h
which contains:
- the functions to compute the half edge representation from the indexed  and vivecersa
- the functions to add or remove an half edge
2010-03-25 16:50:10 +00:00
ganovelli e06c7f7e70 [temporary commit, it is to be moved to trimesh/update/halfedge_indexed.h] 2010-03-25 16:23:09 +00:00
Paolo Cignoni 1fb9d1c555 added a few disambiguating 'template' keywords 2010-03-23 22:37:46 +00:00
Paolo Cignoni ac52e05bc4 added management variable disk radius sampling to poisson pruning 2010-03-23 16:15:27 +00:00
ganovelli fb9d702e08 nametypebound..corrected bugs, changed a name, regrouped functions.
Change useless NameOf in NamesWithType which returns all the names bound to a given type
2010-03-23 09:47:52 +00:00
ganovelli bda10aba6e NameTypeBound wsorking (still to refine) 2010-03-23 09:25:13 +00:00
Paolo Cignoni b6cb2fc881 added option to the Poisson sampling filter of using an additional mesh as source of already generated samples.
In this way it is possible to refine existing sampling by using different sample pools
2010-03-23 07:26:34 +00:00
Paolo Cignoni b4857331f6 added FaceFauxCrease and other small helper for managing faux edges 2010-03-23 07:23:32 +00:00
Paolo Cignoni d55a1069de converted to the new style with mark outside the trimesh class 2010-03-19 22:56:30 +00:00
ganovelli 2f8a8945cc added inclusion of used_types.h 2010-03-19 17:21:25 +00:00
ganovelli a2341076c1 added typedef of ScalarType 2010-03-19 17:20:52 +00:00
ganovelli 21dd8aa179 Simplified reflection typedefs:
added type traits to support the mod below:

[ Changes in definition of  TriMesh: PART II ]

Note: No changes to existing code need be the done, this mod
should be fully backward compatible

Old way to define a TriMesh ==============
struct MyMesh: public vcg::tri::TriMesh< vector<MyVertex> , vector <MyFace> >{};

new  ways to define a TriMesh ==============

struct MyMesh: public vcg::tri::TriMesh< CONT1 >{};
struct MyMesh: public vcg::tri::TriMesh< CONT1 , CONT2>{};
struct MyMesh: public vcg::tri::TriMesh< CONT1 , CONT2, CONT3>{};

where CONT[i] can be vector< [MyVertex | MyEdge | MyFace ] > 
(the order is unimportant)
2010-03-19 17:19:51 +00:00
ganovelli 9fc476b130 added type traits to support the mod below:
[ Changes in definition of  TriMesh: PART II ]

Note: No changes to existing code need be the done, this mod
should be fully backward compatible

Old way to define a TriMesh ==============
struct MyMesh: public vcg::tri::TriMesh< vector<MyVertex> , vector <MyFace> >{};

new  ways to define a TriMesh ==============

struct MyMesh: public vcg::tri::TriMesh< CONT1 >{};
struct MyMesh: public vcg::tri::TriMesh< CONT1 , CONT2>{};
struct MyMesh: public vcg::tri::TriMesh< CONT1 , CONT2, CONT3>{};

where CONT[i] can be vector< [MyVertex | MyEdge | MyFace ] > 
(the order is unimportant)
2010-03-19 17:18:00 +00:00
ganovelli 1428a1cc3c added a derivation chain to support the modification to the trimesh definition (below)
[ Changes in definition of  TriMesh: PART II ]

Note: No changes to existing code need be the done, this mod
should be fully backward compatible

Old way to define a TriMesh ==============
struct MyMesh: public vcg::tri::TriMesh< vector<MyVertex> , vector <MyFace> >{};

new  ways to define a TriMesh ==============

struct MyMesh: public vcg::tri::TriMesh< CONT1 >{};
struct MyMesh: public vcg::tri::TriMesh< CONT1 , CONT2>{};
struct MyMesh: public vcg::tri::TriMesh< CONT1 , CONT2, CONT3>{};

where CONT[i] can be vector< [MyVertex | MyEdge | MyFace ] > 
(the order is unimportant)
2010-03-19 17:17:06 +00:00
ganovelli ca8d4abed3 All the functions handling TriMesh::imark have been moved outside the definition
of TriMesh to workaround an internal compiler error of vc compiler, and the usages have been
consequently updated
2010-03-19 17:14:01 +00:00
ganovelli 584936f27a [ Changes in definition of TriMesh: PART II ]
Note: No changes to existing code need be the done, this mod
should be fully backward compatible

Old way to define a TriMesh ==============
struct MyMesh: public vcg::tri::TriMesh< vector<MyVertex> , vector <MyFace> >{};

new  ways to define a TriMesh ==============

struct MyMesh: public vcg::tri::TriMesh< CONT1 >{};
struct MyMesh: public vcg::tri::TriMesh< CONT1 , CONT2>{};
struct MyMesh: public vcg::tri::TriMesh< CONT1 , CONT2, CONT3>{};

where CONT[i] can be vector< [MyVertex | MyEdge | MyFace ] > 
(the order is unimportant)
2010-03-19 17:13:31 +00:00
ganovelli 30f799220d All the functions handling TriMesh::imark have been moved outside the definition
of TriMesh to workaround an internal compiler error of vc compiler, and the usages have been
consequently updated
2010-03-19 17:05:14 +00:00
ganovelli f90bd789a3 added class AllTypes to implement type trait in trimesh/base.h
AllTypes is a class defining, as inner classes, global default names
for vertex,edge and face
2010-03-19 17:02:36 +00:00
ganovelli 5ce2c677f5 added include to trimesh/base.h 2010-03-19 17:00:45 +00:00
Paolo Cignoni a201459a30 removed harmless warnings 2010-03-18 14:20:53 +00:00
Paolo Cignoni 3b770c935a added updateQuality Vertex Clamp 2010-03-18 14:20:29 +00:00
Paolo Cignoni cf872a327c Doh! Forgot a const in the getbbox of Face Base 2010-03-18 10:28:10 +00:00
Paolo Cignoni e4b0019e90 removed harmless warnings 2010-03-18 10:08:12 +00:00
Paolo Cignoni 3976724c18 removed harmless warnings and improved Cone generator 2010-03-18 10:07:39 +00:00
Paolo Cignoni fba6bd5917 removed harmless warnings/English Comments 2010-03-18 10:04:55 +00:00
Paolo Cignoni 9aa23c4f6c removed harmless warnings 2010-03-18 10:03:31 +00:00
Paolo Cignoni 335afeee7e Disambiguated the origin of the ScalarType and CoordType in the simplex class. Now it derives from the type specified by the vertexRef component for the faces and from the Coord component for the vertexes. To be sure the ScalarType and CoordTypes are initialized to weird point3<bool> and char just to detect easisly when the wrong types shallow... 2010-03-18 10:03:00 +00:00
Paolo Cignoni 63e21f15cb Disambiguated the origin of the ScalarType and CoordType in the simplex class. Now it derives from the type specified by the vertexRef component for the faces and from the Coord component for the vertexes. To be sure the ScalarType and CoordTypes are initialized to weird point3<bool> and char just to detect easisly when the wrong types shallow... 2010-03-18 10:02:32 +00:00
Paolo Cignoni 2a1aebfa3d converted to the new UsedTypes syntax 2010-03-17 09:22:23 +00:00
Paolo Cignoni eca7114e6c corrected a small error inserted by mistake in the last commit... 2010-03-16 14:46:55 +00:00
Paolo Cignoni 80f825a428 removed harmless warnings 2010-03-16 14:25:30 +00:00
Paolo Cignoni bf69d1c24a removed harmless warnings 2010-03-16 14:22:08 +00:00
Paolo Cignoni 404831fc2f added a missing 'template' keyword between class and metod name. 2010-03-16 11:06:32 +00:00
ganovelli 09b0fb5ef7 added a way to define a scope, i.e. a collection of bounds between name of the attributes
and their type, so  that one can add an attribute without knowing its type. It is useful
when working with plugin.
example:
vcg::tri::NameTypeScope myScope;


AddNameTypeBound<int>(myScope,std::string("number");
AddNameTypeBound<float>(myScope,std::string("incoming_light"));

we have crated a scope myScope where "number" is bound a int and incoming_light is a float

In another part of code where I may not know the type of "number", I can still do:

AddPerVertexAttribute(myScope, mesh, "number");

and an int attibute name "number" will be added.
2010-03-15 15:17:20 +00:00
ganovelli 2e739825c8 [ Changes in definition of TriMesh: PART I ]
Note for the developers: the change to make to existing projects is very little
but strictly necessary to compile. This change IS NOT backward compliant.


==== OLD ==== way to define a TriMesh:

// forward declarations
class MyVertex;
class MyEdge;
class MyFace;

class MyVertex: public VertexSimp2 < MyVertex, MyEdge, MyFace, vertex::Coord3f,...other components>{};
class MyFace: public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,...other components>{};
class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{};


==== NEW ==== way to define a TriMesh:
// forward declarations
class MyVertex;
class MyEdge;
class MyFace;

// declaration of which types is used as VertexType, which type is used as FaceType and so on...
class MyUsedTypes: public vcg::UsedType < vcg::Use<MyVertex>::AsVertexType,
                                         vcg::Use<MyFace>::AsFaceType>{};

class MyVertex: public Vertex < MyUsedTypes, vertex::Coord3f,...other components>{};
class MyFace: public Face < MyUsedTypes, face::VertexRef,...other components>{};
class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{};

                               ===== classes introduced         [vcg::UsedType] : it is a class containing all the types that must be passed to the definition of Vertex, Face, Edge... This
class replaces the list of classes to pass as first templates and the need to specify the maximal simplicial. So

< MyVertex, MyEdge, MyFace,  beocmes  MyUsedTypes,
and
VertexSimp2 becomes Vertex

[vcg::Use] : an auxiliary class to give a simple way to specify the role of a type

Note 2: the order of templates parameters to vcg::UsedTypes is unimportant, e.g:

class MyUsedTypes: public vcg::UsedType <vcg::Use<MyVertex>::AsVertexType,
                                        vcg::Use<MyEdge>::AsEdgeType,
                                        vcg::Use<MyFace>::AsFaceType>{};

is the same as:
class MyUsedTypes: public vcg::UsedType <vcg::Use<MyFace>::AsFaceType,
                                        vcg::Use<MyEdge>::AsEdgeType,
                                        vcg::Use<MyVertex>::AsVertexType>{};

==== the Part II will be a tiny change to the class TriMesh it self.
2010-03-15 13:10:43 +00:00
ganovelli 01bb1ff921 [ Changes in definition of TriMesh: PART I ]
Note for the developers: the change to make to existing projects is very little 
but strictly necessary to compile. This change IS NOT backward compliant.


==== OLD ==== way to define a TriMesh:

// forward declarations
class MyVertex;
class MyEdge;
class MyFace;

class MyVertex: public VertexSimp2 < MyVertex, MyEdge, MyFace, vertex::Coord3f,...other components>{};
class MyFace: public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,...other components>{};
class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{};


==== NEW ==== way to define a TriMesh:
// forward declarations
class MyVertex;
class MyEdge;
class MyFace;

// declaration of which types is used as VertexType, which type is used as FaceType and so on...
class MyUsedTypes: public vcg::UsedType < vcg::Use<MyVertex>::AsVertexType,
                                          vcg::Use<MyFace>::AsFaceType>{};

class MyVertex: public Vertex < MyUsedTypes, vertex::Coord3f,...other components>{};
class MyFace: public Face < MyUsedTypes, face::VertexRef,...other components>{};
class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{};

                                 
===== classes introduced          
[vcg::UsedType] : it is a class containing all the types that must be passed to the definition of Vertex, Face, Edge... This
class replaces the list of typenames to pass as first templates and the need to specify the maximal simplicial. So 

<MyVertex, MyEdge, MyFace  becomes <MyUsedTypes<

and 

VertexSimp2 becomes Vertex

[vcg::Use] : an auxiliary class to give a simple way to specify the role of a type

Note 2: the order of templates parameters to vcg::UsedTypes is unimportant, e.g:

class MyUsedTypes: public vcg::UsedType <vcg::Use<MyVertex>::AsVertexType,
                                         vcg::Use<MyEdge>::AsEdgeType,
                                         vcg::Use<MyFace>::AsFaceType>{};

is the same as:
class MyUsedTypes: public vcg::UsedType <vcg::Use<MyFace>::AsFaceType,
                                         vcg::Use<MyEdge>::AsEdgeType,
                                         vcg::Use<MyVertex>::AsVertexType>{};

Note 3: you only need to specify the type  you use. If you do not have edges you do not need 
to include vcg::Use<MyEdge>::AsEdgeType in the template list of UsedTypes.
==== the Part II will be a tiny change to the class TriMesh it self.
2010-03-15 10:43:27 +00:00
ganovelli c40a6c3d97 [ Changes in definition of TriMesh: PART I ]
Note for the developers: the change to make to existing projects is very little 
but strictly necessary to compile. This change IS NOT backward compliant.


==== OLD ==== way to define a TriMesh:

// forward declarations
class MyVertex;
class MyEdge;
class MyFace;

class MyVertex: public VertexSimp2 < MyVertex, MyEdge, MyFace, vertex::Coord3f,...other components>{};
class MyFace: public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,...other components>{};
class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{};


==== NEW ==== way to define a TriMesh:
// forward declarations
class MyVertex;
class MyEdge;
class MyFace;

// declaration of which types is used as VertexType, which type is used as FaceType and so on...
class MyUsedTypes: public vcg::UsedType < vcg::Use<MyVertex>::AsVertexType,
                                          vcg::Use<MyFace>::AsFaceType>{};

class MyVertex: public Vertex < MyUsedTypes, vertex::Coord3f,...other components>{};
class MyFace: public Face < MyUsedTypes, face::VertexRef,...other components>{};
class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{};

                                 
===== classes introduced          
[vcg::UsedType] : it is a class containing all the types that must be passed to the definition of Vertex, Face, Edge... This
class replaces the list of typenames to pass as first templates and the need to specify the maximal simplicial. So 

<MyVertex, MyEdge, MyFace  becomes <MyUsedTypes<

and 

VertexSimp2 becomes Vertex

[vcg::Use] : an auxiliary class to give a simple way to specify the role of a type

Note 2: the order of templates parameters to vcg::UsedTypes is unimportant, e.g:

class MyUsedTypes: public vcg::UsedType <vcg::Use<MyVertex>::AsVertexType,
                                         vcg::Use<MyEdge>::AsEdgeType,
                                         vcg::Use<MyFace>::AsFaceType>{};

is the same as:
class MyUsedTypes: public vcg::UsedType <vcg::Use<MyFace>::AsFaceType,
                                         vcg::Use<MyEdge>::AsEdgeType,
                                         vcg::Use<MyVertex>::AsVertexType>{};

Note 3: you only need to specify the type  you use. If you do not have edges you do not need 
to include vcg::Use<MyEdge>::AsEdgeType in the template list of UsedTypes.
==== the Part II will be a tiny change to the class TriMesh it self.
2010-03-15 10:42:52 +00:00
Paolo Cignoni 2a18ebd5f5 Heavily restructured component of vertex simplex. Compacted all the emptyXXXX into a single EmptyCore class. Cleaned up the interface for the optional stuff now there is a standard static function that can say if a given component is enabled or not. 2010-03-04 13:34:38 +00:00
Paolo Cignoni 5e1f0ce521 Heavily restructured component of vertex simplex. Compacted all the emptyXXXX into a single EmptyCore class. Cleaned up the interface for the optional stuff now there is a standard static function that can say if a given component is enabled or not. 2010-03-03 16:01:39 +00:00
Paolo Cignoni 5ef6d30d37 Added a test to check in the point to face distance computation to manage the case of degenerated faces. Now correctly resort to distance point to segment. 2010-03-03 00:35:20 +00:00
Paolo Cignoni d340b8b92a removed harmless gcc warnings 2010-03-02 23:17:15 +00:00
Paolo Cignoni 355edd042e removed harmless warnings 2010-02-24 09:56:58 +00:00
Paolo Cignoni 9f8497013f removed harmless warnings 2010-02-24 09:55:28 +00:00
Paolo Cignoni fc6483307b added a missing cVFi() 2010-02-23 16:45:45 +00:00
Paolo Cignoni 18c92582d4 Cleaned up the CompactFaceVector and the CompactVertexVector, Now they correctly manage existing FV and FF topology by preserving them (if they are initialized to something meaningful). 2010-02-22 17:37:51 +00:00
Nico Pietroni 98eba3ef33 corrected minor compiling issues 2010-02-22 01:03:23 +00:00
Paolo Cignoni 446400f6fc Now the compactvertex and compactface funtions use the importlocal chain so we are sure that all the meaningful data is correctly copied (otherwise ocf stuff will not be copied) On the other hand when using ImportLocal we do not copy pointer based stuff like adjacency and *vertex pointers* that must be terefore copied by hand... 2010-02-19 00:21:26 +00:00
Paolo Cignoni 95e1b391c8 min in std limits is a function 2010-02-11 20:07:27 +00:00
Paolo Cignoni 41fda194bd Correctly defined int inside loop as per MSVC requirements, changed assert as to be more accurate 2010-02-11 20:06:14 +00:00
Paolo Cignoni 3b152298cc added runtime assert to prevent dangerous simplex to simplex assignment in the case of OCF optional attributes. 2010-02-11 00:14:35 +00:00
Luigi Malomo 8465fa432c Modified rasterization algorithm to generate samples from buffer areas outside (texture space) border edges 2010-02-09 19:10:22 +00:00
ganovelli 9fee205755 removed exceeding "default" in switch condition 2010-01-16 15:33:07 +00:00
Paolo Cignoni c72bfe6f63 Corrected a bug in the Distribution class and added useful access bin counting functions members to the Histogram class 2010-01-11 22:57:32 +00:00
Paolo Cignoni 3765096290 Added the possibility to wrap an existing coefficient vector 2010-01-08 10:36:09 +00:00
Paolo Cignoni 796c2f0b56 Implemented MakeTriEvenBySplit (still assume that the mesh is a single connected component), removed some face assigment with the (hopefully) safer ImportLocal. 2010-01-03 02:14:51 +00:00
Paolo Cignoni a26b0e34f9 Cleaned up Detach functions and added a special, simpler version of Detatch for 2Manifold cases 2010-01-03 02:01:45 +00:00
Paolo Cignoni 29e956d524 Corrected a small bug in CountNonManifoldVertexFFVF and changed the use of bit from selection to visit bit in the CountEdges 2010-01-03 01:59:32 +00:00
Paolo Cignoni 49bbc55cac removed harmless gcc warnings 2010-01-03 01:57:39 +00:00
Paolo Cignoni 137c239375 removed harmless gcc warnings 2010-01-03 01:31:26 +00:00
matteodelle 401abff90a Correction of IntersectionRayMesh functions, they did not compile. 2009-12-21 13:02:28 +00:00
Paolo Cignoni fbbf8fe436 Removed gcc4.4 warnings 2009-12-08 15:57:19 +00:00
Paolo Cignoni 39f12e9fdd added a function to permutate the vertex vector according to a given permutation. 2009-12-07 09:05:20 +00:00
Paolo Cignoni 7030dbb151 small change. The FFp<i> shortcuts seems no more used... 2009-12-07 08:31:01 +00:00
Paolo Cignoni d60fa01037 cleaning up include files 2009-12-07 08:23:02 +00:00
Paolo Cignoni 8a0c86c857 corrected the template in the normal<> function... again 2009-12-07 08:17:10 +00:00
Paolo Cignoni 760a767504 cleaning up include files 2009-12-07 08:15:59 +00:00
Paolo Cignoni 1c0ae1268c added a slightly faster version of the longest edge stratified subdivision sampling 2009-12-04 08:36:49 +00:00
Paolo Cignoni 6e3f10928e better comment to interpolationParameter2 2009-12-04 08:32:00 +00:00
Paolo Cignoni f7b9856d0d removed harmless warning 2009-12-04 08:22:33 +00:00
Paolo Cignoni 32619f1625 harmless gcc compiling issues 2009-12-03 23:17:46 +00:00
Paolo Cignoni 3e7b2267f0 added a missing const to the distance functor 2009-12-02 15:11:00 +00:00
Paolo Cignoni c749b3e143 Heavily restructured PoissonDisk resampling. Now there are two approaches, a pure pruning and a cell pruning approach 2009-12-02 15:10:12 +00:00
Paolo Cignoni 5a96ab4f8d a few optimization and correction to the hashed grid removal stuff 2009-12-02 15:08:49 +00:00
Marco Di Benedetto 939da657a9 added public: to TexCoord* Name(). 2009-12-01 17:36:27 +00:00
Marco Di Benedetto 5b076c064e added public: to WedgeColor* and Color Name(). 2009-12-01 17:35:42 +00:00
Paolo Cignoni 7c907e72ae Corrected a survived old style use of temporary data in smoothning of vertex normals 2009-12-01 08:37:27 +00:00
Paolo Cignoni 86d534ec95 added a missing std:: 2009-12-01 08:34:16 +00:00
Paolo Cignoni dc82ece647 Optimized version of poisson sampling 2009-11-30 15:53:23 +00:00
Paolo Cignoni 27c319a79c added a removeInSphere specialization and a removePunctual specialization. 2009-11-30 10:36:49 +00:00
Paolo Cignoni a89b2ace77 added some const and inline keywords 2009-11-30 10:32:37 +00:00
Paolo Cignoni a209a9b890 Refactoring of the Poisson Sampling algorithm. Hopefully faster 2009-11-25 15:50:36 +00:00
Paolo Cignoni 7e02dbb4f8 added methods for removing things from a hashed grids 2009-11-25 15:49:54 +00:00
Paolo Cignoni 302a7725fa removed harmless warnings 2009-11-17 23:34:46 +00:00
Marco Di Benedetto ebcbc5f98d fixed implicit cast warning. 2009-11-13 00:52:37 +00:00
Paolo Cignoni 70ae4d5c50 made public the self inspection member 'name' of the components. I do not know why it was not public in that case. 2009-11-05 22:35:56 +00:00
Paolo Cignoni 3482ee805e added a few missing std:: and cleaned up a bit the requirements 2009-11-05 10:19:42 +00:00
Paolo Cignoni ad4ad4026c added computation of the per-vertex directions and values of curvature using a quadric fitting method 2009-11-05 09:55:43 +00:00
Paolo Cignoni 5ef3e2ca50 added a missing const cQ() for ocf face component 2009-11-01 09:51:53 +00:00
Paolo Cignoni 6051c1eeaa added a missing IsVFAdjacencyEnabled and a missing typename 2009-10-29 17:16:41 +00:00
Nico Pietroni fe6d3ca34d restored changes for a corrected use of default copy constructor 2009-10-27 10:48:52 +00:00
Marco Di Benedetto a80c4d25ef fixed in-place version. 2009-10-26 12:19:21 +00:00
Marco Di Benedetto e7cbe4f558 modified typedef due to GCC complaints. 2009-10-23 20:25:54 +00:00
Marco Di Benedetto d650013e60 first commit. 2009-10-23 10:04:51 +00:00
Paolo Cignoni 8dd2320a4d add missing std:: 2009-10-15 11:53:09 +00:00
Nico Pietroni 74bd57f2fa missing CurvatureType and CurvatureDirType inside EmptyCurvatureData 2009-10-14 17:19:56 +00:00
Nico Pietroni fdd33df567 minor changes 2009-10-14 16:15:50 +00:00
Paolo Cignoni 3705cb3cb9 Improved speed by using DynamicLegendre and precomputing Scaling Factors 2009-10-14 16:10:42 +00:00
Paolo Cignoni 8d8ed1efa8 Memoized version of Legendre computation called DynamicLegendre 2009-10-14 16:09:30 +00:00
Nico Pietroni 01f772d7f8 corrected order of operations of decrease-increase valencies 2009-10-14 15:15:32 +00:00
Nico Pietroni 8c67be5617 added interpolator class for refinement 2009-10-14 15:05:08 +00:00
mtarini 2f1c77c69a Added a flag to choose whether to use Length based criteria or Quality based ones. 2009-10-14 14:35:25 +00:00
mtarini 7c78d81cdc added importance weighting. 2009-10-14 14:32:55 +00:00
mtarini 1664791bf3 minor: local variable rename to avoid weird compilation problems. 2009-10-14 14:30:28 +00:00
Nico Pietroni c57e10951c corrected funtion Normal::ImportLocal 2009-10-14 14:25:59 +00:00
Nico Pietroni ea6553f1d5 corrected funtion NormalAbs::ImportLocal 2009-10-14 14:25:00 +00:00
Nico Pietroni a60c31845c added function HasConsistentEdges 2009-10-14 13:56:06 +00:00
Nico Pietroni 810c3df9a4 Changed TestVertexFace function in order to test if the each face is effectively added to the VF list of a vertex. 2009-10-14 13:54:39 +00:00
ganovelli 5c0f228a4d added few missing Has*Ocf 2009-10-08 15:46:31 +00:00
ganovelli b902431bc1 extended support to dump attributes (see wrap/io_trimesh/[import | export]_VMI.h )
It was only for vertices, now it is also for faces and mesh attributes.
Compiled gcc and .net. Tested only on toy exmaples
2009-10-07 11:05:29 +00:00
Marco Di Benedetto b17d165d0c Added SquaredDistance and made the point-plane version redirect to the plane-point one. 2009-10-06 16:22:35 +00:00
Paolo Cignoni 06bda0acae corrected the use of default copy constructor with the more or less standard importLocal 2009-10-05 22:46:32 +00:00
Marco Di Benedetto e54e0a7124 Modified PlaneFittingPoints to return eighevalues and eigenvectors and added backward compatibility wrapper. 2009-10-05 22:43:14 +00:00
Paolo Cignoni ca16dcdf52 added management of faux edges in functions that retrieve the set of edges 2009-10-02 14:13:04 +00:00
Paolo Cignoni a35120d9d9 added faux edge sampling management 2009-10-02 14:11:34 +00:00
mtarini 5acb759d8e Removed a rarely expressed bug on CollapseDiag 2009-09-24 16:12:57 +00:00
Paolo Cignoni d2edfc1f4d removed two dummy useless functions 2009-09-22 22:36:22 +00:00
Paolo Cignoni 022df4f59a Added ComputePerVertexQualityDistribution 2009-09-22 16:42:59 +00:00
Nico Pietroni 98e834c540 corrected 1 bug in PointDistance function 2009-09-18 09:16:17 +00:00
Paolo Cignoni 1b7adbe035 Hole filling now returns the number of closed holes 2009-09-12 05:20:32 +00:00
mtarini beb12f0b7c 2009-09-09 12:26:04 +00:00
Marco Callieri 0ccb9e8992 added support function (_substitute) to umproject 2D points + depth when the rotation matrix is not exactly rigid (such as the one calculated by Textailor, Tsai and Garcia) 2009-09-08 14:05:49 +00:00
mtarini 88ef8fa03b minor performance optimizations. 2009-09-07 17:54:39 +00:00
mtarini 7e3ad9eced 2009-09-07 16:44:01 +00:00
mtarini 15f6f89d06 Added a few convenience methods to Pos. 2009-09-07 15:53:28 +00:00
mtarini a2e777fd9a 2009-09-04 16:49:41 +00:00
Nico Pietroni 5846e9a86d added initial #define to avoid multiple inclusion 2009-09-04 15:52:21 +00:00
mtarini 2c3a92242b Added working valency in flags computations (and used to detect singlets/doublets quicker) 2009-09-03 22:35:28 +00:00
Marco Di Benedetto 6fb6cfbb24 added const to method. 2009-09-03 14:48:22 +00:00
Marco Di Benedetto ae09d558f0 added const to method. 2009-09-03 14:48:08 +00:00
mtarini b4b6e596eb 2009-09-02 17:25:17 +00:00
Nico Pietroni e43cfa5f43 corrected bugs in Iterator 2009-09-02 13:28:37 +00:00
Nico Pietroni c1daa656fe corrected bug in returning value of MarkSmallestEdgeOrDiag 2009-09-02 13:27:30 +00:00
Nico Pietroni 672cb554b1 added Initial #define to exclusive inclusion 2009-09-01 18:23:50 +00:00
mtarini 8f89da47ef Now collapse methods (diagonal, counter-diag, and edge) return bool success and take optional parameter of type Pos (around which to rotate to find all affected quads). Also added an iterator that goes around Pos that returns quads (only once per quad). 2009-09-01 17:14:35 +00:00
Nico Pietroni 37c11749f7 changed flags of vertices in case of modifications 2009-08-31 18:45:58 +00:00
mtarini d3232eb472 Added keep track Valency (in flags. For now, uses hard-wired flag interval 24-28.).
Valency used to detect Singlet, Doublets. Marks vertex flag V in affected Quads in all basic operations (method MarkFaceF)
2009-08-31 14:58:57 +00:00
Paolo Cignoni 415228fcd4 Added some missing importLocal functions 2009-08-30 13:54:06 +00:00
Nico Pietroni 733caf9478 changed TestEdgeRotation() and quadQuality() from private to public 2009-08-30 10:04:21 +00:00
Paolo Cignoni b14cd10824 Added management of per-vertex quality values during simplification to amplify initial quadric values 2009-08-30 09:35:36 +00:00
Marco Di Benedetto be1d887db6 Renamed LeftT to RightT, added some checks and fixed method name. 2009-08-28 15:26:40 +00:00
mtarini d231b9d021 Encapsulated everything in a static class. Also, templated with Interpolator "single-method static class" functor to make custom vertex interpolations during collapses. 2009-08-28 15:17:23 +00:00